gkrieg pros:
377.
627 seems like a proper reaction.
728,
732 are good positions, seems concerned for town; he is misconstruing a bit what the pledge was, though.
827 seems suspicious that the
j reggie wagon dropped, also rightfully uncertain about sa. same in
843 cons: didn't respond to
370, 474bonus:
iguana iguana pros:
368 + quoted were fun.
gkrieg was self-critical-ish as well.
375 was against the grain.
445 seemed a tad more interested in helping me than seeming to help me; whether this is a pro ofc depends on whether i'm scum.
498 double went against the grain, especially considering both of those were on the verge of going through.
cons:
323 uses an unnecessarily broad definition of fluff.
377 (though he responded perhaps adequately in 418).
417 is a bit vague.
513 town shouldn't really be concerned what the source is for things that are true. still don't like the
D2 drama, but alcohol et al. seem to explain it reasonably.
bonus: {
360} he does that thing that a scared cat does where it makes itself look bigger. this is the sort of thing that i would expect an ic to do; is this a town!ii thing?
516 for those of you at home, beep is what iguanas say in schadnd
j reggie pros:
413 (but impersonal),
588 i guess, dunno that they were easy mislynches though.
600 means we can't blame scum for pushing the wagon away.
cons:
447,8 he seems to interested in defending himself, inflates the sense of danger for himself as well; compound that with his defense in
501. {564,
569} he didn't respond to, {
535,
800} "i'm town because i'm town."
574 seems pretty trash.
bonus: {
152,
342} perhaps unnecessarily defensive of joseph. both
igu and
gkrieg were as well, at around the same time as 342, interestingly.
585 was the strong reads that he claimed to have (aside, do you remember the intention behind "achoo"?),
424 sorta discounts an
igu-j r team
joseph pros:
559.
674 thanx.
cons:
455+6; i generally read "kill (conf!town)" + reason and "don't kill (conf!town)" without reason as scummy.
653 ..but not ss, somehow?
736 tries to emphasize the towniness of the thing that he says.
826 is sort of refusing to make a case
bonus:
377 lalight pros:
298 (not the misunderstanding, but the investigating someone with a sort of neutral tone),
398 is also quaintly investigative,
438 since ss and faust are probably good enough town that you wouldn't want to defend them at all as scum.
553 seems innocent, perhaps
571 does as well since deadline was coming up
cons:
606 seems like a doctor breadcrumb; he has since claimed vt. especially weird that this didn't get him nightkilled, when ss did a really suspicious hammer. ss pointed out why
633 is odd.
bonus:
491 is a funny attitude that i can't say goes either way
witherweaver pros:
104 quietly promoted interaction,
324 was against the grain,
592 questioning someone without looking that hard into it seems town.
682 is consistent at least.
cons:
420 is silly.
607 is odd that close to the deadline, but maybe he meant days later.
692 was a bit of a sidestep.
bonus:
466 is the sort of post that he makes for most of D1. given that he doesn't do it as much later, i don't think it's that bad.
713, he freudian slip'd rsp for rvs. unfortunately that doesn't mean anything at all.
digging up graves: 545 funny that both of them ended up getting lynched;
547 funny they're still alive and sorta top suspects
part 2, uh, later. this is boring.
conclusions from up to ~900: lalight, gkrieg, iguana seem pretty textbook town. j reggie and joseph had a sort of medium cloud of suspicion hanging over them the whole time, which i would think is hard to keep constant without dying; people were sort of at the same suspicion level for s-a and it did not take much prompting for that to turn into a death.