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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129289 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1350 on: June 19, 2014, 03:43:26 pm »

That guy who dropped, how much XP did he give us? Am I feeling recharged?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1351 on: June 19, 2014, 05:02:12 pm »

No; you collect XP at the end of an encounter.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1352 on: June 19, 2014, 06:28:07 pm »

your face collects XP at the end of an encounter.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1353 on: June 19, 2014, 07:13:00 pm »

No; you collect XP at the end of an encounter.

:( Hope you guys like me throwing rocks!
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1354 on: June 20, 2014, 07:59:35 am »

I picked up a bow of some sort from an earlier encounter. You can take it off my back and fire arrows at them.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1355 on: June 20, 2014, 12:19:23 pm »

@WinterSpartan: Can I grab that bow as a minor action? (after moving next to Hroksull of course)
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1356 on: June 20, 2014, 03:02:09 pm »

Sure. Your odds of hitting aren't any better, but at least you'll do d10 damage instead of d4 if you do hit.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1357 on: June 20, 2014, 06:03:43 pm »

Sounds good to me!

Move action: Move to A11.
Minor action: Grab crossbow.
Standard action: Fire at D8 goblin.

Vs AC
Rolled 1d20 : 14, total 14

Damage:
Rolled 1d10 : 7, total 7
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1358 on: June 21, 2014, 12:55:36 pm »

Who needs healing more urgently? I can only heal directly once more.

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1359 on: July 06, 2014, 01:41:19 pm »

[I'm back! But it doesn't look like anyone did anything in the past two weeks - bump?]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1360 on: July 06, 2014, 04:01:04 pm »

I thought we all went and were waiting for the monster update upon your return.

Who still has yet to act?
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1361 on: July 06, 2014, 05:25:17 pm »

Basically, if we hit the Skullcleaver, he is likely to berserk and attack his buddy?

Hm.. Frostbind or Flame again..

Minor: Ashe
Move: Move him to B7
Action: via Ashe, Burning Spray on both enemies

all vs ref.

vs Skullcleaver
Rolled 1d20+4 : 13 + 4, total 17


vs other guy (caster right next to him)
Rolled 1d20+4 : 1 + 4, total 5



damage
Rolled 1d8+7 : 7 + 7, total 14
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1362 on: July 07, 2014, 07:33:48 am »

I thought we all went and were waiting for the monster update upon your return.

Who still has yet to act?

You, Derath, and Veonis (per the front page).

Basically, if we hit the Skullcleaver, he is likely to berserk and attack his buddy?

[Based on the previous behavior you've seen, he's likely to berserk and attack whoever's standing closest to him, yes.]

The blast of flame from Beleren's dragonling scorches the goblin badly, and the telltale signs of berserk rage start to appear in him as they did in the other goblin axeman.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1363 on: July 07, 2014, 07:44:00 am »

Hm... should I have gotten -2 for being prone?

I would hit anyway, but just to know for later.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1364 on: July 07, 2014, 09:30:17 am »

Normally, but I'm going to say no in this case because Ashe was the source of the spell, not you.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1365 on: July 08, 2014, 06:24:21 am »

Move: Stand up
Minor: Majestic word on Derath. Slide to A8.
Standard: Astral Seal on Acolyte

vs Reflex
Rolled 1d20+5 : 6 + 5, total 11


If it hits, it get all -2 to all defense. The next one who hit him get to heal 6 hp (regardless of their surges).

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1366 on: July 08, 2014, 06:25:56 am »

[Perhaps we should use our daily powers, will it get reset too when we level up?]

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1367 on: July 08, 2014, 07:41:01 am »

Stand, and Vangaurd's Lightning (vs. Reflex) at D9 (I'm not sure what bonuses apply)

D8 dude
Rolled 1d20+5 : 3 + 5, total 8

D9 dude
Rolled 1d20+5 : 14 + 5, total 19


damage
Rolled 1d6+5 : 4 + 5, total 9
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1368 on: July 08, 2014, 10:57:41 am »

[Perhaps we should use our daily powers, will it get reset too when we level up?]

Mine is gone, but if anyone has there's left, I say yes.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1369 on: July 08, 2014, 11:36:44 am »

I do have my daily, but I'm not in a good position to use it.

Right now, I'm seeing Hroksull as just standing up and...going defensive. He has two melee weapons in his hands, so he'd have to drop one to pull out a hand axe and chuck it. That's well and good, but then I'd have to spend the next round recovering the melee weapon. So I see two options for Hroksull:

* Stand up (move), drop battleaxe (free), draw hand axe (minor), throw axe (standard). Next round pick up battle axe (minor), move (move), attack (standard)
* Stand up (move), quarry (minor), defense (standard). Next round move (move), attack (standard) with a free minor action.

Okay, now that I spelled it out, I think the first bullet is preferable. I won't get quarry damage, but I stand to inflict some damage. I could use my daily on my ranged attack, which seems wasteful when you compare 2d6+3 to 2d10+5. It would have the added bonus of slowing the target, which would be great if all of our people were more than 2 squares away from the raging hobgoblin. The biggest advantage is that it's guaranteed damage, and it could possibly grant ongoing damage if I hit, but my ranged attack is 2 less than my melee attack, so that's a risky proposition.

I'll likely choose the first bullet and just do a basic ranged attack and save my daily for when I get into melee. I'll post the results of that in a couple hours to give someone a chance to talk me out of it.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1370 on: July 08, 2014, 02:40:34 pm »

All right, let's do this. I can't possibly bring down the Skullcleaver, but I can bring it a little closer to death. Hope he takes out his buddy.

Move: Stand
Free: Drop nonmagical battleaxe
Minor: Draw hand axe
Standard: Basic ranged attack (unless you let me do Twin Strike, but I don't have another action to draw a second hand axe)


hit 1d20+4 : 12 + 4, total 16
damage 1d6+5 : 1 + 5, total 6
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1371 on: July 08, 2014, 02:42:45 pm »

Looks like the daily would have paid off after all. Ah well. There's a caster just itching for 5 ongoing damage later.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1372 on: July 08, 2014, 05:30:57 pm »

[Actually, Kuildeous, it looks like you overlooked that Derath hit the skullcleaver with Vanguard's Lightning for 9 damage.]

Hroksull's axe flies true, catching the goblin squarely in the throat and dropping it before it has a chance to enter a frenzy. The hobgoblin caster looks strangely relieved.

Apparently out of ranged spells for the moment, the warcaster advances on Derath and rams the point of his staff towards the invoker's chest, as sparks begin to fly from its tip.

Rolled 1d20+8 : 4 + 8, total 12
Rolled 2d10+4 : 10, 10 + 4, total 24


Rolled 1d3 : 3, total 3
Rolled 1d6 : 6, total 6


The goblin acolyte laughs, and again summons a cloud of shadow that begins to pool around Hroksull.

Rolled 1d20+5 : 17 + 5, total 22
Rolled 1d6+5 : 3 + 5, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1373 on: July 08, 2014, 05:34:14 pm »

The shadowy hands drag Hroksull closer to the cleric, as Derath releases a startled cry and deflects the hobgoblin's sparking staff.

Party's up.
« Last Edit: July 12, 2014, 11:24:06 am by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1374 on: July 08, 2014, 06:47:00 pm »

I can't remember if I've asked this before, but can I use luring strike to provoke attacks of opportunity?

[Merik is probably going to rush in on that wounded caster, hopefully with not disastrous results.]
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