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Author Topic: Weekly Design Contest #217: Silver  (Read 2228 times)

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Melon

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Weekly Design Contest #217: Silver
« on: April 19, 2024, 08:59:59 pm »
+7

Weekly Design Contest #217: Silver

Design a card that interacts with Silver. Some examples from Dominion are Feodum, Trader, Raid, and Conquest.

Contest closes on April 26th, at about 6:00 PM.
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kru5h

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Re: Weekly Design Contest #217: Silver
« Reply #1 on: April 19, 2024, 10:59:33 pm »
+10

Purchase

Useless if you have only one Silver in play. If you have more, however, you get rewarded with extra buys.

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Re: Weekly Design Contest #217: Silver
« Reply #2 on: April 19, 2024, 11:03:18 pm »
+2

Does it have to mention Silver by name, or do cards that synergize with it but don't (e.g. Seer) qualify?
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Melon

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Re: Weekly Design Contest #217: Silver
« Reply #3 on: April 20, 2024, 07:41:35 am »
+3

It doesn't have to mention Silver.
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StrangerSon712

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Re: Weekly Design Contest #217: Silver
« Reply #4 on: April 20, 2024, 01:42:01 pm »
+1

Coin Collection $2 Treasure
+$1 per Silver you have in play.
« Last Edit: April 20, 2024, 01:44:48 pm by StrangerSon712 »
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fika monster

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Re: Weekly Design Contest #217: Silver
« Reply #5 on: April 20, 2024, 07:03:10 pm »
+2

Redacted entry. came up with a card i like more, "appraiser"



JUGGLER

Quote
Juggler
5$ action

+1 Action
Gain a silver to your hand.
You may discard any amount of silvers, revealed.
Gain +1 Card and +$1 per silver discarded.


I considered making this tecnicly terminal but letting you get +1 Action as well when discarding cards. i decided against that, and felt that making it non terminal was better.
« Last Edit: April 22, 2024, 08:23:57 am by fika monster »
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grep

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Re: Weekly Design Contest #217: Silver
« Reply #6 on: April 20, 2024, 11:34:31 pm »
+2


Manufacture
Action - $6
+1 Card
+1 Action
You may reveal 3 Treasure cards from your hand to gain a card costing up to $5.
-
In games using this, when you gain a Victory card, gain a Silver.


(ref)
Upd: adjusted cost, some rewording
« Last Edit: April 21, 2024, 10:28:13 am by grep »
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NoMoreFun

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Re: Weekly Design Contest #217: Silver
« Reply #7 on: April 20, 2024, 11:45:24 pm »
+3

Aluminium Smelter
Project - $5
On your turns, gain a Silver at the start, and when you play a Silver, trash it
« Last Edit: April 24, 2024, 09:24:01 pm by NoMoreFun »
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BryGuy

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Re: Weekly Design Contest #217: Silver
« Reply #8 on: April 21, 2024, 06:47:31 pm »
+1

:)
Quote
Silver Scepter • $5 • Action
You may discard a card costing at least $3 to gain two Silvers and trash a Hand card. Otherwise, +$3.
-
In games using this, reveal a Hand of four or more cards and only Silver to end the game.
:)
This provides a narrow window to end the game prematurely.
« Last Edit: April 22, 2024, 08:22:58 pm by BryGuy »
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Re: Weekly Design Contest #217: Silver
« Reply #9 on: April 21, 2024, 06:54:26 pm »
+1

:)
Quote
Silver Scepter • $5 • Action
Discard a card costing at least $3 to gain two Silvers and trash a Hand card. Otherwise, +$3.
-
In games using this, reveal a Hand of four or more cards and only Silver to end the game.
:)

What does the otherwise mean? Since the instruction is mandatory, shouldn't it be "if you can't"? If you're supposed to be able to not discard a card, you have to add "you may".

Can you end the game the normal way?
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czzzz

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Re: Weekly Design Contest #217: Silver
« Reply #10 on: April 21, 2024, 07:51:45 pm »
+3


Quote
Smelter $3 - Action
Trash a card from your hand. If the trashed card is a:

Copper ... +1 Action, +1 Buy
Silver ... +5 Cards
Gold ... gain two differently named cards costing less than it.
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Re: Weekly Design Contest #217: Silver
« Reply #11 on: April 22, 2024, 08:23:11 am »
+4

I came up with a card im happier with.
I present: Appraiser

Version 5:
A significant debuff


VERSION 4:


Quote
+2 Cards
You may play a card that gives +$ from your hand.
-
In games using this, Silver is instead an Action that gives +2 Actions, +$2.






