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Author Topic: RMM 33: Heroes Mafia (Game Over! Mafia win!)  (Read 218707 times)

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gkrieg13

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Re: RMM 33: Heroes Mafia (N4)
« Reply #1750 on: August 09, 2016, 02:06:17 pm »

Nathan was now running to catch up with the killer.  Many questions were flowing through his head.  He was thinking of all of the claims everyone had put forth and was trying to put together the pieces in his head.

He was also asking the question, "How many are left in this crime ring?"

As he turned the corner, he found that he was in the same room, with the same people, arguing again.

He listened intently to both sides of the argument, but everyone was talking very quickly.  As they all looked at each other, the tension in the room was palpable. 

"I think it was J Reggie!", shouted one out of the crowd.

"It wasn't me, it was Haddock!", he shouted back.

The group was growing increasingly more hostile towards J Reggie, until they chose by majority to lynch him.


J Reggie has been lynched!


He was Noah Bennet, The Company Man

N4 Begins now and ends on Thursday August 11, 2 pm. 

Night actions due in 24 hours.

THREAD LOCKED!


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gkrieg13

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Re: RMM 33: Heroes Mafia (N4)
« Reply #1751 on: August 09, 2016, 06:58:13 pm »

The night will end one hour after the submission deadline now.  Tomorrow at 3 pm
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gkrieg13

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1752 on: August 10, 2016, 02:15:26 pm »

After the last incident, Nathan just didn't know where to turn.  How were they still getting away with this?  How were Evos still dying?  Why can't he figure out who is responsible.

Immediately he received another call.  When he hung up the phone, his face was white.  Ando, friend of Hiro Nakamura, had just been kidnapped!

This was the final straw.  He knew he didn't have much time left at this point.  He needed to stop these people before they took down every last Evo.


teamlyle has died in the night!  He was Ando, the Vanillaized Sidekick

Day 5 begins now!

THREAD UNLOCKED
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gkrieg13

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1753 on: August 10, 2016, 02:16:53 pm »

Vote Count 5.0


Not Voting (5): EFHW, faust, Haddock, Cellovix, iguanaiguana


With 5 alive, it takes 3 to lynch.  Day 5 ends Saturday August 20 at 1 pm
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1754 on: August 10, 2016, 02:18:39 pm »

Meep. At least it's not game over. But I feel that I will have a hard time convincing everyone that I'm town.

First things first though: Vote: Haddock
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1755 on: August 10, 2016, 02:21:57 pm »

Is there a reason to not lynch Haddock...? Let's see:

- there's a SK: well, uh, then it's 3 scum, 2 town. I think in that scenario it's in our interest to force a 1-1 standoff
- there's multiple scum teams: Then we'd probably have even more scum. Which would mean I'm the last town player. That would be kind of hilarious.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1756 on: August 10, 2016, 02:24:05 pm »

The only way for Haddock to be town is that EFHW is scum and did like 4 targetings. Which is pretty much impossible because she didn't target anyone N1.

But, for completeness's sake, unvote, and I'd ask EFHW to claim.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1757 on: August 10, 2016, 02:24:29 pm »

We need a mass claim anyway at this point.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1758 on: August 10, 2016, 02:25:59 pm »

And since I'm clearly the towniest player around, and also because I have already claimed, let me propose an order:

Cellovix
EFHW
iguana
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1759 on: August 10, 2016, 02:27:16 pm »

I cannot help but notice that this Day started 45 minutes early. Is this why noone is here? I have so much need to talk to someone.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1760 on: August 10, 2016, 02:36:01 pm »

I just reread the end of D2. Man, Cellovix sure has some confusing interactions.

Haddock pushes iguana and Cellovix there. If you believe in no bussing at that point, that would make EFHW his partner.

However, he only really busses Cellovix for a grand total of 7 minutes. It might just be distancing.

iguana is clearly the most towny player alive.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1761 on: August 10, 2016, 02:42:07 pm »

I briefly considered that EFHW might have somehow a power that can target 4 players at the same time, and she might have used that N2. But no, one target was RR, right? And he died N1. So that's not possible. Thus, it really seems that Cron and J Reggie's claims together confirm Haddock as lying.

