The final ballot for the community set (which I'm still valiantly persevering in calling a "mini-set" despite that it has long since grown out of that label) consists of cards created by myself (and, in some cases, my brother; in most cases, we've both been involved in refining them).
I wasn't originally going to contribute to the set, due to the conflict of interest of competing in a contest I'm running. But
this thread has discussion about that, culminating in this: a ballot with only my cards on it and a "none" option. If "none" wins, no card from this ballot will be included in the set.
You may vote for "none" as if it were a real card. Give it 3 points if you want, or give it and a bunch of actual cards 1 point each, whatever crazy combination you like. As the description for "none" says, I will interpret a "none" vote as meaning, "The set as it has turned out doesn't need any of these cards," so please don't feel reluctant to vote "none" for fear it will offend me.
I have included what I think are my best and most interesting cards, whether or not I think they'd be appropriate additions to the set. Most of them, in particular the more unique ideas, have appeared somewhere in this forum before, so regular readers of the Variants subforum expecting to see a lot of new cards will be disappointed.
We have playtested them all to varying degrees. I'm confident about most of them and optimistic about the remainder, but it's important to recognize that even extensive playtesting is imperfect and can result in mistaken conclusions. All it takes is for one particular strategy to be missed for a card that looks good to turn out broken. All I'm saying is that they've passed some initial testing.
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Voting Rules:Each person may cast votes as follows: For each Challenge, you may fill your ballot out in one of two ways:
(1) Award 3 points to one entry. Award 1 point to any number of other entries.
(2) Award 2 points to each of two entries. Award 1 point to any number of other entries.
Submit your votes via PM to me by
Tuesday, October 16, 2012, 10am EDT in the following format:
Challenge 1
3 CardName
1 AnotherCardName
1 StillAnotherCardName
1 AnotherCardNameGoesHereToo
Challenge 2
2 CardName
2 AnotherCardName
1 StillAnotherCardName
Please use the above format! One card per line, with the number of votes given before it, and no extra punctuation or anything. This will make it easy for me to copy-and-paste your votes into the format my vote-counting script needs it to be in.
As a voter, you may use whatever criteria you wish in determining what your votes will be. Be as forgiving or particular as you like concerning conformance to standard Dominion terminology. For all winning cards, there will be a chance to tweak the wording as a community, if necessary, before they are canonized.
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NoneVote for this if you don't want to have any of these cards in the set. I won't take offense if you do this -- I'll assume a vote for "None" means "Your cards are clearly awesomeness incarnate; it's just that the set doesn't need any of them."
Healer$2 - Action
+1 Action
Reveal cards from the top of your deck until revealing a Victory or Curse card or until revealing 4 cards, whichever comes first. If you revealed a Victory or Curse card, trash it or discard it. Put the other revealed cards back on top of your deck in any order.
Lockbox$2 - Action
+1 Card
+1 Action
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While in play, at the start of your buy phase, you may trash this card. If you do, +$2.
Architect$3 - Action
+3 Cards
+$2
Put 3 cards from your hand on top of your deck.
Matador$3 - Action-Attack
+2 Cards
Each player (including you) reveals a card from his hand. He discards it or puts it on top of his deck, your choice.
Museum$3 - Action
+$1
You may choose a card from your hand that you do not already have a copy of on your Museum mat. Place it on your Museum mat.
If you have at least 4 cards on your Museum mat, you may trash 4 of them and gain a Prize (putting it on your deck) and a Duchy.
Street Sweeper$3 - Action
Choose one: +2 Cards; or look through your discard pile and put one card from it into your hand.
Auction House$4 - Action
+1 Card
+1 Action
+1 Buy
Trash a card from your hand.
Banquet Hall$4 - Action-Victory-Reaction
Choose one: +1 Card, +1 Action; or +2 Cards.
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When another player plays an Attack card, you may set this aside from your hand. If you do, +1 Card, and return this to your hand at the start of your next turn.
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Worth 1 VP
Magistrate$4 - Action-Reaction
+$2
Look at the top 3 cards of your deck. Discard any number of them. Put the rest back on top in any order.
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When another player plays an Attack card, you may set this aside from your hand. If you do, look at the top 3 cards of your deck, discard any number of them, put the rest back on top in any order, and at the start of your next turn return this to your hand.
Archivist$5 - Action
+1 Action
Choose one: Draw up to 6 cards in hand; or +$1 and discard one or more cards from your hand.
Highwayman$5 - Action-Attack
+3 Cards
+1 Buy
Each other player with 5 or more cards in hand chooses one: He discards down to 3 cards in hand, or he discards his hand and draws 4 cards.
Huckster$5 - Action-Duration
At the start of your next turn, +1 Buy and +$3.
Hunter$5 - Action
+1 Action
+$1
Look at the top card of your deck and choose one: Put it in your hand and discard the top card of your deck; or discard it and +1 Card.
Sailboat$5 - Action-Duration
Discard two cards.
At the start of your next turn, +2 Cards and +$2.
Sorceress$5 - Action-Attack
Each other player gains a Curse.
If one or more supply piles are empty, +1 Card and +1 Action.
If two or more supply piles are empty, +1 Card.
Grand Bazaar$6 - Action
+1 Card
+2 Actions
+$2
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You can't buy this if you have any Copper in play.
Royal Scepter$7 - Action
Reveal cards from your deck until you reveal an Action card. Discard the other revealed cards. Play the revealed Action card twice.