Edit notes:
Made appraiser cost $4 as its worse then lab. Made it able to play treasures in your discard pile, meaning its sorta like a smithy in card draw now. Thus removed the +2 Cards option on silver, cause playing a silver that way with appraiser without having to draw the silver is essentially a hunting grounds, which is nuts for $5, let alone $4. And thats not talking about the fact that you get money from the silver!!
Removing the +2 Cards option makes silver now a necropolis + silver. it simplifies the card and removes uninteresting decision points. And it made it so i can just remove the "If it's your action phase" part, saving a lot of space on Appraiser. which is needed when it allready has text on the top.
Hopefully silvers still feels like Silvers here. Im not a fan of removing the money part on silvers, it's part of its identity

Edit round 2:
Tightened up wording. Made it match charlatans text more. Removed the "play from hand" part, and now it is just playing from the discard pile, but you discard a card first.

Edit round 3:
Decided to nerf the card significantly.
Silvers are now instead ACTIONS, not action-treasures.
Appraiser now lets you play ANY card that gives you +$ from your hand. NOT from your discard pile. That competed too hard with courier and if you had enough silvers, that was a GM fugitive. which wasnt my intent.
Now there is hopefully a counterbalance between getting enough silvers for supporting your action deck.
But also silvers usually being -1 card. Meaning that if you play silvers with appraiser, you get +2 Cards first, -1 Card for having to draw appraiser and -1 Card for silver, But you net 1 action.
Which was my intent.
The new version has cleaner wording as well. Which i hope is a lot better.
Hopefully Appraisers new ability Makes you wanna add more cards you might not usually want as well. Maybe poor house or forager will becoming pivotal parts of your deck!


FAQ:
If you also get conclave on the kingdom, you should just replace it with another card. sorry!!
Ways doesnt count for being allowed to play cards with appraiser.
Appraiser doesnt play coffer cards, sorry!
If you have an token that lets a card give you money when it normally wouldnt, you can play it with appraiser.

« Last Edit: April 26, 2024, 03:04:38 am by fika monster »
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Augie279

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Re: Weekly Design Contest #217: Silver
« Reply #12 on: April 22, 2024, 05:34:11 pm »
+7



Reforge
Event - $7
Trash any number of non-Duration Treasures with the same name from play. For each, gain a Treasure costing up to $3 more than it.

Mine, but an Event! Would be nice to trash all 7 Copper into Silver and then all of those Silver into Gold, but the existing Banish proves why that's unlikely to happen in practice.
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anordinaryman

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Re: Weekly Design Contest #217: Silver
« Reply #13 on: April 22, 2024, 06:20:42 pm »
+3

UPDATE These two versions are out of date. New version here
VERSION 2:


Quote
Hot Springs | Action | $3
+1 Card
+1 Action
You may play a Treasure from your Hand.
 
If this is your only hot springs in play, this turn, when you play a Silver, +1 Card and then you may top-deck a card from hand.


The name is because of its similarities to Sauna which is the same except change "Avanto" to "Treasure" and "you may trash a card from your hand" to "+1 Card and then you may top-deck a card from hand" and with the extra clause "If this is your only hot springs in play,"

Note that "playing a treasure from hand" happens BEFORE the "this turn" clause, so you need 2 Hot Springs in play to get the pseudo-lab affect, and that's only if you have Silver in hand with the second play.

Otherwise, it boosts silver slightly, though drawing cards during your Buy phase is awkward, you also have the power to top-deck to help your next turns.

Overall, this is not a very strong card. It's not meant to be. It's a card that doesn't hurt to pick up (since it's a cantrip) and enables some fun strategy with top-decking and has the promise of a cheap lab (though it's difficult to make work and requires a lot of deck-control... a fun challenge). It also lets you play treasures in your action phase which can sometimes be useful (Coin of the Realm, Supplies, Bauble, Quary, Collection, Crystal Ball,Cauldron, Scepter, Sunken Treasure, Figurine, Orb, Sextant, Spell Scroll, and Staff are treasures that are slightly stronger if you can play them in Action Phase). As a final trick, it allows treasures to be incorporated into draw-to-x engines. So overall it has a place in many decks, though none of those roles are super strong.

Open to feedback.



OLD VERSION:


Quote

Hot Springs | Action | $3
+1 Card
+1 Action
You may play a Treasure from your Hand.
 
This turn, when you play a Silver, +1 Card and then you may top-deck a card from hand.

Thank you to silverspawn for pointing out the original version stacked the draw, such that with two hot springs, every silver draws 2 cards! Totally busted. I had to add the wordier "If this is your only hot springs in play" to deal with this.
« Last Edit: April 25, 2024, 11:47:38 am by anordinaryman »
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LibraryAdventurer

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Re: Weekly Design Contest #217: Silver
« Reply #14 on: April 22, 2024, 09:58:10 pm »
+6

Quote
Mad Scientist
$5 - Action
+1 Card.
+1 Action.
You may trash a card costing at least $2 for +2 Cards. If you don't, gain a Silver.

