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Author Topic: Weekly Design Contest #216: Blue Dogs  (Read 2143 times)

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Tiago

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Weekly Design Contest #216: Blue Dogs
« on: April 10, 2024, 12:38:56 am »
+7

Weekly Design Contest #216: Blue Dogs

Or in other words, a terminal draw Reaction.

Requirements:
-a single card, no split piles, travellers, or landscapes
-must be terminal draw
-must be a reaction
-name has to be a type of dog (this is optional)

Dominion cards that would qualify: Sheepdog, Faithful Hound, Guard Dog, Black Cat (yes, cats are fine too), Stowaway, Moat, Watchtower, Diplomat, Mapmaker

In case you don't know what a blue dog is: https://wiki.dominionstrategy.com/index.php/Blue_dog

Contests ends at 8:00 PM next Tuesday, Forum time, although I'll never remember what that is so it's fine if you're a bit late.

Please make a mockup. You don't need art, but a mockup lets me remember what your card does more easily.

I am mostly looking for cards that are similar to official Blue Dogs, but interestingly and creatively different.



Entries:
Hunting Dog by Zoyarox
Sled Dog by JW
Royal Hound by RovingBear
Starly by Melon
Junk Dog by anordinaryman
Black Bear by BryGuy
Golden Retriever by NoMoreFun
Trailsniffer by LibraryAdventurer
Watchdog by silverspawn
Hyena by fika monster
Sir Pounce by faust
Royal Hound by Gubump
Cwn Annwn by grep
Golden Retriever by stars
Assisting Dog by grrgrrgrr
Farm Hound by kru5h
« Last Edit: April 18, 2024, 11:13:45 am by Tiago »
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Zoyarox

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #1 on: April 10, 2024, 10:51:24 am »
+4

Updated v1.1



Quote
Hunting Dog
$4 Action - Reaction
Reveal the top two cards of your deck. Put any number of them into your hand and discard the rest.
-
When something causes you to reveal this (using the word “reveal”), you may play it.





Quote
Hunting Dog
$4 Action - Reaction
Reveal the top two cards of your deck and put any number of them into your hand.
-
When something causes you to reveal this (using the word “reveal”), you may play it.

Priced at $4 as it synergizing with itself and there are a good amount of instances that cause one to reveal their hand and thus, by accident, this too.
« Last Edit: April 16, 2024, 08:31:40 am by Zoyarox »
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Melon

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #2 on: April 10, 2024, 10:56:36 am »
0

does it have to be a pure reaction, or could it be a reaction/duration for example?
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JW

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #3 on: April 10, 2024, 12:24:23 pm »
+6

Sled Dog
- Action Reaction
+3 Cards
----
At the start of your turn, you may discard a Treasure to play this from your hand.

Notes: Sled Dog can be a Smithy or, at the start of your turn, a Stables. Because you need to meet the Stables discarding condition at the start of your turn, it's harder to chain them at the start of your turn than it would be to play a similar number of Stables (consider a deck with other cards with other sources of +Cards). It makes up for that in the versatility of being playable as Smithy too.

Mock up link: https://shardofhonor.github.io/dominion-card-generator/index.html?title=Sled%20Dog&description=%2B3%20Cards%20%0A-------%0AAt%20the%20start%20of%20your%20turn%2C%20you%20may%20discard%20a%20Treasure%20to%20play%20this%20from%20your%20hand.%20&type=Action%20-%20Reaction&credit=&creator=&price=%245&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=&expansion=&custom-icon=&color0=0&color1=0&size=0
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anordinaryman

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #4 on: April 10, 2024, 02:05:54 pm »
+4

Sled Dog
- Action Reaction
+3 Cards
----
At the start of your turn, you may discard a Treasure to play this from your hand.


Wow this is great! It fits into existing Dominion paradigms and with other cards, and yet is refreshing and surprising and super simple. Really nice design.  If I was judging this would be a finalist for sure already.



Quote
Hunting Dog
$4 Action - Reaction
Reveal the top two cards of your deck and put any number of them into your hand.
-
When something causes you to reveal this (using the word “reveal”), you may play it.

Priced at $4 as it synergizing with itself and there are a good amount of instances that cause one to reveal their hand and thus, by accident, this too.

I believe you need to say what happens to the cards you don’t put into your hand. “And discard the rest” is simplest and I like the synergy of this card triggering both “reveal” and “discard” reactions. I believe that works better than “put the rest back in any order” for this particular card.

