Game SetupAll players will be assigned a flavor name from the following:
1.
Col. Mustard2.
Professor Plum3.
Mrs. White4.
Wadsworth the Butler5.
The Mechanic6.
The Cop7.
Mr. Green8.
Miss Scarlett9.
Yvette the Maid10.
The Singing Telegram Girl11.
The Cook12.
Mr. Boddy13.
Mrs. PeacockThis flavor name will be a character from the Movie Clue.
One and only one of these flavor names will have intentional significance in regard to roles and/or alignment. This is all I will say on the subject.
This game will be
open, using the
Hard Boiled setup.
There will be a total of thirteen players, consisting of:
- 3 Mafia Goons
- 7 Vanilla Townies
- 1 Tracker/Vigilante
- 1 Hider
- 1 Detective or Psychologist (Determined Randomly)
Mechanics:
- Daystart
- The Tracker/Vigilante chooses on Night 1 which role they would like to be.
- The Hider dies if it hides with a Mafia Goon or a Vigilante, or if the person it hides behind dies.
- The Detective targets a player and finds out if that player has killed another player or not.
- The Psychologist targets a player and finds out if they have the potential to kill, but if the player has already killed, the psychologist will get a negative result.
- The Tracker/Vigilante will choose their role while at the same time choosing who they will target Night1. In addition these two choices will be performed after The Detective/Psychologist has performed his investigation, meaning that at the time of the Psychologist/Detective's investigation the Tracker/Vigilante still has the "potential" to kill.
The following mechanic rules apply:- Kill flavor will NOT be a CLUE (see what I did there?) to the identity of the killer.
- Roles that target another player at night may NOT self-target, unless specified.
- Night actions will be processed in order of "natural action resolution" (
http://wiki.mafiascum.net/index.php?title=Natural_action_resolution). This means that:
1. All actions that cannot possibly be modified by any other actions are resolved FIRST.
2. After those actions are resolved, step 1 is repeated for any remaining actions, until all actions are resolved.
3. If there is a loop - e.g., Player X's action affects Player Y's action, which affects Player Z's action, which affects Player X's action - then actions will be resolved in the following order of priority:
- Hiding
- Killing
- Investigating
Note: Town and Mafia are known as
Party Guests and
Mafia Party Guests in this game.
There may be a CLUE board game style mini-game added into this game. I am currently brain-storming ideas for ways to do this that don't distract too much from the mafia game itself and isn't too much work for me, your lazy mod. I'll keep you updated on whether or not this is going to happen. Any suggestions would be appreciated.
Role PMsWelcome to CLUE Mafia, X. You are a Mafia goon, along with Y and Z. You have the following abilities:
-Factional communication: You may talk with your mafia partners at [quicktopic link goes here] during night phases and before the start of day one.
-Factional kill: Every night, one living member of the mafia may PM me with the name of someone who you want to kill, as well as who you want to be the killer (if no killer is specified, I will assume that the person sending the PM is the killer). That person will die unless in some way protected.
Win condition: You win when all members of the town are dead and at least one member of the mafia is alive, or nothing can prevent the same.
Please confirm via PM by stating your role.
Welcome to CLUE Mafia, X. You are a Vanilla Townie. You have no special abilities.
Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Please confirm via PM by stating your role.
Welcome to CLUE Mafia, X. You are the Tracker/Vigilante. You have the following abilities:
-Decision: on night one, you must choose whether you want to be a tracker or a vigilante. You will remain this role for the duration of the game.
-Tracker: if you choose tracker on night one, then on every night (including night one) you may PM me the name of someone who you want to track. I will return a PM telling you who that person targeted that night, or that they targeted no one.
-Vigilante: if you choose vigilante on night one, then on every night (including night one) you may PM me a name of someone who you want to kill. That person will die, unless in some way protected.
Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Please confirm via PM by stating your role.
Welcome to CLUE Mafia, X. You are the Hider. You have the following abilities:
-Hide: every night, you may PM me with the name of someone who you want to hide behind. If that player is a member of the mafia or the vigilante, you will die. If the player you hide behind is targeted for a nightkill by the mafia or vigilante that night, you will die. If you are targeted for a nightkill on a night that you hide behind someone else, that nightkill will not affect you.
Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Please confirm via PM by stating your role.
Welcome to CLUE Mafia, X. You are the Detective. You have the following abilities:
-Investigation: every night, you may PM me the name of someone who you want to investigate. I will return a result indicating whether or not that player has killed another player at night on any night, including the night that your action was submitted.
Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Please confirm via PM by stating your role.
{OR}
Welcome to CLUE Mafia, X. You are the Psychologist. You have the following abilities:
-Diagnosis: every night, you may PM me wit the name of someone who you want to diagnose. I will return a result indicating whether or not that player has the capability to kill another player at night. If they have already killed another player, or kill another player on the night you diagnose them, they will lie to you so you will be told that they do not have the capability to kill.
Win condition: you win when all mafia members are dead and at least one town member is alive, or nothing can prevent the same.
Please confirm via PM by stating your role.