I may have entered this card in a design contest before. If I have, it's been a few years at least. This is an old one I have, but it's one I've played with several times and I like it.
« Last Edit: April 23, 2024, 01:26:16 am by LibraryAdventurer »
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fika monster

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Re: Weekly Design Contest #217: Silver
« Reply #15 on: April 23, 2024, 04:19:18 am »
+1

VERSION 3:


Quote
Appraiser
4$ Action

+2 Cards
You may play a Treasure from your hand or discard pile.
-
In games using this, Silvers are Action-Treasure cards with:
+2 Actions
+$2
Updated the card. I believe the edits here significantly improves the card.
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silverspawn

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Re: Weekly Design Contest #217: Silver
« Reply #16 on: April 23, 2024, 05:01:01 am »
+1

Open to feedback.

I think this is just busted -- I don't see why you would ever not decide to build a hot springs/silver engine. Yes it's awkward that you need to alternate them and/or have more hot springs up front, and yes it starts a little slow since the first Silver is just +1 Card, but the upside is so massive. You get to use a card that you buy anyway as your engine piece, can skip other terminal draw entirely, and it becomes stronger than other draw pretty quickly. Not that hard to go hs/hs/silver/hs/silver/silver/silver and net +14 cards and +8$

anordinaryman

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Re: Weekly Design Contest #217: Silver
« Reply #17 on: April 23, 2024, 11:31:48 am »
+1

Open to feedback.

I think this is just busted -- I don't see why you would ever not decide to build a hot springs/silver engine. Yes it's awkward that you need to alternate them and/or have more hot springs up front, and yes it starts a little slow since the first Silver is just +1 Card, but the upside is so massive. You get to use a card that you buy anyway as your engine piece, can skip other terminal draw entirely, and it becomes stronger than other draw pretty quickly. Not that hard to go hs/hs/silver/hs/silver/silver/silver and net +14 cards and +8$

You're absolutely right, I didn't mean for the Hot Springs draw to stack!! The intended functionality is that each silver only draws you 1 card no matter how many extra HS you have in play. I now edited the original post to only trigger drawing on the first hs.
« Last Edit: April 23, 2024, 11:39:00 am by anordinaryman »
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silverspawn

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Re: Weekly Design Contest #217: Silver
« Reply #18 on: April 23, 2024, 01:31:20 pm »
+1

Ok that makes sense. But now I have a wording complaint -- I get that the text below triggers at the point when you play it, so at the time when you play the first it is in effect and then doesn't stop working if you play a second one. So it does what you intend (except that the effect is throneable). But it's quite confusing because you look at it and think, well if I have two in play the drawing part no longer works.

I think you can achieve the same much more elegantly with a horizontal line and "When you play a Silver while having at least one Hot Springs in play, +1 Card"

anordinaryman

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Re: Weekly Design Contest #217: Silver
« Reply #19 on: April 23, 2024, 02:49:27 pm »
0

Ok that makes sense. But now I have a wording complaint -- I get that the text below triggers at the point when you play it, so at the time when you play the first it is in effect and then doesn't stop working if you play a second one. So it does what you intend (except that the effect is throneable). But it's quite confusing because you look at it and think, well if I have two in play the drawing part no longer works.

I think you can achieve the same much more elegantly with a horizontal line and "When you play a Silver while having at least one Hot Springs in play, +1 Card"

I believe that your wording still stacks, since bottom lines do stack with multiple cards. (For example, talismans, goons all both fire). However, you've inspired me to use "in games using this" to simplify it.

How about "In games using this, if you have at least 2 Hot Springs in play when you play a Silver, +1 Card and then you may top-deck a card from hand." That seems totally unambiguous.

I could change "at least 2 Hot Springs" to "a Hot Spring" which then strengthens the card to be able to lab with just one. I'm wondering if that's more powerful than I want. Thoughts?

There's a third option of making it a reaction "when you play a Silver you play this from your hand, if you do +1 Card and then you may top-deck a card from hand." but I like that the least.
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Re: Weekly Design Contest #217: Silver
« Reply #20 on: April 23, 2024, 03:24:55 pm »
0

I don't think bottom lines stack (but anyone correct me if I'm wrong). I think the bottom line is just a rule that is added to the game. With goons and Talisman, they say "this" so the rule depends on the card. So if you have two talismans in play, the rule applies to the first copy and the second copy, so it triggers twice. If Talisman said "when you have a talisman in play" instead of "when you have this in play", I don't think it would stack.