I also think this is a little on the strong side, though I don’t know how to change it, so it might just be strong. I’m basing this on how easy/often I get cultist chains running— at $4 it’s a lot easier to do so. It might just be good being a stronger $4
« Last Edit: April 10, 2024, 02:08:28 pm by anordinaryman »
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RovingBear

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #5 on: April 10, 2024, 02:46:00 pm »
+5

« Last Edit: April 15, 2024, 07:41:16 am by RovingBear »
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Melon

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #6 on: April 10, 2024, 02:56:59 pm »
+7

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anordinaryman

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #7 on: April 10, 2024, 07:05:16 pm »
+3

This is a slightly old version. New version here is almost functionally identical, but better phrased and has the looter type on the card


Quote
Junk dog | Action - Reaction | $3
+2 Cards
You may play a Ruins from the Supply.
-
When anyone trashes a card costing $0, you may play this from your hand.

Note, you do NOT leave the ruins in the Supply. So this is essentially an optional gain and play a Ruins. So if ruined library is showing up top, you can make this a smithy, at the cost of self-junk.

But if you trash that junk later, you get to play this non-terminally. So that's fun.  Also if anyone else trashes a $0 instead and you have this in hand, you get to play it non-terminally.

Thematically the Junk Dog will bring you junk, and will excitedly eat it from the trash (come out to play non-terminally).

Thanks to segura for feedback on an earlier version of this card.
« Last Edit: April 14, 2024, 01:01:08 pm by anordinaryman »
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BryGuy

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #8 on: April 10, 2024, 07:58:29 pm »
+1

:)
Quote
Black Bear • $3 • Action - Reaction
Choose one: +2 Cards; or trash up to three copies of a card from your Hand.
-
When you gain a card, you may play this from your Hand to put the gained card into your Hand.

Heirloom: Blessed Gems
:)
Quote
Blessed Gems • $2 • Treasure - Heirloom
$1
If you've trashed a card this turn, gain a Spoils.
:)
previous
:)
Quote
Black Bear • $3 • Action - Reaction
Trash this and up to three copies of a card from your Hand.
-
When you gain a card, you may play this from your Hand to put the gained card in your Hand and +1 Card.

Heirloom: Blessed Gems
« Last Edit: April 11, 2024, 01:46:12 pm by BryGuy »
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Tiago

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #9 on: April 10, 2024, 08:32:24 pm »
+1

does it have to be a pure reaction, or could it be a reaction/duration for example?

Any other types are fine, as long as it's also a Reaction.
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NoMoreFun

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #10 on: April 10, 2024, 10:24:16 pm »
+3

Golden Retriever
Action/Reaction - $4
+2 Cards
You may set aside a Gold for +3 Cards, then
You may set aside a non-Copper treasure for +2 Cards
Discard any set aside cards at end of turn
_________
When any player gains a Gold, you may play this.

Rules clarification: There are 2 separate opportunities to set aside Treasures for +Cards - one Gold for +3, and then one non-Copper (including Gold) for +2
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #11 on: April 11, 2024, 12:03:23 am »
+2


Quote
Trailsniffer
$3 - Action - Reaction
+3 Cards.
Discard two cards.
-
When you gain, trash, or discard this other than in clean-up, you may play it.

JW

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #12 on: April 11, 2024, 12:10:33 am »
0



I think it needs an “other than during Cleanup” clause.
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RovingBear

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #13 on: April 11, 2024, 01:48:52 am »
+1

Thought about that but if you discarded your hand already you cant reveal royal hound anyway
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #14 on: April 11, 2024, 01:59:54 am »
+1

Thought about that but if you discarded your hand already you cant reveal royal hound anyway
You can keep Royal Hound with Coastal Haven.
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RovingBear

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #15 on: April 11, 2024, 02:22:01 am »
0

Thought about that but if you discarded your hand already you cant reveal royal hound anyway
You can keep Royal Hound with Coastal Haven.
Didnt think about it but that is kind of a cool interaction. beside coastal haven is there any other edge cases? kind of want to leave the wording as it is
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Ethan

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #16 on: April 11, 2024, 04:28:03 am »
+1

Does Stowaway, Diplomat, Moat, and Watchtower qualify?
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #17 on: April 11, 2024, 04:43:57 am »
+8

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #18 on: April 11, 2024, 04:45:49 am »
+3

Junk dog | Action - Reaction - Looter| $3

I'd make it "You may gain a Ruins. Play it." Same thing but less room for misunderstanding.

fika monster

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #19 on: April 11, 2024, 04:58:26 am »
+8

A dog? a cat? no, its an hyena!

