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1
Welcome to M122: What Game Are We Even Playing? Mafia

This is a first run of our semi-open setup for 14 players, Bread and Circuses. All information about the setup is included in the 2nd and 3rd posts.

Flavor will be Uncleeurope and I making up nonsense about everyone trying to decide on what game to play at a board game night. It may get violent.

When you sign up, please suggest a game or a couple games to be used for your flavor. These will have no bearing on alignment or role. If you don't like any games other than Dominion and Mafia, we can assign a game to you. We will totally use this as a board game recommendation system.

Playerlist:
  • arishipshape
  • DatSwan
  • chairs
  • jotheonah
  • MiX
  • A Drowned Kernel
  • gkrieg13
  • mcmcsalot
  • Glooble
  • Galzria
  • Faust
  • Joseph2302
  • SpaceAnemone
  • EFHW

* indicates a prod

Mods: Umbrageofsnow, Uncleeurope

Tagged:

Navigation:
Day 1 Start | Day 1 End

Rules:

The normal Rules of Mafia apply, with the following additions and changes
General
  • This is the mod color. This is also the mod color.  You may not use these colors, or very small text, or any sort of stenography or encryption we deem likely to hurt the game.
  • All players will have personal QTs that they may post in at any time.
  • Questions will be answered, errors fixed, and rule-breaking punished at mod discretion.  We'll try our best to be fair and impartial and make sure everyone has fun, but some questions may not be answered and some things may not be resolved the way you want.  Complain about it via PM or QT, not in thread.
  • Mod communications of any kind may not be directly quoted in thread, although they may be paraphrased.
  • Private topic posts may only be quoted if you don't imply they came from your private topic, drafts are fine, "Hey, here are my notes from 2 days ago"is not. Same for offline note taking, etc.
Voting
  • You may Vote: No LynchIf half, rounded up, of the living players vote this way, a No Lynch is achieved and the day ends.
  • Voting must be in bold to count.  If I recognize it as a vote for someone, it counts as a vote.  Ambiguity kills.  If I don't know who you are voting for, it doesn't count.  Errors should be pointed out in thread, but if you were just being too weird for me to figure out what you meant, just revote.
  • Unvotes are not required to change your vote.
Deadlines & Prods
  • Game days will last 8 real life days.  Nights will last 2 days.  At the start of the phase I may announce that there will be a bit of extra time to line things up with my schedule.
  • All players still alive are required to check in during the night in (at least one of) their QT(s).
  • Night Actions may be submitted up until 2 hours before the next day starts.
  • If all players consent to it via QT or PM, night may be shortened and resolved as soon as I can.
  • Plurality Rules!
    When time for the day is up and no majority has been reached, the player with the most votes is lynched.  If there is a tie, the player who most recently had more votes is lynched. If there is still a tie, the player who reached their current number of votes first is lynched. If there is still a tie, the player who most recently won a board game is lynched. If your vote is 1 second after the set deadline, that vote does not count, whether I've locked the thread or not.
  • Prods will be issued after 48 hours without posting in the game thread, unless you have declared V/LA.  A player has 24 hours to respond to the prod, after that I'll start trying to find a replacement.  If you post in thread before I do, that's fine.  After 3 prods, players are subject to replacement or modkill, at the mods' discretion.  I might send out pokes before you're eligible for a prod, these have no consequences attached and are just to get you posting again and let you know you're close to being prodded.  But I'm not promising to always do so.
  • I'm happy to send prods by email or some other means if people like, but prods will be sent by PM on site by default. Let me know by PM if you have some other preference.
  • Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread once the game has started.  A request to replace out must be done via a post in the role QT or PM. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

2
Forum Games / Bread and Circuses: A New Semi-Open Setup for 14 Players
« on: February 26, 2019, 08:49:31 pm »
Bread and Circuses
by Umbrageofsnow and Uncleeurope

   1 Goon + 5 VTs   
|
                  C                 
|
              D             


      A                   
|
|
|
|
      Supersaint Jester       
Macho 2-shot Cop
Semi-Elite Bodyguard
VT
|
|
|
|
Mafia 1-shot BP Traitor
Mafia Odd-Night Promoter
VT
Semi-Elite Bodyguard