Compare Duchess -- "in games using this, when you gain a Duchy, you may gain a Duchess". You don't get 10 Duchesses because the rule exists 10 times.

StrangerSon712

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Re: Weekly Design Contest #217: Silver
« Reply #21 on: April 23, 2024, 04:22:31 pm »
+1

Your wording is unprecedented, so we can't know if it stacks. "In games using this" should be used to achieve the desired effect, like anordinaryman suggested.
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Re: Weekly Design Contest #217: Silver
« Reply #22 on: April 23, 2024, 08:43:25 pm »
+3

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Re: Weekly Design Contest #217: Silver
« Reply #23 on: April 24, 2024, 06:38:18 am »
+2

Potion Trader
P
Action
You may reveal a potion from your hand to gain a silver to your hand, or reveal a silver to gain a potion to your hand. Then reveal your hand. Apply the following effect as many times as you have treasures in hand costing 2 or more:
+1 action
+1 card
+1 buy
You may trash a non-treasure card from your hand.

Not sure about the wording, feedback is appreciated!
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Re: Weekly Design Contest #217: Silver
« Reply #24 on: April 24, 2024, 08:47:17 am »
+1

Your wording is unprecedented, so we can't know if it stacks. "In games using this" should be used to achieve the desired effect, like anordinaryman suggested.

Fair enough, I don't mind the "in games using this" wording

Holger

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Re: Weekly Design Contest #217: Silver
« Reply #25 on: April 24, 2024, 03:23:35 pm »
+2

I came up with a card im happier with.
I present: Appraiser

VERSION 4:


Quote
Appraiser
$4 Action

+2 Cards
Discard a card. Look through your discard pile; You may play a Treasure from it.
-
In games using this, Silver is also an Action that gives +2 Actions.





Edit notes:
Made appraiser cost $4 as its worse then lab. Made it able to play treasures in your discard pile, meaning its sorta like a smithy in card draw now. Thus removed the +2 Cards option on silver, cause playing a silver that way with appraiser without having to draw the silver is essentially a hunting grounds, which is nuts for $5, let alone $4. And thats not talking about the fact that you get money from the silver!!
Removing the +2 Cards option makes silver now a necropolis + silver. it simplifies the card and removes uninteresting decision points. And it made it so i can just remove the "If it's your action phase" part, saving a lot of space on Appraiser. which is needed when it allready has text on the top.

Hopefully silvers still feels like Silvers here. Im not a fan of removing the money part on silvers, it's part of its identity

Edit round 2:
Tightened up wording. Made it match charlatans text more. Removed the "play from hand" part, and now it is just playing from the discard pile, but you discard a card first.

FAQ:
If you discard a tunnel with Appraiser, you gain the gold first and is thus able to play it with appraiser.
If you also get conclave on the kingdom, you should just replace it with another card. sorry!!

IMO this version 4 is far too strong at $4:

Whenever you have a Silver in your discard, Appraiser can be played as a Grand Market (minus the buy) plus a Fugitive, that's $7+ territory.

When you have a Silver in hand instead, it's still effectively a Lab if you discard and play the Silver (since you save an Action by playing Silver with Appraiser).

And since Silver is very strong (close to Festival) in Appraiser games,  you will usually have several Silvers in your deck anyway.
« Last Edit: April 24, 2024, 03:27:56 pm by Holger »
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Re: Weekly Design Contest #217: Silver
« Reply #26 on: April 24, 2024, 04:55:19 pm »
+1

Bribe

Treasure - Duration - Attack
You may discard a Silver or a Gold. If you do, each other player gains a Curse. At the start of your next turn, +2 Cards.

Notes:
It’s a Treasure so that you generally can’t inflict multiple curses with a single Silver or Gold.
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Re: Weekly Design Contest #217: Silver
« Reply #27 on: April 24, 2024, 06:43:01 pm »
0

48 hour warning
(a little late)
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Re: Weekly Design Contest #217: Silver
« Reply #28 on: April 25, 2024, 03:33:56 am »
+2

Quote
Twin Village - Action

+2 Actions
You may discard two cards or a Silver for +2 Cards.

When you gain this, gain a Twin Village (that doesn't come with another).
A card I once designed to have (or reference) as many 2's on a card as possible. Like Port, it's a stack of 12 cards. It's great if a sifting village is what you need, but it's handsize-negative unless you have Silver to discard.
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Re: Weekly Design Contest #217: Silver
« Reply #29 on: April 25, 2024, 05:39:20 am »
+2



The more Silver you have, the more they are willing to do for you.

EDIT: had to edit a busted interaction with feodum.