(decided on my version of the card.)


Quote
Hyena
5$ Action - Reaction

+2 Cards
You may trash a card from your hand; if you don't, trash this for +2 Cards
-
When one of your cards is trashed, you may play this from your hand.
« Last Edit: April 11, 2024, 01:51:25 pm by fika monster »
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silverspawn

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #20 on: April 11, 2024, 06:59:14 am »
+2

First is a much better design imo; feels much more cohesive.

Tiago

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #21 on: April 11, 2024, 09:16:26 am »
+1

Does Stowaway, Diplomat, Moat, and Watchtower qualify?

Yes, for this contest. I'll be biased towards playing at unusual times or a unique reaction over Moating, though. Stowaway really should have had a dog name.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #22 on: April 11, 2024, 10:16:28 am »
0

Thought about that but if you discarded your hand already you cant reveal royal hound anyway
You can keep Royal Hound with Coastal Haven.
Didnt think about it but that is kind of a cool interaction. beside coastal haven is there any other edge cases? kind of want to leave the wording as it is

Another issue is that it doesn't say "from your hand" for the Reaction, so you could use it to Throne a card you discard from play.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #23 on: April 11, 2024, 10:23:55 am »
+4


Quote
Sir Pounce - $4
Action/Reaction/Liaison

+2 Cards
+1 Favor
-
When you spend a token, if you have more differently named cards in play than Sir Pounces, you may play this from your hand.

Favors are pretty good, so this card gets a bit of a limitation to avoid the sort of chain reactions that are frequent with Sheepdog and Black Cat.
Some Allies will make this tough to trigger, but maybe there's some other type of token around that you could spend?
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Gubump

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #24 on: April 11, 2024, 10:33:22 am »
+3

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Zoyarox

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #25 on: April 11, 2024, 11:16:48 am »
0



Quote
Hunting Dog
$4 Action - Reaction
Reveal the top two cards of your deck and put any number of them into your hand.
-
When something causes you to reveal this (using the word “reveal”), you may play it.

Priced at $4 as it synergizing with itself and there are a good amount of instances that cause one to reveal their hand and thus, by accident, this too.

I believe you need to say what happens to the cards you don’t put into your hand. “And discard the rest” is simplest and I like the synergy of this card triggering both “reveal” and “discard” reactions. I believe that works better than “put the rest back in any order” for this particular card.

I also think this is a little on the strong side, though I don’t know how to change it, so it might just be strong. I’m basing this on how easy/often I get cultist chains running— at $4 it’s a lot easier to do so. It might just be good being a stronger $4

You are correct, it's definitely a stronger $4!

I'd be worried for it to be too strong, if it allows to discard by choice too. Happy to get more opinions on this!

In regards to it as-is needing to specify what happens to them: Generally no (e.g. see Piazza and Wishing Well), but as this reveals 2 cards, I believe it should indeed, given all other cards revealing more than one and giving you a choice do tell you what to do with the rest.

I will adjust this in the next version; as I said I'd appreciate further feedback regarding the option to discard the ones not put into hand.
« Last Edit: April 11, 2024, 11:21:42 am by Zoyarox »
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anordinaryman

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #26 on: April 11, 2024, 12:07:35 pm »
0



Quote
Hunting Dog
$4 Action - Reaction
Reveal the top two cards of your deck and put any number of them into your hand.
-
When something causes you to reveal this (using the word “reveal”), you may play it.

Priced at $4 as it synergizing with itself and there are a good amount of instances that cause one to reveal their hand and thus, by accident, this too.

I believe you need to say what happens to the cards you don’t put into your hand. “And discard the rest” is simplest and I like the synergy of this card triggering both “reveal” and “discard” reactions. I believe that works better than “put the rest back in any order” for this particular card.

I also think this is a little on the strong side, though I don’t know how to change it, so it might just be strong. I’m basing this on how easy/often I get cultist chains running— at $4 it’s a lot easier to do so. It might just be good being a stronger $4

You are correct, it's definitely a stronger $4!

I'd be worried for it to be too strong, if it allows to discard by choice too. Happy to get more opinions on this!

In regards to it as-is needing to specify what happens to them: Generally no (e.g. see Piazza and Wishing Well), but as this reveals 2 cards, I believe it should indeed, given all other cards revealing more than one and giving you a choice do tell you what to do with the rest.

I will adjust this in the next version; as I said I'd appreciate further feedback regarding the option to discard the ones not put into hand.