      B                   
|
|
|
|
Mafia Godfather
Mafia Goon
Town Odd-Night Promoter
Semi-Elite Bodyguard
|
|
|
|
       Lyncher Doctor
       Vengeful Townie
       Psychologist
       Tracker

Additional Rules:
  • Plurality Lynch
  • Traitor knows Mafia, Mafia doesnít know traitor, dies if night-killed
  • Traitor is guilty to cop, innocent to Psychologist (until the night it inherits the NK)
  • Traitor inherits the night kill if other mafia are all dead
  • Psychologist is slightly non-standard: it's result occurs before the night's kill
  • Promoter can self-target
  • Promoter turns a player into a compulsive gladiator the next day.
  • The player who has become a gladiator will be announced at the start of each day.
  • Vengeful can only target on-wagon
  • Bodyguards protect from kills, not death, so if 2 Bodyguards protect each other and one is killed, the other dies
  • Bodyguard can protect from Vengeful/Supersaint kills, which happen the following night.
  • If 2 Bodyguards target the same player and that player would die, both die, but they kill the attacker.
  • This doesn't work on the Cop.
  • The Vengeful Townie is capable of performing a kill to the Psychologist
  • Jester cannot self-hammer
  • Lyncher can self-doctor
  • Lyncher's target will be one of the VTs

The setup is one of 4, either a column or a row of the above table, and then 1 Mafia Goon and 5 VTs are added

4
Welcome to M121: Philosophers Mafia Mafia


This is a closed setup for 13 players. Some information about the setup is included in the second post.

Flavor will be based on the webcomics found here by Corey Mohler


Playerlist:
  • Debatepro Ludwig Wittgenstein, Vanilla Townie, Lynched Day 4
  • faust Friedrich Nietzsche, Vanilla Townie, Endgamed
  • mail-mi (formerly Dylan32) Immanuel Kant, Neapolitan, Killed Night 2
  • silverspawn An Evil Demon, Mafia Goon, Survived
  • Uncleeurope Socrates, Mafia Goon, Survived
  • DatSwan Simone de Beauvoir, Vanilla Townie, Lynched Day 2
  • MiX Renť Descartes, Vanilla Townie, Lynched Day 1
  • LaLight SÝren Kierkegaard, Mason, Killed Night 1
  • Joseph2302 Plato, Vanilla Townie, Lynched Day 3
  • arishipshape David Hume, Mafia Neapolitan Enabler
  • shraeye Jean-Paul Sartre, Mason, Killed Night 3
  • EFHW Rudolf Carnap, Town Motion Detector, Endgamed
  • raerae Karl Marx, Vanilla Townie, Endgamed

* indicates a prod

Mod: Umbrageofsnow
Co-mod: jotheonah


Tagged:

Navigation:
Day 1 Start | mail-mi replaces Dylan | Day 1 End
Day 2 Start |Day 2 End
Day 3 Start |Day 3 End
Day 4 Start |Day 4 End

Rules:

The normal Rules of Mafia apply, with the following additions and changes
General
  • This is the mod color.  You may not use this color, or very small text, or any sort of stenography or encryption I deem likely to hurt the game.
  • All players will have personal QTs that they may post in at any time.
  • Questions will be answered, errors fixed, and rule-breaking punished at mod discretion.  I'll try my best to be fair and impartial and make sure everyone has fun, but some questions may not be answered and some things may not be resolved the way you want.  Complain about it via PM or QT, not in thread.
  • Mod communications of any kind may not be directly quoted in thread, although they may be paraphrased.
Voting
  • You may Vote: No LynchIf half, rounded up, of the living players vote this way, a No Lynch is achieved and the day ends.
  • Voting must be in bold to count.  If I recognize it as a vote for someone, it counts as a vote.  Ambiguity kills, kids.  If I don't know who you are voting for, it doesn't count.  Errors should be pointed out in thread, but if you were just being too weird for me to figure out what you meant, just revote.
  • Unvotes are not required to change your vote.
Deadlines & Prods
  • Game days will last 8 real life days.  Nights will last 2 days.  At the start of the phase I may announce that there will be a bit of extra time to line things up with my schedule.
  • All players still alive are required to check in during the night in (at least one of) their QT(s).
  • Night Actions may be submitted up until 2 hours before the next day starts.
  • If all players consent to it via QT or PM, night may be shortened and resolved as soon as I can.
  • When time for the day is up and no majority has been reached, the day results in a No Lynch.  If your vote is 1 second after the set deadline, that vote does not count, whether I've locked the thread or not.
  • Prods will be issued after 48 hours without posting in the game thread, unless you have declared V/LA.  A player has 24 hours to respond to the prod, after that I'll start trying to find a replacement.  If you post in thread before I do, that's fine.  After 3 prods, players are subject to replacement or modkill, at the mods' discretion.  I might send out pokes before you're eligible for a prod, these have no consequences attached and are just to get you posting again and let you know you're close to being prodded.  But I'm not promising to always do so.
  • I'm happy to send prods by email or some other means if people like, but prods will be sent by PM on site by default. Let me know by PM if you have some other preference.
  • Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread once the game has started.  A request to replace out must only be done via a post in the role QT or PM. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

5
Forum Games / Dominion-themed RMM Open setup idea
« on: August 09, 2018, 07:13:31 pm »
Not necessarily looking to run this anytime soon, but if someone else wants to, have at it.

I really just want to flesh out an idea and don't have a better place for it, and since it's an open setup anyway...

Okay, so use the random.org List Randomizer on a list of CCCCCCCEEE for each player.
Each player is assigned either 3/4 or 2/5 based on the list randomization. Then roll for scum/town.

N0 begins, basically everyone builds their own JOAT. Everyone buys X-shot powers following these rules (can't use until N1):
3/4 players may buy either a 4-cost and a 3-cost power, or two 3-cost powers. These can match or not.
5/2 players may buy a 5-cost power in which case THEY MUST buy one of the negative utility 2-cost powers. Alternatively they can buy a single 4-cost or 3-cost power with no negative utility.

Here's the list (updated):
2: Duchess - Motivate 1 random ability for someone in the other faction each night
2: Lurker -  Hated

3: Caravan Guard - 2-shot Bodyguard (Strongman leaves alive and kills target)
3: Fortune Teller - 1-shot Role Cop
3: Swindler - 1-shot Redirector (Targetís target changed to new target)

4: Island - 1-shot Jailkeeper
4: Messenger - 1-shot Tracker
4: Fortress - 2-shot Bulletproof

5: Giant - Odd night Ninja/Even night Strongman (Goes through JK/BP/BG, can be redir), Odd-night non-Strongman Vig if town
5: Mystic - Weak Doctor

Thoughts? Opinions on balance? Opinions on any powers being so good or so bad as to not be interesting? Better card names?

Code: [Select]
Original List
2: Duchess - Motivate 1 random ability for someone in the other faction each night
2: Lurker -  Hated

3: Caravan Guard - 2-shot Bodyguard (Strongman leaves alive and kills target)
3: Ambassador - 1-shot Neighborizer
3: Night Watchman - 2-shot Tracker
3: Swindler - 1-shot Redirector (Targetís target changed to new target)

4: Island - 1-shot Jailkeeper
4: Navigator - 1-shot Role Cop
4: Throne Room - 1-shot Loyal Motivator if taken by scum, 2-shot if town
4: Fortress - 2-shot Bulletproof

5: Pillage - 1-shot Strongman (Goes through JK/BP/BG, can be redir), 1-shot non-Strongman Vig if town
5: Mystic - 1-shot Cop [Or Weak Doctor?]

6
Mafia Game Threads / M94: Squid Girl Mafia (Game Over)
« on: January 20, 2017, 02:22:46 pm »
Welcome to M94: Squid Girl Mafia


This is a closed setup for 13 players. Some information about the setup is included in the second post.