EDIT #2: Dang it. Just realized the 0 clause is the wrong one. Should've read "put this onto your deck" I knew the card looked weird somehow. This version's 0 clause doesn't really work for it so feel free to bash my entry to the fullest :'D
« Last Edit: April 27, 2024, 04:51:09 pm by HorazVitae »
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Re: Weekly Design Contest #217: Silver
« Reply #30 on: April 25, 2024, 06:05:53 am »
+2



The more Silver you have, the more they are willing to do for you.
(I wan't able to get the card to downsize, so any tip on how to do that would be appreciated. First post here^^)

in the "Img" part, write "img width=350"
but with the [ ] instead of " "
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fika monster

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Re: Weekly Design Contest #217: Silver
« Reply #31 on: April 25, 2024, 06:35:55 am »
0

I came up with a card im happier with.
I present: Appraiser

VERSION 4:



IMO this version 4 is far too strong at $4:

Whenever you have a Silver in your discard, Appraiser can be played as a Grand Market (minus the buy) plus a Fugitive, that's $7+ territory.

When you have a Silver in hand instead, it's still effectively a Lab if you discard and play the Silver (since you save an Action by playing Silver with Appraiser).

And since Silver is very strong (close to Festival) in Appraiser games,  you will usually have several Silvers in your deck anyway.

I have thought about that: but im unsure how it is at Ł5 cost.
I could make it cost 5Ł, +3 cards, discard two. It would match forum then.

All draw is stronger with appraiser on the board, so im unsure about making that change
« Last Edit: April 26, 2024, 03:19:49 am by fika monster »
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Re: Weekly Design Contest #217: Silver
« Reply #32 on: April 25, 2024, 06:45:41 am »
0



The more Silver you have, the more they are willing to do for you.
(I wan't able to get the card to downsize, so any tip on how to do that would be appreciated. First post here^^)

in the "Img" part, write "img width=350"
but with the [ ] instead of " "

Tyvm^^
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Re: Weekly Design Contest #217: Silver
« Reply #33 on: April 25, 2024, 07:55:11 am »
0

I came up with a card im happier with.
I present: Appraiser

VERSION 4:


Quote
Appraiser
$4 Action

+2 Cards
Discard a card. Look through your discard pile; You may play a Treasure from it.
-
In games using this, Silver is also an Action that gives +2 Actions.





Edit notes:
Made appraiser cost $4 as its worse then lab. Made it able to play treasures in your discard pile, meaning its sorta like a smithy in card draw now. Thus removed the +2 Cards option on silver, cause playing a silver that way with appraiser without having to draw the silver is essentially a hunting grounds, which is nuts for $5, let alone $4. And thats not talking about the fact that you get money from the silver!!
Removing the +2 Cards option makes silver now a necropolis + silver. it simplifies the card and removes uninteresting decision points. And it made it so i can just remove the "If it's your action phase" part, saving a lot of space on Appraiser. which is needed when it allready has text on the top.

Hopefully silvers still feels like Silvers here. Im not a fan of removing the money part on silvers, it's part of its identity

Edit round 2:
Tightened up wording. Made it match charlatans text more. Removed the "play from hand" part, and now it is just playing from the discard pile, but you discard a card first.

FAQ:
If you discard a tunnel with Appraiser, you gain the gold first and is thus able to play it with appraiser.
If you also get conclave on the kingdom, you should just replace it with another card. sorry!!

IMO this version 4 is far too strong at $4:

Whenever you have a Silver in your discard, Appraiser can be played as a Grand Market (minus the buy) plus a Fugitive, that's $7+ territory.

When you have a Silver in hand instead, it's still effectively a Lab if you discard and play the Silver (since you save an Action by playing Silver with Appraiser).

And since Silver is very strong (close to Festival) in Appraiser games,  you will usually have several Silvers in your deck anyway.

I have thought about that: but im unsure how it is at Ł5 cost.
I could make it cost 5Ł, +3 cards, discard two. It would match forum then.

All draw is stronger with appraiser on the board, so im unsure about making that change

I would just try it at $5 without another boost. Playing a card from the discard implicitly gives you an extra +1 card, so Appraiser is already much stronger than Forum whenever you have a Silver in the discard pile.
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HorazVitae

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Re: Weekly Design Contest #217: Silver
« Reply #34 on: April 25, 2024, 07:57:14 am »
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Had to edit my Outlaw, because of Feodum^^
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Re: Weekly Design Contest #217: Silver
« Reply #35 on: April 25, 2024, 09:23:08 am »
+1

Appraiser at $5 is still pushing it in terms of powerlevel

RovingBear

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Re: Weekly Design Contest #217: Silver
« Reply #36 on: April 25, 2024, 10:14:31 am »
+2

Pawnshop
Cost: 4
Action

+1 action
You may:
Discard a Copper to gain a Silver.
Discard a Silver for +2 Cards.
Discard a Gold to gain a Gold or a card to your hand costing up to 5.

