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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129268 times)

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1375 on: July 08, 2014, 08:13:44 pm »

We should probably punch a hole through the Warcaster and then swarm the Acolyte. Hroksull is in a good position to either smack the Warcaster from behind or attack the Acolyte. It might be best if the people in the first room can take out the Warcaster with any people with remaining actions moving on the Acolyte.

For that reason, Hroksull will wait. If the Warcaster is still up after everyone else goes, then I'll focus on him. Otherwise, it's time for a daily power on the Acolyte.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1376 on: July 08, 2014, 10:19:41 pm »

Luring strike does not provoke, no. But Merik probably should get involved somehow; it's definitely crunch time.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1377 on: July 09, 2014, 09:18:27 am »

Can I shoot through allies with no penalty?

(apply penalty if there is some).

So, move to get up, and freeze that goblin ass (Frostbind on Warcaster).

vs Fort
Rolled 1d20+4 : 2 + 4, total 6


damage
Rolled 3d6+7 : 3, 4, 1 + 7, total 15


And -2 on Ref saves till my next turn if it hits.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1378 on: July 09, 2014, 02:25:19 pm »

I'm assuming that's a miss.

Move: Go to B7.
Standard: Booming Blade on Warcaster.
Minor: Sigil of Shielding if he's still standing.

vs AC
Rolled 1d20+7 : 17 + 7, total 24
(Is he flanked? +2 if he is)

Damage
Rolled 1d8+4 : 1 + 4, total 5
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1379 on: July 09, 2014, 02:25:57 pm »

Unimpressive damage :(
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1380 on: July 09, 2014, 02:40:07 pm »

hits are hits
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1381 on: July 09, 2014, 03:45:13 pm »

The warcaster is indeed still standing.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1382 on: July 10, 2014, 01:22:40 am »

Move: Shifts to B9
Standard: Guiding Strike on warcaster (-2 AC if it hits)

vs AC
Rolled 1d20+7 : 1 + 7, total 8

damage
Rolled 1d8+4 : 6 + 4, total 10

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1383 on: July 10, 2014, 07:30:44 am »

Hroksull and Derath left to go...
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1384 on: July 10, 2014, 08:24:12 am »

The dice are conspiring to kill us.

It seems unlikely that either Derath or I could finish off the Warcaster by ourselves, but maybe if we both hit (or I crit).

Turning this into a 5-on-1 instead of a 5-on-2 would be really helpful, so I'll use my daily on this guy.

Minor: Quarry Warcaster
Move: Move to C8
Standard: Hunter's Bear Trap on Warcaster


Attack 1d20+9 : 2 + 9, total 11
Damage 2d10+6 : 6, 9 + 6, total 21
Quarry 1d6 : 5, total 5


If hit, then Warcaster is slowed and takes Ongoing 5 with save ends.
If miss, then Warcaster takes half damage and is slowed until the end of my next turn.

Maybe I can free Derath up to hurt the Acolyte and give myself a little HP boost.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1385 on: July 10, 2014, 08:25:09 am »

So I think 10 damage to the Warcaster. Is he still up?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1386 on: July 10, 2014, 10:42:47 am »

Hroksull's blow to the warcaster's leg drops the hobgoblin to the floor, and the goliath follows up with a sweeping blow that caves in the creature's head. The warcaster is dead.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1387 on: July 10, 2014, 01:54:31 pm »

Yay, and hit points! Sweet, sweet hit points. Drink deeply, you little psychotic axe.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1388 on: July 11, 2014, 09:44:58 am »

all that's left is me to go, and that acolyte in the room is the only guy up?
« Last Edit: July 11, 2014, 10:04:02 am by shraeye »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1389 on: July 11, 2014, 10:20:23 am »

Yeah, I guess do what you can. Hopefully he doesn't use some aoe spell to wipe us out.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1390 on: July 11, 2014, 10:33:23 am »

Move to F6, and cast Vanguard's lightning (vs reflex)

Rolled 1d20+5 : 9 + 5, total 14

[roll[1d6+5[/roll]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1391 on: July 11, 2014, 10:33:52 am »

That's a hit, so here's the damage for real...
Rolled 1d6+5 : 1 + 5, total 6
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1392 on: July 12, 2014, 11:19:10 am »

Seeing the warcaster fall, the acolyte ducks around the corner to where Derath stands and slashes at the priest with a short, sharp handaxe - similar to those the skullcleavers carried, but smaller.

Rolled 1d20+6 : 16 + 6, total 22
Rolled 1d10+3 : 5 + 3, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1393 on: July 12, 2014, 11:23:43 am »

Derath cries out in pain, and when he looks again, the acolyte is gone, lost in shadows! Cackling reveals that the goblin is still present, but Derath just can't pinpoint where...

(He's invisible to Derath, and only Derath, this turn - that means Derath has -5 to hit him and can't help flank him).



Party's up.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1394 on: July 12, 2014, 11:47:45 pm »

Move: Move to F10
Standard: Satire of Fortune on the acolyte

vs will
Rolled 1d20+4 : 15 + 4, total 19

damage
Rolled 2d8+4 : 6, 1 + 4, total 11


If it hits, the next time any of you misses the target with an attack, I roll a d20 and replace the missed attack roll with mine.

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1395 on: July 13, 2014, 07:55:12 am »

Veonis' arrow strikes true, badly wounding the goblin. (He is bloodied.)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1396 on: July 13, 2014, 07:57:18 pm »

I think given his positioning flanking is impossible so I guess we should just rush him?
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1397 on: July 14, 2014, 01:17:56 am »

I could flank him, but it'd provoke. I don't want to risk a critical against my person.

So...

Move: Move to H6
Minor: Draw hand axe
Standard: Twin strike


Battleaxe attack 1d20+7 : 19 + 7, total 26
Battleaxe damage 1d10+2 : 7 + 2, total 9
Hand axe attack 1d20+6 : 2 + 6, total 8
Hand axe damage 1d6+1 : 1 + 1, total 2
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1398 on: July 14, 2014, 01:18:30 am »

I wondered if I should have quarried instead. There's our answer.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1399 on: July 14, 2014, 06:06:36 am »

[it's not much, but whenever the target makes an AoO before my next turn, he takes 2 damage (possibly 3 because of my +1 weapon?)]
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