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Messages - D782802859

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Distant Village
$5 Action
+1 Card
+1 Buy
Choose one: +1 Card;
or +2 Actions.
When you gain this, draw an extra card for your next hand per unused Action you have (Action, not Action card).


A Garrison for the Night phase.

Variants and Fan Cards / Re: Really bad card ideas
« on: April 02, 2023, 10:38:33 am »
Queen's Cache
$7 Treasure
You may play an Action from your hand 3 times.

Variants and Fan Cards / Re: Revised versions of published cards
« on: April 01, 2023, 10:45:16 am »
I do wish there was a way to make Silver Mine better without killing the sleekness of the card.

Variants and Fan Cards / Re: Revised versions of published cards
« on: April 01, 2023, 08:20:21 am »
Treasure Map version A significantly weakens the concept of the base card, since there are boards where you'll just buy it as a $4 Herbalist. I do like Version B though.

Variants and Fan Cards / Re: Card Fusions
« on: March 23, 2023, 09:46:10 pm »
Bounty autopiles with cost reduction, "costing up to $2 less" fixes it

Apologies, it's been a very busy week in my life, so I don't have the time to do a full write-up.
Runner-ups: Grand Throne by Builder_Roberts and Farmer by AJL828

Winner: Gown by 4est

Submissions closed, judging should be out tonight.

Variants and Fan Cards / Re: Really bad card ideas
« on: January 17, 2023, 07:25:04 am »
$6 Action-Wizard
+6 Cards
+2 Actions
Skip a turn.
When you trash this, discard it and gain a cheaper card from the trash.
When you gain this, gain a Gold.

24 Hour Warning

Question: Does the submitted card have to be a Duration card? Could you technically submit something that says: "The next time you do X this turn, [...]?"
Yes, you could.

Thanks for the win!

Weekly Design Contest / Weekly Design Contest #174: Back to the Future
« on: January 09, 2023, 06:46:39 pm »
WDC #174: Back to the Future
Design a card shaped thing that uses Plunder's "next time" mechanic. If your submission involves a split pile or ancillary supply piles, only one card needs to use the mechanic. It can function as it does on durations, staying in play until triggered, or as it does on events, triggering on the next time you do something on that turn.


$1 Action
+1 Buy
+1 Villager
The first time you gain an Amateur each turn, play it.
My new year's resolution is to do more custom card design, really fell off the wagon as of late. To that end, here's a card from a project I'm working on with a few cards representing each set, in this case Renaissance.

Weekly Design Contest / Re: Weekly Design Contest #167: Monster Mash
« on: October 31, 2022, 01:02:43 pm »

Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 26, 2022, 09:20:02 pm »

Weekly Design Contest / Re: Weekly Design Contest #164: Read the Fine Print
« on: September 25, 2022, 08:02:32 pm »

Icy Venture
$5 - Treasure - Duration
Reveal cards from your deck until you reveal an Action or Treasure. Discard the other revealed cards. If you revealed a Treasure, play it. Otherwise, set it aside and play it at the start of your next turn.
When you reveal this, set it aside, and keep revealing cards as if you hadn't revealed it, then discard this when the current card is resolved.
A Venture that can't hit copies of itself. (not sure about the best wording).
Should probably be a reaction.

Variants and Fan Cards / Re: Dominion: Horror
« on: July 30, 2022, 12:58:59 pm »
If Dread's counter carries over between turns, it should probably use tokens or similar, as-is it doesn't have any tracking.

Dominion General Discussion / Re: Seaside 2E Preview 1
« on: May 17, 2022, 07:03:00 pm »
I really hate to say this, but... Astrolabe looks like Woodcutter 2.0. There doesn't seem to be a reason to buy it over Silver unless you need the +Buy.
Being non-terminal and only a stop card half of the time makes it quite a bit better than Woodcutter (and Silver, for that matter).

Weekly Design Contest / Re: Weekly Design Contest #146: Contacts
« on: March 20, 2022, 07:17:36 pm »

Weekly Design Contest / Re: Weekly Design Contest #146: Contacts
« on: March 20, 2022, 02:45:49 pm »

Let's Discuss ... / Re: Lets Discuss - Townsfolk
« on: March 14, 2022, 07:38:58 am »
+1 Action, +$4 is better with draw to x, and Blacksmith does provide that.

Variants and Fan Cards / Re: Really bad card ideas
« on: March 13, 2022, 07:48:00 am »
Capital City
+1 Card
+2 Actions
If there are one or more empty Supply
piles, +1 Card. If there are two or more,
+1 Buy and +$1.
When you discard this from play, take 6D,
 and then you may pay off D.


+2 Cards
Gain a card costing up to $4.
You can only buy this card if you have at least three differently named cards in play.

This is extremely overcosted. I quite like the idea, a dead card with duration draw on-gain, but 6 is much too expensive for what it is. 4 or even 3 would be a better price.

This is not that important, but it does strike me as an odd verdict, especially since the powerlevel was already discussed. If it were obviously overpriced, wouldn't I know that? I mean, I thought about what it should cost, so what did you find that I missed?

+1 VP is comparable to +1 Card. (Monument suggests it may worth less, at least later in the game.) If Tavern draws 2, it should be better than Duchy. This happens if you have 1 Victory card in hand. If you have 2, it should be comparable to a Province. And the ceiling is much higher.
One-shot draw isn't comparable to actual in-deck draw. If you want this for vp, usually you'd rather just have a Duchy.

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