Workshop variant- and yea you can do all of them but or some but only by order.

Ill try to get in a mockup in time
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segura

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Re: Weekly Design Contest #217: Silver
« Reply #37 on: April 25, 2024, 11:41:44 am »
+5

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anordinaryman

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Re: Weekly Design Contest #217: Silver
« Reply #38 on: April 25, 2024, 11:46:11 am »
+1

Updated entry



Quote
Hot Springs | Action | $3
+1 Card
+1 Action
You may play a Treasure from your Hand.
-
In games using this, if you have a Hot Springs in play when you play a Silver, +1 Card and then you may top-deck a card from hand.

Updated the wording to prevent stacking. I also made it slightly stronger in that the very first Hot Springs can trigger the Silver bonus. It just seemed too awkward to say "more than one" as in "In games using this, if you have more than one Hot Springs in play..." Also the "lab" potential isn't crazy strong, given you always need Silvers to pair with it, and the more Silvers you get, the more they can cloud up your deck.

So here is my design. It's not supposed to be a dominating strategy, but it should almost always be nice to pick up, and gives you a lot more reason to buy Silver, which is nice. It has fun niche strategies like trying to make it a draw engine, or using it for draw-to-x, slightly improving some treasures by playing them in your Action phase, or using it to set up future turns with the top-decking.
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segura

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Re: Weekly Design Contest #217: Silver
« Reply #39 on: April 25, 2024, 11:57:17 am »
+1

I think that a wording like with Merchant would be more compact "The first time you play a Silver this turn, +1 Card, then you may put a card from your hand onto your deck." and it would also have the effect that the card works more naturally with Throne Rooms (it becomes throneable) and Ways (the Way ignores the Silver effect as there is no below-line stuff anymore).
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anordinaryman

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Re: Weekly Design Contest #217: Silver
« Reply #40 on: April 25, 2024, 01:11:56 pm »
+2

I think that a wording like with Merchant would be more compact "The first time you play a Silver this turn, +1 Card, then you may put a card from your hand onto your deck." and it would also have the effect that the card works more naturally with Throne Rooms (it becomes throneable) and Ways (the Way ignores the Silver effect as there is no below-line stuff anymore).

That functionally changes it such that with three Hot Springs and 1 silver, you get to draw 3 cards when you play a silver. The current wording requires 1 hot spring and 3 silvers to draw 3 which is better balanced since silver is a stop card. Also, your suggested wording would render the “play a treasure” less useful since only your first silver play does anything.

I appreciate the simpler wording, but I think it would make the card not designed as well. Thanks for your thoughts.
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Melon

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Re: Weekly Design Contest #217: Silver
« Reply #41 on: April 25, 2024, 06:23:00 pm »
0

24 hour warning
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segura

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Re: Weekly Design Contest #217: Silver
« Reply #42 on: April 26, 2024, 12:57:00 am »
0

I think that a wording like with Merchant would be more compact "The first time you play a Silver this turn, +1 Card, then you may put a card from your hand onto your deck." and it would also have the effect that the card works more naturally with Throne Rooms (it becomes throneable) and Ways (the Way ignores the Silver effect as there is no below-line stuff anymore).

That functionally changes it such that with three Hot Springs and 1 silver, you get to draw 3 cards when you play a silver. The current wording requires 1 hot spring and 3 silvers to draw 3 which is better balanced since silver is a stop card. Also, your suggested wording would render the “play a treasure” less useful since only your first silver play does anything.

I appreciate the simpler wording, but I think it would make the card not designed as well. Thanks for your thoughts.
Yeah, you are right.
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Tiago

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Re: Weekly Design Contest #217: Silver
« Reply #43 on: April 26, 2024, 01:05:44 am »
0

I think that a wording like with Merchant would be more compact "The first time you play a Silver this turn, +1 Card, then you may put a card from your hand onto your deck." and it would also have the effect that the card works more naturally with Throne Rooms (it becomes throneable) and Ways (the Way ignores the Silver effect as there is no below-line stuff anymore).

That functionally changes it such that with three Hot Springs and 1 silver, you get to draw 3 cards when you play a silver. The current wording requires 1 hot spring and 3 silvers to draw 3 which is better balanced since silver is a stop card. Also, your suggested wording would render the “play a treasure” less useful since only your first silver play does anything.

I appreciate the simpler wording, but I think it would make the card not designed as well. Thanks for your thoughts.
Yeah, you are right.
What about:
Hot Springs
+1 Card
+1 Action
You may play a Silver from your hand, for +1 Card.

