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Author Topic: Revised versions of published cards  (Read 99376 times)

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BryGuy

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Re: Revised versions of published cards
« Reply #300 on: March 31, 2023, 07:17:06 pm »
+1

So i was reviewing Thunder Dominion Card Rankings and contemplating improvements, if i don't find anything in old posts here. Below are a few ideas i had. Let me know what you think, especially those with multiple version. I pursued three paths for improvement: 1. remodel; 2. make into a split pile by developing a companion card; 3. Reduce its cost. I mostly want to maintain the original intent or at least not invade space another better card already occupies.

Capital
          Version-A                              Version-B

What is sad about this card is that its net effect is only plus one buy, while the coin surge is nice, it is not nice enough to rank well. Version-A provides an additional net $2 - the bare minimum a $5-card should do. Version-B provides an additional net $1 in exchange for a lower purchase price. Maybe i should do both and put into a split pile?

Treasure Map
          Version-A                              Version-B

The idea behind Version-A is to enable some use instead of being a dead card most times. The idea behind Version-B is that you may get an odd quantity to get them to collide and this provides some use from a single.

Miser
          Version-A                              Version-B

Version-A attempts to improve the card by allowing both options, but modifies the payout. Version-B dials it back by only allowing the first Miser played to get both options and uses a simpler payout.

Royal Blacksmith

I was thinking about also giving it an extra buy as benefit for trashing.

Cartographer
          Previous Version                              Current Version
          
I modified this to provide some coin.

Beggar

Rare Gem started with three basic options to rid one of the Coppers gains from Beggar, but i removed one and added the first sentence to accommodate Curses, Ruins, Shelters, or any other junk one may encounter from Dark Ages or other sets. Should Rare Gem be $4?

Sage
I reduced the cost by $1, down to $2.
« Last Edit: April 01, 2023, 04:59:50 pm by BryGuy »
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segura

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Re: Revised versions of published cards
« Reply #301 on: April 01, 2023, 03:14:38 am »
+2

An unconditional DoublePeddler is mispriced at 5.
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D782802859

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Re: Revised versions of published cards
« Reply #302 on: April 01, 2023, 08:20:21 am »
+2

Treasure Map version A significantly weakens the concept of the base card, since there are boards where you'll just buy it as a $4 Herbalist. I do like Version B though.
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #303 on: April 01, 2023, 09:50:31 am »
+4

I was also thinking about Silver Mine. This card is pretty much a strictly inferior Sculptor and is easily the worst card of the set. Sure, they can't all be the best card, and it is still better than the card that holds that description. But I can't help but wonder: was there absolutely nothing the devteam could do to make the card more interesting?

I have three ideas:

Idea 1
Quote
Silver Mine (Treasure, $5)
Gain a Treasure costing less than this to your hand. When you gain a Province this turn, trash this to gain a Gold Mine.

Quote
Gold Mine (Treasure, $8)
Gain a Treasure costing less than this to your hand.
(this is not in the supply)

This makes Silver Mine upgradeable into Gold Mine. The downside is that you'd need an extra pile of 10 cards, which is probably a dealbreaker for this set.

Idea 2
Quote
Silver Mine (Treasure, $5*)
Gain a Treasure costing less than this to your hand.
-
During your turns, this costs $1 more per card you gained this turn.


Basically, an inverse Destrier cost wise. After gaining 2 cards, this can gain Golds. Yay. But the card itself also becomes harder to get.

Idea 3
Quote
Silver Mine (Treasure - Duration, $5)
Choose one: Gain a Treasure costing less than this to your hand, or put this into your hand at the start of next turn.

Either gain a Treasure this turn, or keep the card for next turn. This gives it a bit more flexibility.
« Last Edit: April 01, 2023, 10:03:57 am by grrgrrgrr »
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D782802859

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Re: Revised versions of published cards
« Reply #304 on: April 01, 2023, 10:45:16 am »
0

I do wish there was a way to make Silver Mine better without killing the sleekness of the card.
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NoMoreFun

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Re: Revised versions of published cards
« Reply #305 on: April 01, 2023, 10:53:50 am »
+1


Idea 2
Quote
Silver Mine (Treasure, $5*)
Gain a Treasure costing less than this to your hand.
-
During your turns, this costs $1 more per card you gained this turn.


This is great, probably the best cost increaser I've seen on this forum. There'd need to be rules about how it interacts with cost reducers.

Other idea:

Silver Mine
Treasure - $4
Gain a Treasure costing less than this to your hand
____
When you gain this, each other player gains a Silver
« Last Edit: April 01, 2023, 10:55:56 am by NoMoreFun »
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #306 on: April 30, 2023, 07:50:14 am »
0

I was also thinking about Capital, and I actually think that the card should have been a cantrip action. I also modified it so you can no longer escape the Debt, as that'd be really broken with Overlord.