Both the cards you refer to only reveal one card, thus they don’t have to specify “put the rest back in any order.” The only order for 1 card is the same as it was before.

 Cards that can reveal multiple have to specify — is it the same order they were originally in (no dominion card does that) or is it any order you choose?

In general, putting the cards back is a stronger option with drawing because, unless you have a draw-to-x engine (which is an anti synergy with this card anyway), drawing is equivalent to discarding; however, putting back on top allows you to save cards for future turn, or prevent terminal drawing dead. The additional flexibility would make this stronger overall.

So, for your card, in most cases “discard the rest”
 is actually weaker than “put back in any order.”
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #27 on: April 11, 2024, 01:52:02 pm »
0

A dog? a cat? no, its an hyena!



[/quote]
Decided on which version of the card to go with.

That, and i improved the syntax and spelling a bit
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grep

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #28 on: April 12, 2024, 08:35:21 pm »
+6


Cwn Annwn
$3 - Action - Attack - Reaction
+2 Cards
You may trash this. If you did, each other player gains a Curse.
-
Immediately after you have played a card with two or more types, you may play this from your hand.

(ref)


Cultist chaining with single shot cursing - choose the best moment to apply it

« Last Edit: April 12, 2024, 08:38:34 pm by grep »
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #29 on: April 13, 2024, 05:29:34 am »
0


Quote
Sir Pounce - $4
Action/Reaction/Liaison

+2 Cards
+1 Favor
-
When you spend a token, if you have more differently named cards in play than Sir Pounces, you may play this from your hand.

Favors are pretty good, so this card gets a bit of a limitation to avoid the sort of chain reactions that are frequent with Sheepdog and Black Cat.
Some Allies will make this tough to trigger, but maybe there's some other type of token around that you could spend?

Shouldnt this have “reveal your hand” because you can lie about how many sir pounces you have in hand?
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Ethan

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #30 on: April 13, 2024, 06:19:15 am »
0


Quote
Sir Pounce - $4
Action/Reaction/Liaison

+2 Cards
+1 Favor
-
When you spend a token, if you have more differently named cards in play than Sir Pounces, you may play this from your hand.

Favors are pretty good, so this card gets a bit of a limitation to avoid the sort of chain reactions that are frequent with Sheepdog and Black Cat.
Some Allies will make this tough to trigger, but maybe there's some other type of token around that you could spend?

Shouldnt this have “reveal your hand” because you can lie about how many sir pounces you have in hand?

I guess the intention is to compare with number of Sir Pounces in play, but the wording is really weird. It sounds like to compare cards in my play with cards in Sir Pounces' play.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #31 on: April 13, 2024, 09:41:16 am »
+5


I think this is too easy to trigger. There are so many engines where one component just naturally has two types (anything with fishing village for example, or anything with wharf, or rabble). I feel like this is just a weakly disguised lab, and then there's the Curse thing on top of it.

stars

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #32 on: April 13, 2024, 11:37:43 am »
+5


Golden Retriever
$2 Action - Reaction
+2 Cards
-
When any player gains a Reaction card, you may play this from your hand.

Please give advice! This is my second submission so I'm still getting used to card making.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #33 on: April 13, 2024, 12:38:42 pm »
+3

Golden Retriever
$2 Action - Reaction
+2 Cards
-
When any player gains a Reaction card, you may play this from your hand.
I like this, but it feels a note too similar to Sheepdog in my opinion.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #34 on: April 13, 2024, 03:34:41 pm »
0

It feels like Sheepdog and Stowaway had a love child but gave them their worst genes.
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Tiago

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #35 on: April 13, 2024, 11:25:32 pm »
+9

It feels like Sheepdog and Stowaway had a love child but gave them their worst genes.

There's a nicer, more helpful way to say this.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #36 on: April 14, 2024, 02:52:57 am »
+1

It feels like Sheepdog and Stowaway had a love child but gave them their worst genes.

There's a nicer, more helpful way to say this.
I am not huge fan of getting told how to actually write or talk. That is far more obnoxious and rude than me making the point that a card idea already exists, implemented in two cards that are stronger.
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NoMoreFun

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #37 on: April 14, 2024, 05:17:48 am »
+2

Hamlet is implementing an idea that was already implemented by Worker's Village, which is stronger than it.

