[I'm actually against XP rules in general. I played a 3E Midnight game where I suggested that the GM doesn't give us XP. He would give us a level only after story milestones. It was actually pretty satisfying. I'm in a 13th Age game now, and I'm happy to see that they have adopted that tactic. No XP. Just level up at milestones, though 13th Age took it a step further and has incremental advances. You can increase one aspect of your level like skill advance, hit points, spells, etc. So, you can still "level up" a few times before you do your main level.]
All right, no takers on flanking, which doesn't surprise me since our melee people are recuperating. I can't tank for long, but I can keep him busy for a round.
Move: G4
Minor: Stone's Endurance
Standard: Twin StrikeI really should keep my roll text somewhere so I can copy and paste.
Rolled 1d20+6 : 11 + 6, total 17
Rolled 1d10+1 : 3 + 1, total 4
Rolled 1d20+6 : 8 + 6, total 14
Rolled 1d6+1 : 4 + 1, total 5