Cron was also unredirectable IIRC. And Reggie's power was non-targeting. So unless Reggie could somehow see Ninja!EFHW, it's a lie. I don't think that explanation is consistent with the Ninja role.

Okay, I have convinced myself, back to Vote: Haddock. Thanks for listening.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1762 on: August 10, 2016, 02:42:31 pm »

Also scratch the massclaim. No need to give scum more info than necessary.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1763 on: August 10, 2016, 02:44:34 pm »

A fast lynch will probably totally screw with gkrieg's time management. Sorry gkrieg. Maybe you can find someone to help modding while you're unavailable.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1764 on: August 10, 2016, 02:50:53 pm »

Interesting sidenote: teamlyle dying means scum is more worried about losing this game during the day than about losing it at night. Which probably means they don't have this in the bag after a Haddock lynch, because that would be easy enough to achieve.
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Haddock

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1765 on: August 10, 2016, 02:53:14 pm »

The only way for Haddock to be town is that EFHW is scum and did like 4 targetings. Which is pretty much impossible because she didn't target anyone N1.

But, for completeness's sake, unvote, and I'd ask EFHW to claim.
Yeah vote: EFHW.

I don't know how on earth Reggie ever turned out to be town but that's the only possibility!
Maybe Reggie misunderstood his results and he was seeing which people targetted people in the neighbourhood?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

gkrieg13

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1766 on: August 10, 2016, 02:57:25 pm »

A fast lynch will probably totally screw with gkrieg's time management. Sorry gkrieg. Maybe you can find someone to help modding while you're unavailable.

Don't worry about this.  We just might have some even crappier flavor if that happens!
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Re: RMM 33: Heroes Mafia (D5)
« Reply #1767 on: August 10, 2016, 03:32:33 pm »

Vote: Haddock.  The only reasonable thing to do.  If he's town, then scum played a great game. That's L-1
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1768 on: August 10, 2016, 03:34:08 pm »

Vote: Haddock.  The only reasonable thing to do.  If he's town, then scum played a great game. That's L-1

I think "if he's town, then scum got incredibly lucky" is the better way to phrase it.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1769 on: August 10, 2016, 03:35:28 pm »

But he's not town. If he was, he wouldn't make such a half-assed entrance into the deciding Day of the game.
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Haddock

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1770 on: August 10, 2016, 03:41:42 pm »

Vote: Haddock.  The only reasonable thing to do.  If he's town, then scum played a great game. That's L-1
Gimme a break.  Look at this - already setting up for the backlash when I'm yet another mislynch.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1771 on: August 10, 2016, 03:42:49 pm »

Guys, I've been doing my absolute best ever since I got back from Germany.  I've been hunting with the best of them, and even the god-of-scumhunting faust had the same reads as me. 
Please don't make this mistake.  I'm town!
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1772 on: August 10, 2016, 03:48:34 pm »

Vote: Haddock.  The only reasonable thing to do.  If he's town, then scum played a great game. That's L-1
Gimme a break.  Look at this - already setting up for the backlash when I'm yet another mislynch.
Hmm, that makes sense. Setting up for the backlash for after scum wins.

I haven't decided yet what's more futile - discussing with you or with people on the RSP forum. I'll keep alternating.
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faust

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Re: RMM 33: Heroes Mafia (D5)
« Reply #1773 on: August 10, 2016, 03:50:05 pm »

Sorry if that came across kinda mean. I am just certain that you are scum to the point where I'll dismiss anything you say.
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Re: RMM 33: Heroes Mafia (D5)
« Reply #1774 on: August 10, 2016, 04:06:20 pm »

L-1 acknowledged.

And ignored.

There's a lot I want to say, but it's best left for tomorrow.  Anything Haddock says is purely WiFOM, and we don't want to inform the night kill.

Vote: Haddock

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