I think the card is an interesting way of getting some of the fun of both cards onto the one card at a lower price point, which does unlock some interesting interactions (e.g. you can remodel a Copper into a GR), though not quite as many as, say, turning a $5 into a $4. Plus being both cards at once (like a "Now or at the start of your next turn" Stowaway) is pretty neat. However it would be more interesting if it there were some things it could do that neither of those cards could.  The bottom is simple enough that you could make the top different.

Note: I also named my card Golden Retriever and am retaining the name as my card interacts with Gold, but I have no issue with other cards of the same name in the same contest (though it's up to the judge)
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #38 on: April 14, 2024, 09:51:15 am »
+1

Note: I also named my card Golden Retriever and am retaining the name as my card interacts with Gold, but I have no issue with other cards of the same name in the same contest (though it's up to the judge)
I'm sorry, I barely know any dog breeds. I hope it's okay with you if I keep it rather than make a new card mockup.
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Tiago

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #39 on: April 14, 2024, 09:52:44 am »
+3

Hamlet is implementing an idea that was already implemented by Worker's Village, which is stronger than it.

I think the card is an interesting way of getting some of the fun of both cards onto the one card at a lower price point, which does unlock some interesting interactions (e.g. you can remodel a Copper into a GR), though not quite as many as, say, turning a $5 into a $4. Plus being both cards at once (like a "Now or at the start of your next turn" Stowaway) is pretty neat. However it would be more interesting if it there were some things it could do that neither of those cards could.  The bottom is simple enough that you could make the top different.

Note: I also named my card Golden Retriever and am retaining the name as my card interacts with Gold, but I have no issue with other cards of the same name in the same contest (though it's up to the judge)
Cards with the same name are fine. It was bound to happen in a contest like this.

It feels like Sheepdog and Stowaway had a love child but gave them their worst genes.
There's a nicer, more helpful way to say this.
I am not huge fan of getting told how to actually write or talk. That is far more obnoxious and rude than me making the point that a card idea already exists, implemented in two cards that are stronger.
"[That] card idea already exists, implemented in two cards that are stronger" is not what you said. If you had said that, I wouldn't have said anything.
« Last Edit: April 14, 2024, 09:57:45 am by Tiago »
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segura

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #40 on: April 14, 2024, 10:17:23 am »
0

That means literally the same thing as my actual post. If you feel offended by non-technical language, so be it.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #41 on: April 14, 2024, 11:48:19 am »
+2


This may seem weird, but I really wanted the below-of-the-line not to be part of the on play ability.
Quote
Assisting Dog (Action - Reaction, $4)
+2 Cards
-
When you play an Action card, you may put this into play to replace all occurances of 2/two by 3, 3/three by 4, etc. in that card's instructions.
« Last Edit: April 14, 2024, 12:32:15 pm by grrgrrgrr »
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kru5h

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #42 on: April 14, 2024, 12:27:32 pm »
+3

This is inspired by Gubump's Granary. Don't @ me if it's not 100% original.

Farm Hound(v2)

Fixed! Thanks to silverspawn for pointing out that draw-to-x is broken.

Farm Hound(v1) [This is the previous, withdrawn version.]
« Last Edit: April 14, 2024, 07:58:09 pm by kru5h »
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #43 on: April 14, 2024, 12:59:15 pm »
+4

This is the updated version of my submission


Quote
Junk Dog | Action - Reaction - Looter
+2 Cards
You may gain and play a Ruins.
-
When anyone trashes a card costing $0, you may play this from your hand.

Using silverspawn's suggested wording "gain and play" and also giving it the looter type since it needs to have the Ruins in the Supply.
« Last Edit: April 14, 2024, 01:02:54 pm by anordinaryman »
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #44 on: April 14, 2024, 06:25:27 pm »
+1

This is inspired by Gubump's Granary. Don't @ me if it's not 100% original.

Farm Hound


This triggers on itself. Which is maybe okay but if nothing else will be timely to resolve when you have draw to x

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #45 on: April 14, 2024, 07:13:36 pm »
0


This may seem weird, but I really wanted the below-of-the-line not to be part of the on play ability.
Quote
Assisting Dog (Action - Reaction, $4)
+2 Cards
-
When you play an Action card, you may put this into play to replace all occurances of 2/two by 3, 3/three by 4, etc. in that card's instructions.

