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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129252 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1200 on: April 17, 2014, 02:12:22 am »

[I feel like these monsters are bigger than us.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1201 on: April 17, 2014, 08:16:14 am »

[Failed heals don't hurt.

When you're unconscious your whole turn consists of rolling a save vs. death - 3 failures in one day and you're dead, a natural 20 heals you without other intervention. I would wait and see if Derath decides to heal you or do something else first, though.

Same-level monsters will always have more hp than the PCs (with the exception of minions), because in theory they do significantly less damage/other effects than the PCs. Someone forgot to tell these hobgoblins that, though.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1202 on: April 17, 2014, 08:32:58 am »

Also heal

Rolled 1d20+4 : 10 + 4, total 14
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1203 on: April 17, 2014, 08:41:05 am »

[I feel like these monsters are bigger than us.]

1st level is usually pretty painful too. That's why 4E gives you more HP at 1st level compared to previous editions.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1204 on: April 17, 2014, 10:29:45 am »

[I feel like these monsters are bigger than us.]

1st level is usually pretty painful too. That's why 4E gives you more HP at 1st level compared to previous editions.

[It does explain why my DM decided we'd just level up after the first session we played of 4th ed instead of following the normal XP rules.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1205 on: April 17, 2014, 11:35:14 am »

[I'm actually against XP rules in general. I played a 3E Midnight game where I suggested that the GM doesn't give us XP. He would give us a level only after story milestones. It was actually pretty satisfying. I'm in a 13th Age game now, and I'm happy to see that they have adopted that tactic. No XP. Just level up at milestones, though 13th Age took it a step further and has incremental advances. You can increase one aspect of your level like skill advance, hit points, spells, etc. So, you can still "level up" a few times before you do your main level.]

All right, no takers on flanking, which doesn't surprise me since our melee people are recuperating. I can't tank for long, but I can keep him busy for a round.

Move: G4
Minor: Stone's Endurance
Standard: Twin Strike


I really should keep my roll text somewhere so I can copy and paste.

Rolled 1d20+6 : 11 + 6, total 17
Rolled 1d10+1 : 3 + 1, total 4
Rolled 1d20+6 : 8 + 6, total 14
Rolled 1d6+1 : 4 + 1, total 5

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1206 on: April 17, 2014, 11:39:30 am »

And a lotta whiffing.

When our melee people are back up, don't expect me to stay in that spot for long, but I can hang around long enough to provide flanking. We're going to need to draw him out into the open and possible aid each other to overcome that AC.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1207 on: April 17, 2014, 12:34:05 pm »

[I'm actually against XP rules in general. I played a 3E Midnight game where I suggested that the GM doesn't give us XP. He would give us a level only after story milestones. It was actually pretty satisfying. I'm in a 13th Age game now, and I'm happy to see that they have adopted that tactic. No XP. Just level up at milestones, though 13th Age took it a step further and has incremental advances. You can increase one aspect of your level like skill advance, hit points, spells, etc. So, you can still "level up" a few times before you do your main level.]

This is what I do, levels at milestones.
 
If somebody misses a session or otherwise would not gain XP, he lingers a bit.
Never really had people use XP for paying for stuff, but that can come into play and you can reduce "by heart", I think.
« Last Edit: April 17, 2014, 01:08:41 pm by Grujah »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1208 on: April 17, 2014, 12:51:07 pm »

[I'm actually against XP rules in general. I played a 3E Midnight game where I suggested that the GM doesn't give us XP. He would give us a level only after story milestones. It was actually pretty satisfying. I'm in a 13th Age game now, and I'm happy to see that they have adopted that tactic. No XP. Just level up at milestones, though 13th Age took it a step further and has incremental advances. You can increase one aspect of your level like skill advance, hit points, spells, etc. So, you can still "level up" a few times before you do your main level.]

This is what I do, levels at milestones.
 
If somebody misses a session or otherwise would not gain XP, he lingers a bit.
Never really had people use XP for paying for stuff, but that can come into play and you can reduce "by hearth", I think.

[This is what I usually do in systems I play in that have more numeric XP systems. It takes a lot of the complexity out of it. That said I usually play Dungeon World these days which levels you pretty fast anyways.]

Move: H5 (I think this gives me a flanking bonus)
Standard: Booming Blade at soldier
Minor: Mark him with shield of sigils.

vs AC:
Rolled 1d20+9 : 9 + 9, total 18


Damage:
Rolled 1d8+4 : 7 + 4, total 11
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1209 on: April 17, 2014, 12:51:53 pm »

[If this guy kills us it'll be pretty hilarious.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1210 on: April 20, 2014, 06:53:44 pm »

[Shraeye's heal was effectual - Beleren, you're up. You'll need a move action to stand up though.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1211 on: April 24, 2014, 09:16:22 am »

[Grujah?]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1212 on: April 24, 2014, 10:05:36 am »

[As it seems that standing up doesn't prove AoO]

Get up and shift to the right.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1213 on: April 24, 2014, 10:08:24 am »

Actually, If this also doesn't provoke AoO, Storm Walk, shifting right before the attack, striking Gobo.

vs fort
Rolled 1d20+4 : 10 + 4, total 14

[/roll]1d8+7[/roll]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1214 on: April 25, 2014, 04:38:57 pm »

The valorous hobgoblin attempts to take Merik down again:

Rolled 1d20+7 : 14 + 7, total 21
Rolled 1d10+4 : 10 + 4, total 14
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1215 on: April 25, 2014, 04:40:28 pm »

*thump* *crash*

Party's up.
« Last Edit: May 01, 2014, 11:33:15 pm by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1216 on: April 25, 2014, 05:12:36 pm »

[We should recruit this guy. He's better at fighting than we are.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1217 on: April 25, 2014, 06:25:38 pm »

Move 3 to the right, use Dragonfrost on him.

(I will push him towards the wall if that has any effect).

vs Fort
Rolled 1d20+4 : 8 + 4, total 12


Rolled 1d8+7 : 5 + 7, total 12
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1218 on: April 26, 2014, 10:49:29 am »

Minor: Quarry
Standard: Hit and Run
Move: Move up and around to G7


Rolled 1d20+6 : 1 + 6, total 7
Rolled 1d10+5 : 1 + 5, total 6
Rolled 1d6 : 6, total 6
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1219 on: April 26, 2014, 10:49:37 am »

Blargh
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1220 on: April 26, 2014, 12:18:07 pm »

Minor: Withdraw the bow
Move: Move to K4
Standard: Misdirected mark on the goblin
vs will
Rolled 1d20+4 : 9 + 4, total 13

damage
Rolled 1d8+4 : 4 + 4, total 8

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1221 on: April 26, 2014, 02:53:47 pm »

[Is Merik pretty much out of this fight? I haven't been keeping track of healing powers.

With his high AC, we may consider a couple of us aiding, although some of these die rolls are atrocious enough that it doesn't matter.

I have pretty good damage (1d10+1d6+5 if I use hit and run), but if we want to focus on the minuses to attack and defense that others can dish out, I'd support a movement for Hroksull to aid, though I do think that the damage would be better.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1222 on: April 27, 2014, 09:46:02 am »

I can heal (but maybe not more than once per combat?).

I also have some of those minuses to attack/defense that people like.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1223 on: April 27, 2014, 09:56:04 pm »

[Merik's probably pretty much out of it. He can only get healed to +1, and that's a DC 15 Heal check as a standard action.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1224 on: April 27, 2014, 10:44:08 pm »

[Probably not worth getting me up until the fight is over. Only one of us needs to still be standing when this guy goes down.]
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