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Game Reports / Is Apothecary that good?
« on: November 04, 2012, 05:53:58 pm »
This was a strange game. I want to recap it here turn by turn.
You can see the log here: http://dominion.isotropic.org/gamelog/201211/02/game-20121102-212833-9479fce0.html
Of course you want to go for Familiar here. I opted for Shanty Town/Potion instead of Silver/Potion hoping for some faster cycling with slightly weaker chances of hitting $3P. Not sure if right choice.
On turn 3 of course I hit $2P and buy Apothecary as consolidation.
On turn 4 I buy a Wharf while my opponent can buy a Familiar.
On turn 5 I get a Stables and my opponent deals the first curse out.
On turn 6 we both buy a Familiar.
On turn 7 I buy a Salvager and get the second curse.
On turn 8 I can finally deal out my first curse and my second Familiar and another Salvager. But I get the third curse in return.
On turn 9 I have a horrible draw: Salvager, a Curse, a Stables, and 2 Estates. I salvage a Curse, because I don't want anything for $2. I get curses 4 and 5. With a 5/1 curse split I already wanted to resign. But I kept going.
On turn 10 I get another bad turn, but I at least hit $2P for another Apothecary.
On turn 11 I finally can deal out another 2 curses, trash an Estate and buy another Wharf. I get another curse.
On turn 12 I traded a Shanty Town for a Bazaar. Maybe I should have just bought another Apothecary here. My opponent deals out the last curse for a 7/3 curse split and gets a Bazaar and a Stables!
On turn 13 I get another bad draw and can only trash a curse. Again I thought about resigning here. But from now on it gets interesting.
On turn 14 I can trash an Estate and can buy an Apothecary and another Wharf.
Turn 15 is similar: Trashing an Estate and buying an Apothecary and a Bazaar. Now my engine gets rolling. I don't know why my opponent now gets bad draws. He should have had a better deck.
On turn 16 I only buy an Apothecary, but
on turn 17 now I nearly can draw my whole deck. I need to trash my curses, so I buy a Bazaar and another Salvager.
On turn 18 I can trash 3 curses and buy another Bazaar and Wharf.
Now I can draw my whole deck so I buy on turn 19 a Vineyard and another Potion for Double Vineyards, a Bazaar and Wharf.
On turn 20 and 21 I can double Vineyard and then end the game on piles.
But how I exactly did I win this? I didn't bought a single Silver which was important for my Apothecaries. And I think my Wharves were very important, more important than Stables, even though it's terminal and Apothecary + Stables isn't a bad combo. But I'm still not exactly sure how I won this. Should I maybe totally skipped Familiar here and just load up on Shanty Towns (later Bazaars), Wharves and Apothecaries? Is Apothecary + Salvager a really good defense to Familiar on its own?
You can see the log here: http://dominion.isotropic.org/gamelog/201211/02/game-20121102-212833-9479fce0.html
Of course you want to go for Familiar here. I opted for Shanty Town/Potion instead of Silver/Potion hoping for some faster cycling with slightly weaker chances of hitting $3P. Not sure if right choice.
On turn 3 of course I hit $2P and buy Apothecary as consolidation.
On turn 4 I buy a Wharf while my opponent can buy a Familiar.
On turn 5 I get a Stables and my opponent deals the first curse out.
On turn 6 we both buy a Familiar.
On turn 7 I buy a Salvager and get the second curse.
On turn 8 I can finally deal out my first curse and my second Familiar and another Salvager. But I get the third curse in return.
On turn 9 I have a horrible draw: Salvager, a Curse, a Stables, and 2 Estates. I salvage a Curse, because I don't want anything for $2. I get curses 4 and 5. With a 5/1 curse split I already wanted to resign. But I kept going.
On turn 10 I get another bad turn, but I at least hit $2P for another Apothecary.
On turn 11 I finally can deal out another 2 curses, trash an Estate and buy another Wharf. I get another curse.
On turn 12 I traded a Shanty Town for a Bazaar. Maybe I should have just bought another Apothecary here. My opponent deals out the last curse for a 7/3 curse split and gets a Bazaar and a Stables!
On turn 13 I get another bad draw and can only trash a curse. Again I thought about resigning here. But from now on it gets interesting.
On turn 14 I can trash an Estate and can buy an Apothecary and another Wharf.
Turn 15 is similar: Trashing an Estate and buying an Apothecary and a Bazaar. Now my engine gets rolling. I don't know why my opponent now gets bad draws. He should have had a better deck.
On turn 16 I only buy an Apothecary, but
on turn 17 now I nearly can draw my whole deck. I need to trash my curses, so I buy a Bazaar and another Salvager.
On turn 18 I can trash 3 curses and buy another Bazaar and Wharf.
Now I can draw my whole deck so I buy on turn 19 a Vineyard and another Potion for Double Vineyards, a Bazaar and Wharf.
On turn 20 and 21 I can double Vineyard and then end the game on piles.
But how I exactly did I win this? I didn't bought a single Silver which was important for my Apothecaries. And I think my Wharves were very important, more important than Stables, even though it's terminal and Apothecary + Stables isn't a bad combo. But I'm still not exactly sure how I won this. Should I maybe totally skipped Familiar here and just load up on Shanty Towns (later Bazaars), Wharves and Apothecaries? Is Apothecary + Salvager a really good defense to Familiar on its own?