I dont understand what "plan" refers to?
the event with the tokens?
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #46 on: April 14, 2024, 07:15:55 pm »
+1

i think it's supposed to say "play"
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #47 on: April 15, 2024, 07:29:52 pm »
0

24-hour Warning

Check the original post to see if I got the latest version of your submission.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #48 on: April 16, 2024, 01:12:47 am »
0

That means literally the same thing as my actual post. If you feel offended by non-technical language, so be it.
It feels like ErrinF and tristan had a love child but gave them their worst genes.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #49 on: April 16, 2024, 09:57:04 am »
0

wait I thought segura is the same person as tristan? I distinctly remember someone saying this.

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Re: Weekly Design Contest #216: Blue Dogs
« Reply #50 on: April 16, 2024, 10:09:11 am »
0

wait I thought segura is the same person as tristan? I distinctly remember someone saying this.
It's a time travel thing; he gave birth to himself.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #51 on: April 16, 2024, 10:21:53 am »
0

wait I thought segura is the same person as tristan? I distinctly remember someone saying this.

I remember tristan and ErrinF being the same person, but not tristan and segura.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #52 on: April 16, 2024, 10:36:23 am »
+1



Nerfed my entry.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #53 on: April 17, 2024, 12:29:03 am »
+1

Contest closed.

I'll judge in 1-2 days.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #54 on: April 17, 2024, 03:31:52 am »
+4

Contest closed.

I'll judge in 1-2 days.

1-2 dog days or human days? :D

woof
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #55 on: April 19, 2024, 01:53:45 am »
+7

Judging

This is only my second time judging so any feedback would be great.

Hunting Dog by Zoyarox


This is pretty powerful. I don't think it's too good though. It's very unreliable and needs good thinning before you start chaining it. The wording is not the best. Put any number and discard the rest doesn't make sense, since why would I want to discard something I could put in my hand? (Other than discard Reactions.) You'll play it before putting things in your hand or discarding and so you'll have multiple sets of cards in reveal-land. This wording is much better than the first version though. It's significantly different from existing blue dogs. I had so much fun playtesting this. It might not be completely balanced, but it's definitely fun to play with.

Finalist

Sled Dog by JW
- Action Reaction
+3 Cards
----
At the start of your turn, you may discard a Treasure to play this from your hand.

This is balanced and simple, but to me feels too similar to Stables. I never even got a chance to play it as a Smithy. Every time I played it, it worked exactly like a Stables. If Stables didn't exist, this would definitely be a finalist and might even win, but it overlaps too much in my opinion. In theory you would draw this other than the start of your turn sometimes, but if you used Sled Dog as your only source of draw then it was identical to Stables.

Royal Hound by RovingBear


A little too powerful, I think. It's almost as good as Throne Room (sometimes better) in an Action-heavy deck. You can even discard a RH with a played RH, then discard another RH to draw 4 cards and discard two, and if you draw the RH you discarded you can discard it again to play it twice again. The wording could be better. I suggest “When you discard an Action card other than during Clean-up, you may discard this from your hand to play that Action card twice.” It’s definitely different from existing blue dogs, and fun to chain (although a little difficult to keep track of what happens).

Starly by Melon


Pretty good balance. You might want to make the drawing conditional on the discarding, or maybe “Discard two cards. If you discarded at least one, +4 Cards.” Great wording. The reaction isn’t unique, but the way the top uses it is. It reminds me a bit of Minion, but since you discard first and it’s terminal it’s much harder to chain.

Out of curiosity, what's a Starly?

Finalist

Junk Dog by anordinaryman


I'm worried this will be a plain +2 Cards most of the time. Junking yourself with a Ruins is usually not worth the bonus (at least until the end of the game) and the trashing might never come up. Or maybe it does, but by the time you start getting these you've trashed all your Coppers. It's also possible people would gain Ruins just to trash them to trigger the Reaction. I don't think that would happen (Watchtower?). It's interesting though, maybe I'm underestimating it.

Black Bear (Blessed Gems) by BryGuy
Quote
Black Bear • $3 • Action - Reaction
Choose one: +2 Cards; or trash up to three copies of a card from your Hand.
-
When you gain a card, you may play this from your Hand to put the gained card into your Hand.

Heirloom: Blessed Gems
:)
Quote
Blessed Gems • $2 • Treasure - Heirloom
$1
If you've trashed a card this turn, gain a Spoils.

I see Steward when I look at this. It seems similarly strong. You are probably always going to open with this. The Reaction feels a bit clunky though. It's not really related to what the card does (it's primarily a trasher, and I think more interesting would be to discard this to put the gained card in your hand). It's also mostly strictly better than Sheepdog. The Heirloom also feels unnecessary. To me the problem is that it does too many things at once. It trashes, draws, gains Spoils, and puts gained cards in your hand, and is non-terminal when you do that. It's a good idea but could be split up between two or three cards.

