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Author Topic: M91: trouble in the Scouncil (schadnd mafia) (g@me over)  (Read 208065 times)

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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #325 on: January 02, 2017, 01:59:05 pm »

I don't intend to hammer, but I want Joseph to know that he's been less and less towny. That being said, I seriously doubt Joseph will get lynched today so it doesn't really matter
If you hammer me, then based on how much everyone else has posted this game, this game will just turn into a game of lurkers, like so many other games on here.
Better a game of lurkers than a game of fluffy nonsense.
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Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #326 on: January 02, 2017, 02:01:56 pm »

I don't intend to hammer, but I want Joseph to know that he's been less and less towny. That being said, I seriously doubt Joseph will get lynched today so it doesn't really matter
If you hammer me, then based on how much everyone else has posted this game, this game will just turn into a game of lurkers, like so many other games on here.

Someone hammer him. If he was town, he wouldn't have to threaten us like this, he could legitimately defend himself instead.
I'm SK
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #327 on: January 02, 2017, 02:02:06 pm »

Jokes, I'm UB
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #328 on: January 02, 2017, 02:10:24 pm »

*sigh*

Is this serious?
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Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #329 on: January 02, 2017, 02:11:19 pm »

Unvote

And shame on you.
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #330 on: January 02, 2017, 02:12:46 pm »

If it's fine, then what's the problem?
Other people are allowed to use stupid nicknames, so why not me?

Don't be petulant.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

gkrieg13

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #331 on: January 02, 2017, 02:13:41 pm »

vote: faust
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #332 on: January 02, 2017, 02:14:36 pm »

I don't intend to hammer, but I want Joseph to know that he's been less and less towny. That being said, I seriously doubt Joseph will get lynched today so it doesn't really matter
If you hammer me, then based on how much everyone else has posted this game, this game will just turn into a game of lurkers, like so many other games on here.
Better a game of lurkers than a game of fluffy nonsense.

And I see relatively few lurkers. There is some good participation going on. Don't try to push the status of this game onto others. Its lack of usefullness is mostly attributed to you.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

IDontPlayThisGame

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #333 on: January 02, 2017, 02:17:20 pm »

Jokes, I'm UB

Do we believe this? I'm not sure I do

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #334 on: January 02, 2017, 02:17:48 pm »

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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #335 on: January 02, 2017, 02:19:26 pm »

Jokes, I'm UB

Do we believe this? I'm not sure I do

Don't we have to without a counter claim from another player claiming UB or a mason pair (potentially)? Not sure if either should at this point, I am still trying to get a grasp of game theory.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

IDontPlayThisGame

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #336 on: January 02, 2017, 02:20:03 pm »

Jokes, I'm UB

Do we believe this? I'm not sure I do

And I forgot how the set-up works. I stand by my point, but less so.

Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #337 on: January 02, 2017, 02:20:12 pm »

Jokes, I'm UB

Do we believe this? I'm not sure I do

Don't we have to without a counter claim from another player claiming UB or a mason pair (potentially)? Not sure if either should at this point, I am still trying to get a grasp of game theory.
Yep.
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Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #338 on: January 02, 2017, 02:21:01 pm »

That depends. If we're sure that Joseph is scum, we can lynch him regardless of his claim, so that the town UB doesn't have to claim.
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Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #339 on: January 02, 2017, 02:21:15 pm »

I don't intend to hammer, but I want Joseph to know that he's been less and less towny. That being said, I seriously doubt Joseph will get lynched today so it doesn't really matter

Why do you doubt it?
Because it's early in the day and these wagons rarely get a lynch.

Also because Joseph claimed UB, but the above part is why I made my original post.
PPE
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Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #340 on: January 02, 2017, 02:21:57 pm »

That depends. If we're sure that Joseph is scum, we can lynch him regardless of his claim, so that the town UB doesn't have to claim.
That's good critical thinking, but I doubt scum!Joseph would claim UB. Claiming any other PR seems better.
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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #341 on: January 02, 2017, 02:23:07 pm »

That depends. If we're sure that Joseph is scum, we can lynch him regardless of his claim, so that the town UB doesn't have to claim.

Well I don't think I have ever been sure. It isn't possible to be sure right now, isn't that the whole point of the game?
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #342 on: January 02, 2017, 02:24:05 pm »

There's only one UB, claiming it would be terrible scum play. It means Joseph is telling the truth (unless he royally screwed up and gets counterclaimed).
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IDontPlayThisGame

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #343 on: January 02, 2017, 02:25:51 pm »

That depends. If we're sure that Joseph is scum, we can lynch him regardless of his claim, so that the town UB doesn't have to claim.

I know I brought that up, but that's mainly because I forgot how this game and set-up work. I agree with RR; the UB is nearly guaranteed to be in the game whereas other PRs might not be.

@TWM- Arguably there's a point where we know something is 100% true, but I think "sure" in this case means "reasonably sure". Also, were you calling me a veteran in a post a while back? I've played two games...

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Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #344 on: January 02, 2017, 02:27:43 pm »

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The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #345 on: January 02, 2017, 02:28:34 pm »

Also, were you calling me a veteran in a post a while back? I've played two games...

Oh, I thought you had played more as you were referencing what looked like multiple games played with Joseph. At this point everyone is more of a vet than me.
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Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #346 on: January 02, 2017, 02:34:04 pm »

There's only one UB, claiming it would be terrible scum play. It means Joseph is telling the truth (unless he royally screwed up and gets counterclaimed).
Possibly the most sensible post in this entire game
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

IDontPlayThisGame

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #347 on: January 02, 2017, 02:35:05 pm »

Jake, now that Joseph has claimed UB, has your opinion of his "stunts" changed?

Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #348 on: January 02, 2017, 02:49:21 pm »

That depends. If we're sure that Joseph is scum, we can lynch him regardless of his claim, so that the town UB doesn't have to claim.
That's good critical thinking, but I doubt scum!Joseph would claim UB. Claiming any other PR seems better.

Not necessarily. I think the most important aspect of fakeclaiming a PR is that someone will have to counterclaim. Claiming something "safe" wouldn't make that happen, and it might not help him survive without getting lynched either.
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Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #349 on: January 02, 2017, 03:58:47 pm »

That depends. If we're sure that Joseph is scum, we can lynch him regardless of his claim, so that the town UB doesn't have to claim.
That's good critical thinking, but I doubt scum!Joseph would claim UB. Claiming any other PR seems better.

Not necessarily. I think the most important aspect of fakeclaiming a PR is that someone will have to counterclaim. Claiming something "safe" wouldn't make that happen, and it might not help him survive without getting lynched either.
Much safer to just claim VT, or a PR and hope that not enough people have that role.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins
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