I don't think this would be too strong. It doesn't actually increase your handsize. If it is you can make it cost $4. It also removes the awkwardness of drawing in your Buy phase.
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fika monster

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Re: Weekly Design Contest #217: Silver
« Reply #44 on: April 26, 2024, 03:20:17 am »
0

Have i been posting too much here or adding way too many notes on my thought process on my card?
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MiX

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Re: Weekly Design Contest #217: Silver
« Reply #45 on: April 26, 2024, 06:18:48 am »
+5



Quote
Tentacles $3 - Action

+$1

Reveal the top 3 cards of your deck, you may add a revealed card to your hand. Put the others back in any order. If it costs $3, +1 Action.
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silverspawn

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Re: Weekly Design Contest #217: Silver
« Reply #46 on: April 26, 2024, 08:52:24 am »
+4

Have i been posting too much here or adding way too many notes on my thought process on my card?

nah there is no such thing as too much engagement in this forum. WDC threads used to go to page 2 regularly

(if anyone is like "but they're still going to page 2 wtf?" then you haven't yet figured out that you can set posts/page to 50!)

silverspawn

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Re: Weekly Design Contest #217: Silver
« Reply #47 on: April 26, 2024, 12:20:52 pm »
+2

Mockups:



(This was slightly edited shortly after submission closed bc I realized the "silver produces $1 less" doesn't do anything since you can just play silver first. Feel Free to disqualify it because of that. Don't bother judging the older version.)
« Last Edit: April 26, 2024, 08:06:01 pm by silverspawn »
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Melon

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Re: Weekly Design Contest #217: Silver
« Reply #48 on: April 26, 2024, 06:17:33 pm »
+3

Contest Closed
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Melon

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Re: Weekly Design Contest #217: Silver
« Reply #49 on: April 28, 2024, 07:22:57 pm »
+4

Purchase

Purchase by kru5h -
Quite good. Interesting when it's the only source of +Buy.

Coin Collection $2 Treasure
+$1 per Silver you have in play.
Coin Collection by StrangerSon712 -
Too strong (or too weak). Assuming you're drawing deck every turn, this could easily serve as a +$3 or +$4 Treasure that costs $2; just 8 cards (4 Silvers, 4 CCs) can get you to $24. 8 Golds can get you to $24 as well, but Golds don't cost $2. And on the other hand, if you're not drawing deck, this will never get bought.


Manufacture by grep -
It feels like you'll always be able to reveal 3 Treasures from your hand. In Big Money you'll obviously have a bunch of Treasures, and in engines, assuming you haven't trashed everything, you'll be able to draw into the Treasures. I like the belowline though; it punishes bad engines and rewards good ones, and it makes Feodum on its own a lot better.

Aluminium Smelter
Project - $5
On your turns, gain a Silver at the start, and when you play a Silver, trash it
Aluminium Smelter by NoMoreFun-
Very clever. You wouldn't want to buy a Project that says "at the start of your turn, gain a Silver" because that would clog up your engine, but the trashing clause deals with that problem nicely and turns this into a ''at the start of your Buy phase, +$2". If you wanted an extra $2 every turn, though, you would just buy a Silver (assuming you have the sufficient overdraw). Additionally, I don't like the pricing. This just doesn't compete with decent $5 cards. It's good, but it's not great.

Silver Scepter • $5 • Action
You may discard a card costing at least $3 to gain two Silvers and trash a Hand card. Otherwise, +$3.
-
In games using this, reveal a Hand of four or more cards and only Silver to end the game.
Silver Scepter by BryGuy -
I like the belowline, but the top seems a little weak if there's not good trashing, and too strong if there is.


Smelter by czzzz -
It's okay. You can use this to spike 7 if there's Forge or Inheritance or something, you can use this to trash if there's no better trashing, or you can use this with a Gold gainer to grab 5s. It's decent.


Appraiser by fika monster -
$4 Lab, but reliant on a card that gives $. It's a good concept, but it's too powerful.


Reforge by Augie279 -
Interesting if there's no other trashing (or at least, the only trashing is something that excludes Treasures, e.g. Hermit).


Hot Springs by anordinaryman -
$3 Lab, but reliant on Silvers. I really like it. I would probably simplify it to something like "You may play a Treasure from your hand. If it's a Silver, +1 Card". It's a little too powerful though.

Mad Scientist
$5 - Action
+1 Card.
+1 Action.
You may trash a card costing at least $2 for +2 Cards. If you don't, gain a Silver.
Mad Scientist by LibraryAdventurer -
It's worse than Apprentice in that it doesn't scale with cost but better than Apprentice because it provides its own fuel. It's good, but it doesn't excite me.


Memorial by Tiago -
This is really smart. Ignoring the belowline for now, it's better than Prince in that it can play more copies, but worse considering timing. I think it's quite a bit too powerful, but it's still fun.