Golden Retriever by NoMoreFun
Action/Reaction - $4
+2 Cards
You may set aside a Gold for +3 Cards, then
You may set aside a non-Copper treasure for +2 Cards
Discard any set aside cards at end of turn
_________
When any player gains a Gold, you may play this.

This seems a bit like Storyteller, with the huge drawback that it has no +Action, and that it can't play Coppers. Actually, I would recommend making it work like Storyteller: "+2 Cards. You may play a non-Copper Treasure from your hand, then pay all your $ and +1 Card per $ you paid." Two options for setting aside seem unnecessary. The Reaction is interesting. How good does Gold get when it can act as a super-Lab and can turn your terminal draw non-terminal? Very good, I think.

Trailsniffer by LibraryAdventurer
$3 - Action - Reaction
+3 Cards.
Discard two cards.
-
When you gain, trash, or discard this other than in clean-up, you may play it.

This mostly differs from Trail in that it can trigger itself. With support, Trail is probably stronger (since it's non-terminal) but by itself, this is much better. I'm not sure how effective it is as draw. Each one you discard will increase your handsize by one. Playing a Trailsniffer and discarding two is equivalent to playing two Forums and a Smithy (please tell me if this is wrong), which does seem very good. It's not a finalist because, well, you copied Trail.

Watchdog by silverspawn


This is something like Stowaway + Mapmaker. It's amazing how many different iterations you can get out of +2 Cards and a different play time. I do like that the at the start of your next turn part lets you make use of it after buying a Victory card. That probably matters even more for Victory cards than for other cards. Simple and effective. I like the image (though I'm not judging based on that).

Finalist

Hyena by fika monster


+2 Cards and trash! Not only that, but chainable. This might be too powerful, similar to Recruiter/Cultist/Masquerade, all very strong cards. Is the self trashing necessary? It could be better without that. While you can't chain without trashing, chaining with trashing is a huge boost early in the game. In 95% of games I will get this as my first $5, and probably my second (or even 3rd) too. The self trashing might be a bonus even. It prevents it from working as draw, but it does let you trash your trasher for free, which can strongly affect gameplay, particularly in a destructive way.

Finalist

Sir Pounce by faust

Assuming that Favors are your only tokens to use with this in most games, there are a lot of Allies with which this would not do anything. Any start of turn ones, since you won't have more differently named cards than Sir Pounces, barring Durations (Cave, Crafters, Desert, Forest, Pickpockets, Mountain), some that trigger at strange times (Astrologers, Masons, Coastal Haven, Island Folk, Plateau Shepherds) and some that are only useful if you have some way to gain cards other than buying them (Trappers, Nomads, City-State, Architects). So a lot of the time the reaction will be irrelevant.

Royal Hound by Gubump

The top here does not synergize with the bottom. While that might be intentional, it will probably lead to a lot of games that either use this card as "+2 Cards" or "+1 Action draw until 5". I think this card would be much more interesting if there was an easier way to use both halves of the card.

Cwn Annwn by grep

A chainable one-shot Witch? That you can open with two of? I don’t think this card will be very fun to play with. Opening with it is going to be common. It reminds me a lot of Ill-Gotten Gains, except it doesn’t junk you. Ill-Gotten Gains looks innocent; a Copper with on-gain Cursing? That’s basically a Peddler worth 1 VP! But it’s not, and I think this is better.

Golden Retriever by stars

The main problem with this is that the most common way to gain cards is to buy them, and drawing two cards after buying something is useless (outside usual edge cases). So it only works if there is a gainer, or if other players are buying them (or another Reaction card). If other players know you are relying on them for terminal space though, they won’t buy this. And then you won’t buy it. So I’m worried it will feel a lot like either a Moat, or a very restricted Sheepdog. To fix this either the top could be more interesting (see Watchdog) or the bottom less restricted.

Assisting Dog by grrgrrgrr

Put this into play without following the on-play instructions? That’s going to be very confusing for some people. Does the etc. include 1/one by 2? I’m going to assume here it does. Considering its effects on some simple cards (imagining it was played separately and spent an action):
Village: +1 Card +2 Actions
Smithy: +1 Card +1 Action
Market: +1 Card +2 Actions +$1 +1 Buy
It of course gets much better when a card has varied bonuses, but so far it seems reasonable. Would you need to say non-Duration or would it stay in play? This is definitely interesting. I have no idea how balanced it is.

