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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129342 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1400 on: July 14, 2014, 08:57:12 am »

[He's not dead yet...]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1401 on: July 14, 2014, 01:05:26 pm »

Hmm, Merik attempts to use his powers to protect those on the front lines, while making himself difficult to hit. He doesn't think the party has the damage to drop the creature this round.

Move: Move to H7.
Minor: Sigil of Shielding on goblin.
Standard: Full defense.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1402 on: July 15, 2014, 02:30:04 pm »

[Whether the party can kill the goblin acolyte this round is likely up to whether or not Beleren hits - he definitely has the potential to take it down. And the next attack gets a reroll if it misses...]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1403 on: July 18, 2014, 12:17:48 am »

[I will be V/LA for the next week (20/7 - 27/7) with basically no access to this site. If a level-up is expected during that period, I may need handle it sooner.]

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1404 on: July 18, 2014, 06:24:14 am »

With re-roll, I think I have ~87% to hit.

Move to D10.
Dragonfrost and push him 1 square (that way Derath is in less danger? dunno if push is good).

vs Fort (12)

Rolled 1d20+4 : 10 + 4, total 14
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1405 on: July 18, 2014, 06:24:39 am »

It hits, so here's damage:

Rolled 1d8+7 : 6 + 7, total 13
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1406 on: July 18, 2014, 06:30:03 am »

Pretty much this happens if I am reading stats right:
0:15
#t=15
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1407 on: July 18, 2014, 08:42:47 am »

[Yup, hit and a kill.]

Beleren's ray of frost sears the cursed creature, and the goblin cleric falls dead. Derath rises to his full height, shaking off his blindness. "Goddess," he calls, "Hear your servant. We are weak and wounded, but these foul creatures have not been stopped. They spit on your gifts, and worship Maglubiyet's darkness and chaos instead of your order. Holy civilization itself is threatened in this valley if we do not make an end here, today. Grant us the power to fight on!" As he raises his rod above his head, a brilliant, blinding light flashes from it. Erathis has heard his prayer... and Erathis has answered. The entire party feels a wave of warm, healing light wash over them. Every wound closes, and each of them feels as strong as when they began the day. No - stronger... But Derath also feels a warning from the goddess. She will not intervene in this way again, at least not any time soon.

[You are all now level 2. I'll update the first post with new HP totals tonight. You're also each going to get a feat and a utility power; I'll send options tonight by PM, but if you have the books yourself you can make your own selections.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1408 on: July 18, 2014, 09:45:28 pm »

[We did it!]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1409 on: July 24, 2014, 07:43:11 am »

[First posted is updated, and everyone's up-to-date character sheets are uploaded except Beleren's. I haven't heard from Grujah what power and feat he'd like.

Feel free to continue roleplay or exploration of the room.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1410 on: July 24, 2014, 10:28:54 am »

The experience of the previous few days has toughened Merik. He has seen new ways to protect both himself and his team mates. [I took Toughness for the bonus HP and a utility Encounter power to prevent damage once per encounter.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1411 on: July 25, 2014, 01:35:33 pm »

Bump!
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1412 on: July 27, 2014, 09:07:53 am »

[I took "improved majestic word" for feat to improve the healing, it now gives additional temporary hp. I also took a utility power to slide a ally by 4 square.]

Veonis search the bodies of the goblins for anything special.

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1413 on: July 28, 2014, 06:35:25 pm »

The warcaster and acolyte were fairly high-ranking goblins - their crude belt pouches contain 100 gp in coins and gems. The goblin cleric's unholy symbol of Maglubiyet is not innately magical, but is solid gold and should be worth another 80 gp. (The monetary value each character has is on the updated character sheets.)

The warcaster's staff, though, IS magical, and helps explain how he was so easily able to send the party flying:

Staff of Wind +1
+1 to attacks and damage
+1d6 damage per critical hit
Daily, Minor Action
Close Blast 5
Targets each creature
Charisma vs. Fortitude
Hit: Push target 1 square and knock them prone.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1414 on: July 28, 2014, 07:03:38 pm »

[How does staff implement work?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1415 on: July 28, 2014, 07:32:02 pm »

You just cast through it. Have to hold it in one hand.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1416 on: July 28, 2014, 07:43:56 pm »

And my spells get +1 to hit and damage?
And critical strike?
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1417 on: July 28, 2014, 07:44:27 pm »

It relies on the staff skill to use? It looks pretty sweet.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1418 on: July 28, 2014, 07:57:55 pm »

I'll snatch the Staff in any case (and wield it).
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1419 on: July 28, 2014, 08:29:24 pm »

And my spells get +1 to hit and damage?
And critical strike?

Yep. And you do need staff implement proficiency to use it.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1420 on: July 29, 2014, 12:01:06 pm »

Merik consoles himself, "Someday Merik, there's got to be some treasure out there you're capable of using."
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1421 on: August 04, 2014, 08:26:17 am »

Bump? Grujah, I still need Beleren's feat choice; everyone, what're you doing? Backtracking? Exiting? Searching for something specific? Whistling jaunty tunes and building a campfire?
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1422 on: August 04, 2014, 08:45:29 am »

Veonis look up the staircase(?). What is on top the the staircase?

Also do Veonis have a sense of what time it is?

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1423 on: August 05, 2014, 10:27:05 am »

Merik peers intently at the staircase. "It's been awhile since we've seen any sign of the prisoners. I hope they're alright."
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1424 on: August 05, 2014, 12:02:02 pm »

Hroksull nods grimly. "They keep lady alive so they do not kill all prisoners. Maybe they keep others alive," he muses hopefully.

Hroksull patrols the perimeter and listens at each entrance to ensure nobody is investigating the sounds of battle. He recovers his dropped axes and steels himself for the next task.

[Is there a rough map of how we've traveled? We shortcutted (theoretically) some of the ruin by going up the garbage shaft, but I'm so turned around.]
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