Playerlist:
  • LaLight*
  • Calamitas
  • Awaclus
  • SpaceAnemone
  • Faust
  • Dylan32
  • gkrieg13*
  • schadd
  • Robz888
  • Roadrunner7671
  • JaketheBaseballGod22
  • IDontPlayThisGame
  • mcmcsalot

* indicates a prod

Mod: Umbrageofsnow

Setup Balance Assistance From: Ashersky
Tagged: The_Wine_Merchant

Navigation:
Day 1 Start
schadd, a Vanilla Townie, is lynched.
Day 2 Starts with the death of Dylan32, a Town Bodyguard.
Day 2 ends with Robz' lynch.  He was a VT.
Day 3 Starts.  gkrieg13, a Vanilla Towvie was killed.


Rules:

The normal Rules of Mafia apply, with the following additions and changes
General
  • This is the mod color.  You may not use this color, or very small text, or any sort of stenography or encryption I deem likely to hurt the game.
  • All players will have personal QTs that they may post in at any time.
  • Questions will be answered, errors fixed, and rule-breaking punished at mod discretion.  I'll try my best to be fair and impartial and make sure everyone has fun, but some questions may not be answered and some things may not be resolved the way you want.  Complain about it via PM or QT, not in thread.
  • Mod communications of any kind may not be directly quoted in thread, although they may be paraphrased.
Voting
  • You may Vote: No LynchIf half, rounded up, of the living players vote this way, a No Lynch is achieved and the day ends.
  • Voting must be in bold to count.  If I recognize it as a vote for someone, it counts as a vote.  Ambiguity kills, kids.  If I don't know who you are voting for, it doesn't count.  Errors should be pointed out in thread, but if you were just being too weird for me to figure out what you meant, just revote.
  • Unvotes are not required to change your vote.
Deadlines & Prods
  • Game days will last 8 real life days.  Nights will last 2 days.  At the start of the phase I may announce that there wiss be a bit of extra time to line things up with my schedule.
  • All players still alive are required to check in during the night in (at least one of) their QT(s).
  • Night Actions may be submitted up until 2 hours before the next day starts.
  • When time for the day is up and no majority has been reached, the day results in a No Lynch.  If your vote is 1 second after the set deadline, that vote does not count, whether I've locked the thread or not.
  • Prods will be issued after 48 hours without posting in the game thread, unless you have declared V/LA.  A player has 24 hours to respond to the prod, after that I'll start trying to find a replacement.  If you post in thread before I do, that's fine.  After 3 prods, players are subject to replacement or modkill, at the mods' discretion.  I might send out pokes before you're eligible for a prod, these have no consequences attached and are just to get you posting again and let you know you're close to being prodded.  But I'm not promising to always do so.
  • I'm happy to send prods by email or some other means if people like, but prods will be sent by PM on site by default. Let me know by PM if you have some other preference.
  • Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT or PM. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

7
Mafia Game Threads / M66: Paris Mafia (Game Over, Town Wins)
« on: August 14, 2015, 02:15:14 pm »
Welcome to M66: Paris Mafia

Setup information in the second post.

I'd like everyone to re-in here since the game type, rules, and mod have all changed.  Spots for people already signed up are reserved until that player /outs though.  Needed a new thread so I have the power.

Playerlist:
  • gkrieg13, Vanilla Townie, Killed Night 2
  • Axxle EgorK, Mime, Killed Night 5
  • chairs**, Backup Vig, Survived
  • QuickSync, Watcher, Killed Night 3
  • XerxesPraelor, Vanilla Townie, Survived
  • silverspawn*, Vanilla Townie, Survived
  • Teproc Hydrad, Vanilla Townie, Killed Night 1
  • Witherweaver, Mime, Lynched Day 4
  • Ghacob*, Mafia Goon, Lynched Day 6
  • faust, Vigilante, Lynched Day 3
  • Sudgy*, Mafia Goon, Lynched Day 2
  • Awaclus, Vanilla Townie, Lynched Day 1
  • Hydrad Seprix, Neapolitan, Killed Night 4