Farm Hound by kru5h

It looks fairly weak to me. The on-play is not great, and the reaction isn't the best either; it's similar to Diplomat but less powerful, and does not enable interactions with itself. It could cost $2 for sure. I don't know what to say; it's reasonable but doesn't excite me.

Winner: Starly by Melon
Runners up: Hunting Dog by Zoyarox, Watchdog by silverspawn, Hyena by fika monster

I tried to playtest and didn't have time. Does anyone know of an online way to playtest fan cards? (I've heard of Tabletop Simulator.)

Great cards everyone!
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #56 on: April 19, 2024, 03:18:11 am »
+1

Sir Pounce by faust

Assuming that Favors are your only tokens to use with this in most games, there are a lot of Allies with which this would not do anything. Any start of turn ones, since you won't have more differently named cards than Sir Pounces, barring Durations (Cave, Crafters, Desert, Forest, Pickpockets, Mountain), some that trigger at strange times (Astrologers, Masons, Coastal Haven, Island Folk, Plateau Shepherds) and some that are only useful if you have some way to gain cards other than buying them (Trappers, Nomads, City-State, Architects). So a lot of the time the reaction will be irrelevant.
I find this analysis a bit reductive. Yes, there are kingdoms where the Reaction cannot be triggered. This is pretty normal for Reaction cards. A cursory computation I did shows that in fact around 60% of kingdoms with Sir Pounce will also have other spendable tokens, so your assumption at the beginning there is false. Yes, for a couple of Allies, you need extra support. But I think even if you can never react, the top effect of Sir Pounce is okay at $4 (roughly on par with Underling, so a bit weak, but not unplayable), and that never even enters into your analysis.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #57 on: April 19, 2024, 03:36:54 am »
+1

dang! I really wanted to make a trasher that could trash itself, and i wanted a chain trasher that could be a smithy or more. But i agree with you that its too strong as it.

i came up with 2 alternative versions that im curious what people think about:


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Re: Weekly Design Contest #216: Blue Dogs
« Reply #58 on: April 19, 2024, 10:09:35 am »
0

Sir Pounce by faust

Assuming that Favors are your only tokens to use with this in most games, there are a lot of Allies with which this would not do anything. Any start of turn ones, since you won't have more differently named cards than Sir Pounces, barring Durations (Cave, Crafters, Desert, Forest, Pickpockets, Mountain), some that trigger at strange times (Astrologers, Masons, Coastal Haven, Island Folk, Plateau Shepherds) and some that are only useful if you have some way to gain cards other than buying them (Trappers, Nomads, City-State, Architects). So a lot of the time the reaction will be irrelevant.
I find this analysis a bit reductive. Yes, there are kingdoms where the Reaction cannot be triggered. This is pretty normal for Reaction cards. A cursory computation I did shows that in fact around 60% of kingdoms with Sir Pounce will also have other spendable tokens, so your assumption at the beginning there is false. Yes, for a couple of Allies, you need extra support. But I think even if you can never react, the top effect of Sir Pounce is okay at $4 (roughly on par with Underling, so a bit weak, but not unplayable), and that never even enters into your analysis.
Sorry about that. If it's 60%, that might work, but I still feel that it shouldn't rely on having those tokens. Tokens are in specific expansions, but e.g. discarding is in every expansion. The top is significantly weaker than Underling (compare Smithy and Lab) if you're buying it for the favors, but it does have the upside that it can function as draw. It's hard for me to know how good the top is as Favors can do so many different things. If it was just the top, it seems  fine at $3 or $4.
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #59 on: April 19, 2024, 10:15:30 am »
+1

dang! I really wanted to make a trasher that could trash itself, and i wanted a chain trasher that could be a smithy or more. But i agree with you that its too strong as it.

i came up with 2 alternative versions that im curious what people think about:



The problem was mostly that terminal draw + trashing is already very strong, and then you made it semi-non-terminal. The top looks much too good. Actually it looks more powerful than the original. It's an almost-superLab that trashes. Costing $6 probably makes the problem worse, not better, as whoever gets luckier and gets one first has a big advantage. The second one could be fine? It'll be amazing for trashing Estates, and probably you won't trash more than 1-2 Coppers (since I doubt people will spend a $5 buy on thinning one Copper).
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Re: Weekly Design Contest #216: Blue Dogs
« Reply #60 on: April 19, 2024, 08:58:47 pm »
+1

Thanks for the win! The new thread has been posted. (starly is the name of my cat)
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