I generally don't participate in fan card discussion, I like thinking about new ideas and concepts, but generally the discussions are often a bit over my head but since Lastfootnote requested some commentary from the author I thought I might oblige him. Despite this being my card, I have actually learned a lot more from the discussion about it than anything I thought of when actually developing it.
Recycle
Types: Action – Duration
Cost: $5
Trash a card from your hand. Gain a card costing up to $2 more than the trashed card, setting it aside face down. At the start of your next turn, return the gained card to your hand and trash a card from your hand, gaining a card costing up to $1 more than that trashed card.
So the basic idea I had behind this card was thus:
1. There isn't a Duration trasher, how can I make a duration that trashes
2. The obvious answer is to obtain the trashed card next turn; but the card still needs to do something next turn as well.
3. The next question was how to have cards gained. Thus the remodel/remake question. I tinkered with both and originally submitted the card with remake like trashing ("exactly"), but ultimately changed it to remodeling to allow for greater flexibility.
4. The next question was the amount of teching up the card would allow. $1/$1? $2/$2? $1/$2? $2/$1 were the options I considered. 1/1 is certainly possible. But ultimately it wasn't my favorite. Mostly because when I originally addressed this card it was with the intent to get coppers into $3 cost cards. Maybe that wasn't the right way to approach it, but I feel that would be the basic utility of the card, clearing coppers into $3 cards and estates into $5, but that it would take 2 turns to do it. 1 2/2 is obviously way too strong. $4 can become provinces. No dice. 1/2 I think is also too strong as $5 cards can become provinces without $7 cards because a $5 can become a $6 gold which can become a $8 province. So that wouldn't work. $2/$1 I felt was the right call.
(I feel like most of the discussion around the gaining of provinces is perhaps a bit overblown? I think that conversation misses the point of the card, or maybe I am just not realizing the cards full potential. There are four other cards that allow teching up by $3 that I can remember (pretty sure there aren't any others). 1. Expand 2. Mine 3. Graverobber 4. Rebuild. Oh... and 5. Butcher I guess can as well...
Obviously this card is quite similar to Expand. The major differences are the price differences ($5 to $7) and the flexibility this card offers in potentially trashing 2 cards. Perhaps it is that I don't generally use Expand as a Province gainer (I often do, but I dont' think of that as Expand's primary purpose... I see it more as a way to get estates into $5 cards and then into Provinces if it fits into my game plan) To obtain a province you have to have expand (hard to do early due to its cost) and a $5 card in hand.
Mine is also similar, but again, different. If you are using recycle to tech up coppers into silvers, you are probably doing it wrong, the same way that Expand shouldn't be used that way. Obviously, you can't gain Provinces with Mine.
Graverobber I have never quite figured out how to play. I generally use it to trash action cards into provinces. So I wonder if this is where we should be looking to compare recycle's ability to gain provinces as opposed to looking at expand. Graverobber is only capable of obtaining a province if you have a graverobber and a $5 action card in hand. Recycle is only capable of obtaining a province if you have a recycle and a $5 card in hand as well as a $7 card in the kingdom.
Rebuild is also a very different situation. The plus action allows you to play multiple a turn and doesn't require you to have the trashed card in hand.
Butcher again is a very different situation as it involves tokens.
So basically what I am saying, is that I am kinda a fan of the card the way it is. What can I say I am biased. I feel that it is stronger than expand, but perhaps not overly so. I wonder if that power difference is worth it missing the reshuffle and being played less? I guess I am open to some of the nerfs, but ultimately I think they change the original intent of the card. But like I said many of the players here seem to have a better grasp of balancing issues and might better come up with ways to balance the card that I might not be as apt to see. But very glad people liked the card...