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Author Topic: M136: Mouse Mafia (GAME OVER - RATS WIN)  (Read 73318 times)

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scolapasta

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Re: M136: Mouse Mafia (Day 1)
« Reply #100 on: December 01, 2021, 01:34:55 pm »

I want to see the day where we can come up with a good D1 exile to do these experiments on.

FYI, I'm against plans like these. I think mayor's already basically a trigger IC that can be roleblocked. Which is still a trigger IC.

What's a trigger IC?
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jotheonah

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Re: M136: Mouse Mafia (Day 1)
« Reply #101 on: December 01, 2021, 01:38:19 pm »

I want to see the day where we can come up with a good D1 exile to do these experiments on.

FYI, I'm against plans like these. I think mayor's already basically a trigger IC that can be roleblocked. Which is still a trigger IC.

I actually kind of like the idea of doing one of these plans. The upside is an IC and the downside seems slight-to-nonexistent.

And its something to talk about while we wait for you to scumslip.
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MiX

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Re: M136: Mouse Mafia (Day 1)
« Reply #102 on: December 01, 2021, 01:42:56 pm »

I want to see the day where we can come up with a good D1 exile to do these experiments on.

FYI, I'm against plans like these. I think mayor's already basically a trigger IC that can be roleblocked. Which is still a trigger IC.

I actually kind of like the idea of doing one of these plans. The upside is an IC and the downside seems slight-to-nonexistent.

And its something to talk about while we wait for you to scumslip.

The downside is needing to get a test subject. Given we can only put someone to 4 votes, I think it's hard to say that we have a majority for sure at that time.

Also, you don't need to rush me! I'll scumslip on my own time.
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scolapasta

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Re: M136: Mouse Mafia (Day 1)
« Reply #103 on: December 01, 2021, 02:43:36 pm »

I'm not convinced it make sense for the Mayor / Drunks to reveal themselves (at least on D1). I mean selfishly, sure, as it helps me try to solve the game. But my guess is we are better off not revealing these PRs to scum so early.

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faust

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Re: M136: Mouse Mafia (Day 1)
« Reply #104 on: December 01, 2021, 02:54:13 pm »

I'm not convinced it make sense for the Mayor / Drunks to reveal themselves (at least on D1). I mean selfishly, sure, as it helps me try to solve the game. But my guess is we are better off not revealing these PRs to scum so early.
Did you also want to make an argument?
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faust

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Re: M136: Mouse Mafia (Day 1)
« Reply #105 on: December 01, 2021, 02:55:49 pm »

I would also like to point out that figuring out someone is a Drunk is probably not something we want to happen at XyLo.
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faust

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Re: M136: Mouse Mafia (Day 1)
« Reply #106 on: December 01, 2021, 02:56:47 pm »

You may want to lay out the whole plan before encouraging any claims.
But why would I do that?
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jotheonah

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Re: M136: Mouse Mafia (Day 1)
« Reply #107 on: December 01, 2021, 03:08:22 pm »

You may want to lay out the whole plan before encouraging any claims.
But why would I do that?

Because you need to convince people the plan is worthwhile and it's hard to do that if no one knows what it is?
Because we have no reason to believe you are advocating a claim for townie reasons?
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scolapasta

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Re: M136: Mouse Mafia (Day 1)
« Reply #108 on: December 01, 2021, 03:28:28 pm »

I'm not convinced it make sense for the Mayor / Drunks to reveal themselves (at least on D1). I mean selfishly, sure, as it helps me try to solve the game. But my guess is we are better off not revealing these PRs to scum so early.
Did you also want to make an argument?

I thought I did with "we are better off not revealing these PRs to scum so early."

But more specifically - if scum learns the identify of one (or more) PRs, they can selectively choose their targets more effectively:
• Maybe I'm just sensitive to it since EFHW was effectively a Mayor in BSG S2 and hammered me on a night I thought I'd survive, but a Mayor seems a powerful PR to have and I'd rather scum not learn who they are this early
• Similarly, a confirmed Drunk seems good for scum, so they could avoid that target
• if scum has a roleblocker, they could choose to block the mayor
• if scum has a role cop, they have one less person to target, allowing them more chance to find our other PRs.