Quote
Capital (Action, $5)
+1 Card
+1 Action
+$6
At the start of Clean-up, take 6D, and then you may pay off D.
« Last Edit: April 30, 2023, 12:50:33 pm by grrgrrgrr »
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segura

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Re: Revised versions of published cards
« Reply #307 on: April 30, 2023, 05:35:30 pm »
+2

Is the Buy removal intentional? I hope not because this is a pretty serious nerf; that Buy is far stronger than an extra card.
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #308 on: May 04, 2023, 08:34:53 am »
0

Is the Buy removal intentional? I hope not because this is a pretty serious nerf; that Buy is far stronger than an extra card.

This was intentional, indeed. But it might not be a good idea. Although elevating a stop card to being a non-stop card is generally quite a change in power.
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LibraryAdventurer

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Re: Revised versions of published cards
« Reply #309 on: May 09, 2023, 01:35:16 am »
+2

How I think Donald might do Moat if he made it these days:

Quote
Moat
$2 - Action - Reaction
+2 Cards.
Until the end of your turn, you are unaffected by attacks.
-
When another player plays an attack, you may play this from your hand.

segura

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Re: Revised versions of published cards
« Reply #310 on: May 09, 2023, 01:42:28 am »
0

This only makes a difference with Black Cat.
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Holger

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Re: Revised versions of published cards
« Reply #311 on: May 09, 2023, 03:29:56 am »
+2

This only makes a difference with Black Cat.

No, the change makes Moat nonterminal (i.e. a Lab) whenever an opponent plays an attack. It's a lot stronger than the original card, often better than Guard Dog... 
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segura

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Re: Revised versions of published cards
« Reply #312 on: May 09, 2023, 12:19:04 pm »
0

I missed that part which does indeed make the card too strong.
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LibraryAdventurer

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Re: Revised versions of published cards
« Reply #313 on: May 09, 2023, 11:45:37 pm »
0

This only makes a difference with Black Cat.

No, the change makes Moat nonterminal (i.e. a Lab) whenever an opponent plays an attack. It's a lot stronger than the original card, often better than Guard Dog...

I didn't realize how much stronger this made it until you pointed that out. I guess it has to cost at least $3 unless I nerf it somehow. hmmm... maybe this:
Quote
Moat
$2 - Action - Reaction
If it's not your turn, +1 Card. Otherwise, +2 Cards.
Until the end of your turn, you are unaffected by attacks.
-
When another player plays an attack, you may play this from your hand.

Ethan

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Re: Revised versions of published cards
« Reply #314 on: May 10, 2023, 03:28:13 am »
0

It has track problem: as the official rule, 'If you play a card on someone else's turn, you discard it in that turn's Clean-up, unless it is a Duration card with things left to do.'
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Angle

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Re: Revised versions of published cards
« Reply #315 on: July 27, 2023, 09:50:44 pm »
+1

Treasure Map
          Version-A                              Version-B

The idea behind Version-A is to enable some use instead of being a dead card most times. The idea behind Version-B is that you may get an odd quantity to get them to collide and this provides some use from a single.

Ironically, I think I might argue that playing version B using the second way is actually really good - gives you the same amount of gold per treasure map, reacts with a card that's good value otherwise... Definitely something to be said for it.

Still not sure what to do with Spy or Pearl Diver (suggestions welcome).

For Pearl diver, I think just allowing discarding of the card from the bottom of the deck would be pretty helpful. Maybe move the draw to after you mess with your deck, if you think it needs further buffing.
« Last Edit: July 27, 2023, 10:45:02 pm by Angle »
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LibraryAdventurer

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Re: Revised versions of published cards
« Reply #316 on: July 27, 2023, 10:04:39 pm »
0

It has track problem: as the official rule, 'If you play a card on someone else's turn, you discard it in that turn's Clean-up, unless it is a Duration card with things left to do.'
Just have to add the duration type then. easy fix.

lompeluiten

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Re: Revised versions of published cards
« Reply #317 on: July 31, 2023, 07:01:16 am »
0

make an colony 9 points, instead of 10?

Now you can more easy race with cheaper alternatives.
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #318 on: September 23, 2023, 11:32:53 am »
+1

I was thinking about a new, bit more self sufficient version of Crypt.

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segura

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Re: Revised versions of published cards
« Reply #319 on: September 23, 2023, 04:08:51 pm »
0

Converting non-terminal into terminal draw is a huge change.
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LibraryAdventurer

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Re: Revised versions of published cards
« Reply #320 on: September 26, 2023, 07:18:08 pm »
0

<modded Crypt>
I like the idea, but I'd suggest making it a cantrip instead of +2 Cards. That makes its effect more similar to the original version, but still a significant buff.
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