Potion Trader
P
Action
You may reveal a potion from your hand to gain a silver to your hand, or reveal a silver to gain a potion to your hand. Then reveal your hand. Apply the following effect as many times as you have treasures in hand costing 2 or more:
+1 action
+1 card
+1 buy
You may trash a non-treasure card from your hand.
Potion Trader by sumrex -
This is way busted. If you collide this with one Silver, it becomes a Lost City with +Buys and trashing and gain a Potion to your hand. It reminds me of Magnate, but it's not terminal, costs much less, and trashes.

Bribe

Treasure - Duration - Attack
You may discard a Silver or a Gold. If you do, each other player gains a Curse. At the start of your next turn, +2 Cards.
Bribe by JW -
It's a little unfair to compare this to one of the best cards in the game, but this seems simply worse than Witch. The thing is, for this to Curse, you either need to get lucky and collide it with Silver/Gold, or you need to be able to draw deck, and by the time either of those are happening, your opponent probably can trash whatever you throw at them, or have enough Treasure in their deck to ignore a Curse or two. I like the duration draw synergizing with the rest of the card, but this is too weak.

Quote
Twin Village - Action

+2 Actions
You may discard two cards or a Silver for +2 Cards.

When you gain this, gain a Twin Village (that doesn't come with another).
Twin Village by J410 -
I don't see anyone ever discarding a Silver for +2 Cards. You won't normally have a Silver in your deck, unless you bought one early, or unless an engine isn't possible; and if an engine isn't possible, then you wouldn't want to spend a Buy on this unless your deck is full of junk, and if your deck is full of junk, you shouldn't discard a Silver for +2 Cards. Maybe if this is the only village and handsize is a concern, you might buy Silvers to keep yourself afloat, but it honestly isn't worth it


Outlaw by HorazVitae -
The concept is absolutely amazing, but it's too complicated. I would've just done something like "+1 Coffers per Silver you have in play". (also what was the broken interaction with feodum?)

Pawnshop
Cost: 4
Action

+1 action
You may:
Discard a Copper to gain a Silver.
Discard a Silver for +2 Cards.
Discard a Gold to gain a Gold or a card to your hand costing up to 5.
Pawnshop by RovingBear -
I like the Copper and Gold discard ability, but otherwise suffers from the same faults as Twin Village.


Forum Romanum by segura-
$3 Peddler is too powerful, especially because the supply is limitless and things like Raid exist.


Tentacles by MiX -
Will only ever get bought with trashing/sifting, but other than that I like it.


Atelier & Cursed Silver -
I love Cursed Silver as what is basically a "the first Silver you play this turn provides $1 less", and Atelier is good, but Silver is bad enough without Cursed Silver's existence.

Winner: Hot Springs by anordinaryman
Runners-up:  Memorial by Tiago, Reforge by Augie279

Feedback is appreciated!
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Augie279

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Re: Weekly Design Contest #217: Silver
« Reply #50 on: April 29, 2024, 01:47:21 am »
+1

Thanks for judging, and congrats to anordinaryman for the win!
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fika monster

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Re: Weekly Design Contest #217: Silver
« Reply #51 on: April 29, 2024, 05:06:36 am »
+1

I liked the judging: i would have liked 20% more text on most cards judgement though.
Or just slight suggestions.

On my card it would have been nice if you suggested how to nerf it. Not necessarily a deep dive, just
“5$ seems better” or “it should discard a card”
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HorazVitae

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Re: Weekly Design Contest #217: Silver
« Reply #52 on: April 29, 2024, 05:19:44 am »
0

The feodum interaction on outlaw was that initially you would gain a silver on 0 silvers in play. So you'd just stock up on outlaws and gain 10 more silvers per shuffle non terminally. Especially with the version that discarded all silvers after the first played outlaw.
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anordinaryman

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Re: Weekly Design Contest #217: Silver
« Reply #53 on: April 29, 2024, 08:06:20 pm »
+1

Thanks for the win and the judging!

For what it's worth, I appreciated your succinct notes. It felt like for a while there was an arms-race of which judge could provide the most intensive, detailed feedback, (I am guilty for competing in that as well) and I welcome brevity as a welcome breath of fresh air.
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Re: Weekly Design Contest #217: Silver
« Reply #54 on: April 30, 2024, 05:28:50 am »
0

Thanks for the win and the judging!

For what it's worth, I appreciated your succinct notes. It felt like for a while there was an arms-race of which judge could provide the most intensive, detailed feedback, (I am guilty for competing in that as well) and I welcome brevity as a welcome breath of fresh air.

Im pretty guilty of Being very intensive and detailed XD
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