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infangthief

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Re: M136: Mouse Mafia (Day 1)
« Reply #109 on: December 01, 2021, 05:34:03 pm »

I like faust's plan, because it forces scum to decide right now whether they're going to fakeclaim mayor/drunk or not.

vote: scolapasta and squinty eye at MiX.
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EFHW

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Re: M136: Mouse Mafia (Day 1)
« Reply #110 on: December 01, 2021, 09:51:18 pm »

I agree with scolapasta. It's better for mayor to stay unknown.
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Swowl

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Re: M136: Mouse Mafia (Day 1)
« Reply #111 on: December 01, 2021, 11:12:40 pm »

Regarding Mayor/Drunk claim thing - I think we should just let it resolve itself.

1. We dunno what roles are in the game.
2. The experiment just potentially helps scum way the hell too much (takes away from day 1 read info, doesn't really matter all that much, potentially outs other prs... and really does not help up catch skum like at all).
3. just gonna say "what pasta said" but with the addition of whoever brought up the value of it essentially being a trigger ic role. Because it is only town, and that person is told mayor or drunk, if they are on a wagon and that wagon is fucked with... then they know what they are. Trigger IC. No reason to force claim it.
4. I swear I had a number 4... but yeah... I don't see the point of "potentially" creating an IC today when we don't actually know if we can or not.
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

Swowl

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Re: M136: Mouse Mafia (Day 1)
« Reply #112 on: December 01, 2021, 11:30:00 pm »

fun question

If a rolecop was to cop a Drunk - would the result be Drunk or Mayor?
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Town:  14 wins, 14 losses (1 MVP)
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3-Party: 4 wins, 1 loss

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Re: M136: Mouse Mafia (Day 1)
« Reply #113 on: December 02, 2021, 12:15:08 am »

I want to see the day where we can come up with a good D1 exile to do these experiments on.

FYI, I'm against plans like these. I think mayor's already basically a trigger IC that can be roleblocked. Which is still a trigger IC.

What's a trigger IC?

Like you "choose when to become IC".
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Town:  14 wins, 14 losses (1 MVP)
Skum: 7 wins, 7 losses (1 MVP)
3-Party: 4 wins, 1 loss

faust

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Re: M136: Mouse Mafia (Day 1)
« Reply #114 on: December 02, 2021, 12:51:39 am »

You may want to lay out the whole plan before encouraging any claims.
But why would I do that?

Because you need to convince people the plan is worthwhile and it's hard to do that if no one knows what it is?
Because we have no reason to believe you are advocating a claim for townie reasons?
It's really not too hard to figure out why one would want the claims I think. I believe in your ability to make up your own mind, or at least pretend to.
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faust

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Re: M136: Mouse Mafia (Day 1)
« Reply #115 on: December 02, 2021, 12:56:57 am »

I'm not convinced it make sense for the Mayor / Drunks to reveal themselves (at least on D1). I mean selfishly, sure, as it helps me try to solve the game. But my guess is we are better off not revealing these PRs to scum so early.
Did you also want to make an argument?

I thought I did with "we are better off not revealing these PRs to scum so early."

But more specifically - if scum learns the identify of one (or more) PRs, they can selectively choose their targets more effectively:
• Maybe I'm just sensitive to it since EFHW was effectively a Mayor in BSG S2 and hammered me on a night I thought I'd survive, but a Mayor seems a powerful PR to have and I'd rather scum not learn who they are this early
• Similarly, a confirmed Drunk seems good for scum, so they could avoid that target
• if scum has a roleblocker, they could choose to block the mayor
• if scum has a role cop, they have one less person to target, allowing them more chance to find our other PRs.
I think you are overvaluing the power. It can be good when scum doesn't expect it, but since it is among the potential roles that's not really an option. Therefore I don't worry too much about it being blocked; the main value of it is as an IC.
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faust

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Re: M136: Mouse Mafia (Day 1)
« Reply #116 on: December 02, 2021, 12:59:54 am »

Regarding Mayor/Drunk claim thing - I think we should just let it resolve itself.