Mods: Umbrageofsnow, scott_pilgrim

Tagged: Ashersky, Mail-mi, Archetype, Voltaire

Navigation:
Day 1 Start
Teproc Replaces Hydrad
Axxle Replaces EgorK
Day 1 Ends with Awaclus' lynch.
Day 2 Starts. Teproc was Night Killed.
Day 2 Ends with Sudgy's lynch.
Day 3 Starts. Gkrieg was Night Killed.
Day 3 Ends with faust's lynch.
Day 4 Begins.  QuickSync was Night Killed. Hydrad replaces Seprix
Day 4 Ends with Witherweaver's lynch.
Day 5 Begins.  Hydrad was Night Killed.
Day 5 Ends with a No Lynch.
Day 6 Begins.  Axxle was Night Killed.
Day 6 Ends with Ghacob's lynch.

Rules:

The normal Rules of Mafia apply, with the following additions and changes
General
  • This is the mod color.  You may not use this color, or very small text, or any sort of stenography or encryption I deem likely to hurt the game.
  • All players will have personal QTs that they may post in at any time.
  • Questions will be answered, errors fixed, and rulebreaking punished at mod discretion.  We'll try our best to be fair and impartial and make sure everyone has fun, but some questions may not be answered and some things may not be resolved the way you want.  Complain about it via PM, not in thread.
Voting
  • You may Vote: No LynchIf half, rounded up, of the living players vote this way, a No Lynch is achieved and the day ends.
  • Voting must be in bold to count.  If Scott or I recognize it as a vote for someone, it counts as a vote.  Ambiguity kills, kids.  If we don't know who you are voting for, it doesn't count.  Errors should be pointed out in thread, but if you were just being too weird for us to figure out what you meant, just revote.
  • Unvotes are not required to change your vote.
Deadlines & Prods
  • Game days will last 8 real life days.  Nights will last 2 days.
  • All players still alive are required to check in during the night in (at least one of) their QT(s).
  • Night Actions may be submitted up until an hour before the next day starts.
  • When time for the day is up and no majority has been reached, the day results in a No Lynch.  If your vote is 1 second after the set deadline, that vote does not count.
  • Prods will be issued after 48 hours without posting in the game thread, unless you have declared V/LA in thread or in your QT.  A player has 24 hours to respond to the prod, after that they will be replaced or mod-killed.  After 3 prods, players are subject to replacement or modkill, at the mods' discretion.
  • Players may request that they be prodded by email or some other means if they like, but prods will be sent by PM on site by default.

8
Forum Games / Balancing Charge Me Up!
« on: July 24, 2015, 07:11:11 pm »
So the setup Mail-mi originally wanted to use for M66 really intrigued me, but I didn't want to play because of balance concerns, and a lot of other people seemed to feel the same way, and/or dislike the posting restriction.

So I want to come up with a version that we all like that doesn't have a posting restriction and is more likely to be balanced.

I don't particularly want to run this myself when I one day step up to mod a game, but it seemed like a cool concept and I don't want to clog up Mail-mi's thread with talk about this.

Critiques and suggestions from everyone would be super helpful, and when we're collectively happy with this, I think anyone who wants to should run it.

9
Talking about theory is often seen as a waste of time during games.  Regardless of our opinions on that, out of a game, it can't be used as cover for scum and won't make rereads any harder.  I'd like to use this thread to talk about games that have recently ended, and the theory ideas proposed in them.

This post will serve as an index if the thread gets too long.  If there are any old games people have a burning desire to talk about, by all means bring them up!

10
Hi,

I've been playing Dominion since Christmas, messed around with Goko a bit, got Intrigue as a gift, then just recently got Seaside as an early birthday present.  I discovered this site via theory's article on the village-smithy engines, and discovered the forums a few months back thanks to a link from one of the guest articles on a card (Wishing Well?).

I was going to sign up right away, but got distracted somehow and lurked these past months.  This is to say I'm formally un-lurking.  So hi!  Don't let my lurking right behind you freak you out.

Boo!

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