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Variants and Fan Cards / Re: Dominion: Sorcery
« on: June 18, 2024, 10:17:24 am »
Trailblazer's +3 Cards +1 Buy is a pretty strong baseline effect, and it also being payload seems pretty high power, it's basically every part of an engine except a village. It could play as weaker than it looks though.

Variants and Fan Cards / Re: Dominion: Sorcery
« on: June 18, 2024, 09:50:21 am »
Beldam could specify unused actions like Diadem does for clarity.
Pathway and Trailblazer both seem fairly insane, Pathway could probably do without the on-gain and Trailblazer without the +Buy (or shift the +Buy to the deck empty mode).
Thaumaturge seems extremely underpowered for its cost relative to the other spell-gainers.
Wander should be "to gain", and "unused actions" could help with clarity like on Beldam.
Really cool set!

Variants and Fan Cards / Re: Revised versions of published cards
« on: May 30, 2024, 01:38:36 pm »
Count without the drawback choices is a lot less interesting.

Card name predictions: Ninja (as above), Monk, Shrine, Samurai

I don't know how accurate these would be in medieval times.

Oh, and a Prophecy: Scout Is Great Again
Samurai are late 1100s-1800s, and Renaissance is ~14-1500s.
Ninjas enter the historical records in 1400s.
Dominion straddles a very wide range of dates. Empires themed to the Roman Empire is nearer to the birth of Christ, but, again, Renaissance is 15/16th century.
Ninjas and Samurai fit alright.

Heck, the Piratey cards of Plunder and Seaside point to the golden age of piracy, circa 1700, and Schwerin Cathedral, featured on Church, was finished in 1893.

Empires is a notable exception to Dominionís time period, and the Schwerin Cathedral was literally a mistake. The artist finished the card art before anyone checked to see if the cathedral was actually medieval-era.
Wasn't Church's art a deliberate anachronism so that it would be recognizable as the modern Schwerin Cathedral?


Yeah, Groom, Ironworks, etc use the present tense for the gained card so that's what Maid should use, fixing that. I agree that the gaining being optional would make sense, but in that case it doesn't really qualify for this contest, so I'll be considering another tweak.


Old version


Palace Chapel
$3 Action
Trash up to 3 cards from your hand. If there were at least 3 different card types among the trashed cards, +$3.


$4 Action
Trash a card from your hand.
Reveal cards from the top of your deck until you reveal one costing more than the trashed card.
Put two of the revealed cards into your hand and discard the rest.
A play on Sage, reborn as a trasher.

Weekly Design Contest / Re: Weekly Design Contest #204: Count up!
« on: November 13, 2023, 12:28:28 am »

Counts up costs.
Edit: Buffed the costs it can get so it doesn't completely fall off a cliff once you start greening.

Weekly Design Contest / Re: Weekly Design Contest #203: Mixed Box 2
« on: November 04, 2023, 10:31:57 pm »

Combines Menagerie's horses and reactions with Nocturne's Night cards, as well as being a horse from Celtic folklore.

Yeah, not sure how I messed that one up! I'll fix the name, and make sure not to also use Pied Piper.


Thought it could be interesting to have a card where the extra card isn't directly tied to it, but just adds a little extra for the card to do, in this case guaranteeing an extra choice of a card you can gain with it.


Distant Village
$5 Action
+1 Card
+1 Buy
Choose one: +1 Card;
or +2 Actions.
When you gain this, draw an extra card for your next hand per unused Action you have (Action, not Action card).


A Garrison for the Night phase.

Variants and Fan Cards / Re: Really bad card ideas
« on: April 02, 2023, 10:38:33 am »
Queen's Cache
$7 Treasure
You may play an Action from your hand 3 times.

Variants and Fan Cards / Re: Revised versions of published cards
« on: April 01, 2023, 10:45:16 am »
I do wish there was a way to make Silver Mine better without killing the sleekness of the card.

Variants and Fan Cards / Re: Revised versions of published cards
« on: April 01, 2023, 08:20:21 am »
Treasure Map version A significantly weakens the concept of the base card, since there are boards where you'll just buy it as a $4 Herbalist. I do like Version B though.

Variants and Fan Cards / Re: Card Fusions
« on: March 23, 2023, 09:46:10 pm »
Bounty autopiles with cost reduction, "costing up to $2 less" fixes it

Apologies, it's been a very busy week in my life, so I don't have the time to do a full write-up.
Runner-ups: Grand Throne by Builder_Roberts and Farmer by AJL828

Winner: Gown by 4est

Submissions closed, judging should be out tonight.

Variants and Fan Cards / Re: Really bad card ideas
« on: January 17, 2023, 07:25:04 am »
$6 Action-Wizard
+6 Cards
+2 Actions
Skip a turn.
When you trash this, discard it and gain a cheaper card from the trash.
When you gain this, gain a Gold.

24 Hour Warning

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