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Messages - silverspawn

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1
Can we submit a card that is in a rotating split pile? Or a split pile

noo your current card is good, don't redo it

2
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 18, 2024, 09:03:55 am »
vaxxcccxxine

3
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 18, 2024, 09:03:38 am »
Isn't it sad that the conspiratorial anit-globalist crowd converged on being anti-vaxxine of all things? You could have rolled dice to pick a common medical practice and most likely would have found something more worthy of criticism.

4
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 18, 2024, 09:00:08 am »
One thing that's always bothered me is that the smart people I'm listening to tend to think that Ranked Choice is one of the worst alternatives to FPTP, although still better.
What's bad about ranked choice?

I don't actually know any of the technical arguments, that's why I formulated it like I did. The claim was that it's more susceptible to strategic voting that leads to bad outcomes than Approval voting.

5
Metropolis
- Action Duration
+1 Card and +2 Actions.
Choose one: +1 Card; or trash a card from your hand to gain a card costing exactly more than it.

Notes: It’s Lost City or a combined Village / Upgrade. It can be your +Actions, draw, and trashing, but with its high cost you're going to want other cards to be able to fill one or more of those roles too.

Name chosen before the similarly named “Polis” was posted.

Edit: mock-up here: https://shardofhonor.github.io/dominion-card-generator/index.html?title=Metropolis&description=%2B1%20Card%20and%20%2B2%20Actions.%0AChoose%20one%3A%20%2B1%20Card%3B%20or%20trash%20a%20card%20from%20your%20hand%20to%20gain%20a%20card%20costing%20exactly%20%20more%20than%20it.&type=Action&credit=&creator=&price=%246&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=&expansion=&custom-icon=&color0=0&color1=0&size=0


Duration type why? ???

edit: surround image with [img] [/ img] tags to embed

6


Quote
Council Hall - Action - $5

+2 Cards, +2 Actions, Each other player may discard a card, to draw a card.

7
Seems like everyone is requiring images when they judge now. Why?
It's a pain to make the mock-up, then upload it somewhere and post the link here. I don't want to have to make an imgur account just for the weekly design contest.

You can use https://imgbb.com/, it doesn't need an account. And you can do a mockup without image, then it takes < 1 minute once you figured out how

8
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 15, 2024, 03:55:57 pm »
But it still seems like a worthwhile project despite all that, so eh

9
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 15, 2024, 03:55:23 pm »
Quote
I wish he didn't refer to stuff as math that's just citing statistics

Can't disagree with that.

One thing that's always bothered me is that the smart people I'm listening to tend to think that Ranked Choice is one of the worst alternatives to FPTP, although still better. I've never heard Andrew talk about Ranked Choice vs. other alternatives. Approval voting is super simple, for example, and I think is supposed to be better

10
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 15, 2024, 11:19:40 am »
Luckily it's not a big deal since you can just click them away, but I do wonder who wants this.

11
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 15, 2024, 11:18:55 am »
Oh no this is not just a one-off. Grammarly has become woke  :(


12
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 15, 2024, 11:14:55 am »
Seriously grammarly?


13
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 15, 2024, 05:02:17 am »
Orion and the Dark (2024)

This is a kids movie on Netflix. I watched it because Charlie Kaufman wrote the script. Maybe. Sort of. Like he wrote a prior version.

It's a weird one because it clearly has his style at parts, but then other parts, not so. It definitely has more of him in it than Confessions of a Dangerous Mind, but doesn't compare well to any of the movies that he legitimately wrote. It kinda falls apart in the second half. It gets very meta but not in as smart of a way as it should. Some parts are very funny though and were definitely his idea.

Easy 10/10 when we go by kids movies standards. Like a way more interesting and less predictable plot than the usual. But we don't, so I think 7/10 is about right.

14
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 14, 2024, 07:24:05 pm »
Andrew Yang Ted Talk. I think it's quite good!

16
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 14, 2024, 12:24:57 pm »


:'(

17
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 13, 2024, 05:46:51 am »
no next contest? :'(

18
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 11, 2024, 06:36:46 pm »
I'm actually so impressed right now

20
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 07, 2024, 08:28:12 am »
I have a few guesses

- Sometimes, complex cards are genuinely worse because they only happen absent a great idea. Like, if you have a unique idea, you make it into a simple card and are done with it. If you don't have a unique idea, you just start tagging on stuff onto a card (and then maybe scrap/re-add/modify) until you sort of have something. This is not always how complex cards are created, but if it is, it may well be justified that they don't do well

- Complex cards have more components and hence more to criticize. Especially relevant if, to whatever degree, you adopt a measure based on how many flaws you can detect rather than the more subjective sense of how excited you are by the card

- When you design a card, understanding it feels like a trivial cost/buy-in compared to the value that the card provides as an idea or if it were/is played with. But if you judge (or even just read other cards) then you have no prior investment into most designs, so trying to get the hang of it can feel like a significant cost. This can create a negative vibe and since everyone secretly decides everything on vibes, that lowers chances significantly

- As a judge, you don't want it to look like anyone can win the contest by force. E.g., say we make a contest and everyone submits a simple design except one person who makes a 5-step traveler line. If you give the win to that person, it sort of looks like you're rewarding the most work rather than the best idea. (This is probably the weakest point though, and in fact high effort cards don't tend to get a lot of upvotes from other people, either.)

It altogether seems like most people primarily like the "oh that's really clean and clever" type cards.

21
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 05, 2024, 06:37:05 pm »
I have the impression that if an individual utilizes sophisticated language in a context where it is unexpected, this behavior will correlate positively with  autism on their end, even if the language they've utilized didn't contain improperly utilized terms.

22
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 04, 2024, 09:32:15 am »

Very cool! Alas:



(graph was made before this contest started, so it's not judge-specific, seems like a general phenomenon to me)

23
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 04, 2024, 04:27:14 am »

24
Non-Mafia Game Threads / Re: The Necro Wars
« on: May 03, 2024, 07:33:26 am »

25
Weekly Design Contest / Re: Weekly Design Contest #218: Tokens
« on: May 02, 2024, 05:33:00 pm »
... to four different Action supply piles

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