1. We dunno what roles are in the game.
2. The experiment just potentially helps scum way the hell too much (takes away from day 1 read info, doesn't really matter all that much, potentially outs other prs... and really does not help up catch skum like at all).
3. just gonna say "what pasta said" but with the addition of whoever brought up the value of it essentially being a trigger ic role. Because it is only town, and that person is told mayor or drunk, if they are on a wagon and that wagon is fucked with... then they know what they are. Trigger IC. No reason to force claim it.
4. I swear I had a number 4... but yeah... I don't see the point of "potentially" creating an IC today when we don't actually know if we can or not.
1. That's really not an argument in favor of anything.
2. I don't know why the experiment would do any of the things you describe. We can still have a normal scumhunting D1, and just do it when we are getting close to the deadline.
3. That is only true if the opposite of their role isn't also on the wagon. Plus it's not guaranteed that the trigger works on future days.
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mathdude

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Re: M136: Mouse Mafia (Day 1)
« Reply #117 on: December 02, 2021, 02:49:45 am »

fun question

If a rolecop was to cop a Drunk - would the result be Drunk or Mayor?

The result would be that the target has a day-type role.

Role cops in this game are not given exact roles of their target - just the general role category.
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infangthief

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Re: M136: Mouse Mafia (Day 1)
« Reply #118 on: December 02, 2021, 03:49:25 am »

vote: Joseph
Vote: infrangthief
Let's get a wagon started!
You want a wagon? Try scrolapasta.
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MiX

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Re: M136: Mouse Mafia (Day 1)
« Reply #119 on: December 02, 2021, 03:53:54 am »

vote: Joseph
Vote: infrangthief
Let's get a wagon started!
You want a wagon? Try scrolapasta.

Townpoints for this joke  :P

Are you voting for anyone? If so, why?
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infangthief

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Re: M136: Mouse Mafia (Night 0)
« Reply #120 on: December 02, 2021, 03:54:12 am »

8 town vs 3 scum is balanced, it's 3 exiles for either team. I don't think scum needs to have kingpin. But it's a pretty creative role, I would be surprised if math wasn't tempted to put it in :P
There's also town nerfs (drunk) that might balance things if there's only 2 scum.
Hm maybe, but I don't think you'd want to put more than one drunk in a setup. That could leave town unable to secure an exile as early as D3.
How does that work? 2 scum, 9 town with 2 drunks, the worst that town can be at D3 is 2 scum 5 town (2 drunk), so they can still exile scum. Seems a stronger set-up for town than 3 scum, 8 town without drunks.

PPE 1
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infangthief

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Re: M136: Mouse Mafia (Day 1)
« Reply #121 on: December 02, 2021, 04:01:49 am »

vote: Joseph
Vote: infrangthief
Let's get a wagon started!
You want a wagon? Try scrolapasta.

Townpoints for this joke  :P

Are you voting for anyone? If so, why?
Scolapasta. His first post was indeed scummy. And I think it's scum who don't want a general mayor / not-mayor claim. Though now I think at least 4 people have said they're against it, so ... pause for thought.
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infangthief

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Re: M136: Mouse Mafia (Day 1)
« Reply #122 on: December 02, 2021, 04:13:16 am »

I think some of fangs early games were before MiX joined us. But anyway, fang meet miX! He’s also in Europe so you’ll have someone to talk to early in the morning. And Joth! You haven’t met Joth! Joth is awesome. He’s a word guy. And gkrieg! Gkrieg is awesome, too! He’s an OG, and knows the ancient fds lore along with faust.

Thank you for the introductions. Hi mafia-MiX. Europe is small enough, we'll probably bump into each other somewhere. Hi Joth. Hi gkrieg.

Amid the disbelief that I haven't played with any of these before... well,
gkrieg subbed into a game I was in, but after I'd been exiled.
Joth modded the dwarf BM game I was in and I know he's a Discworld fan - Joth, how about we set up a Discworld mafia sometime? I've got some ideas...
And I've been playing Zendo Questions and Anti-Necro games with MiX.
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infangthief

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Re: M136: Mouse Mafia (Day 1)
« Reply #123 on: December 02, 2021, 04:15:25 am »

Actually, where are people? Dylan? gkrieg?
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faust

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Re: M136: Mouse Mafia (Day 1)
« Reply #124 on: December 02, 2021, 05:41:56 am »

Actually, where are people? Dylan? gkrieg?
Yeah these are not the most reliable of posters.

Vote: Dylan

I have this issue where I always mix up scolapasta and Dylan, thus it would be very pro-town for one of them to get exiled early.
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