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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129218 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #725 on: October 22, 2013, 07:16:55 am »

[Bump for Merik and Derath.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #726 on: October 22, 2013, 07:54:29 am »

Mantle of the Infidel on B3 (if the soldiers are dead, which is true, yes?).

Rolled 1d20+4 : 3 + 4, total 7
Rolled 1d6+4 : 3 + 4, total 7
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #727 on: October 22, 2013, 10:29:37 am »

[Sorry I thought I'd gone already.]

Move: Shift to C5
Minor: Mark goblin at B3.
Standard: Booming Blade on Goblin at B6

Attack vs AC
Rolled 1d20+7 : 17 + 7, total 24

Damage
Rolled 1d8+4 : 7 + 4, total 11


[If I get meleed I want to use my fire encounter power, WS can roll it if it will speed things up.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #728 on: October 22, 2013, 09:58:48 pm »

Death save for Hroksull:
Rolled 1d20 : 5, total 5


The braziers groan back towards the wall, releasing another burst of flames even on the goblins as they return to their original positions:
Rolled 1d10 : 2, total 2
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #729 on: October 22, 2013, 10:45:36 pm »

Wounded and weary, both goblins back away from Merik and turn to run down the hallway [shifting to A4 and A5 respectively, then moving for their standard actions]. One of them feels the crack of Merik's spell as he flees:
Rolled 1d6+3 : 4 + 3, total 7
But the other escapes, calling out an alarm in Goblin as he runs.

[If you have any actions you'd like to take within the space of one round here, feel free - after one round it will be impossible to prevent him from fully sounding the alarm, if it isn't already. You may also wish to take the time to prepare for a potential counterattack, or duck into one of the side chambers.]

Glancing quickly around the room as he considers his options, Merik now notices faded bronze plaques over each of the three doors. The one on the left reads "Von Urstadt", the one on the right "Von Jallach", and over the center door (which the goblin fled through) "Rivenroar".
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #730 on: October 22, 2013, 10:47:55 pm »

The thunder of Merik's blow is not quite enough to finish off the second goblin, either; but it's clearly enough to wound him past the point of recovery. Even if he manages to sound the alarm, he won't be surviving for long.

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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #731 on: October 23, 2013, 06:10:10 am »

Move to C4 - do I see the Gobo? How far away is he from me?
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #732 on: October 23, 2013, 10:34:27 am »

[Does it not take the Goblin's some amount of time to open the door on A4-A5? I positioned myself next to it for opportunity attacks.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #733 on: October 23, 2013, 06:44:16 pm »

[The door's been open - they opened it at the start of the fight, which triggered the braziers. Sorry about that being unclear...]

The goblin's about 40 to 50 feet down the hallway (within 10 squares).
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #734 on: October 24, 2013, 09:54:31 am »

Initiative order (active parties underlined):

Goblin Sharpshooters
Veonis, Derath, Beleren, Hroksull, Merik
I believe that it is actually my my turn right now? If it is I will wait to see if any one can take down the goblins quick enough.

[Do we know what do the word "Von Urstadt", "Von Jallach" and "Rivenroar" mean? What language are they? (Apparently the castle we are in are called "Castle Rivenroar".)]

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #735 on: October 24, 2013, 05:46:02 pm »

[I guess I should probably go after them. What's the room look like they've run into? Do I see a bunch of Hobgoblins in it, or does it look mostly empty?]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #736 on: October 24, 2013, 05:46:46 pm »

[Oh wait reread a bit, go after the one goblin that's left.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #737 on: October 24, 2013, 09:09:04 pm »

Dragonfrost on GObo.

vs Fort
Rolled 1d20+4 : 13 + 4, total 17


Rolled 1d8+7 : 7 + 7, total 14
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #738 on: October 24, 2013, 11:12:42 pm »

The goblin freezes (quite literally) and falls dead. He won't be sounding the alarm. The other goblin - though mortally wounded - is still retreating down the hallway, though. Can anyone stop him before he summons help?
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #739 on: October 25, 2013, 11:01:16 am »

Merik decides to run him down. Raising his sword above his head he rushes the lone goblin.

[Move towards him and then charge.]

vs AC
Rolled 1d20+4 : 16 + 4, total 20


damage
Rolled 1d8+1 : 7 + 1, total 8
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #740 on: October 25, 2013, 11:08:27 am »

Without use of any of his sword magic Merik rushes the Goblin and casually runs him through. His skills aren't all based on his magical training it would appear.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #741 on: October 25, 2013, 03:40:51 pm »

[so what's the status?  both down? one still running?]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #742 on: October 25, 2013, 05:56:49 pm »

[I hope that 8 damage kills a mortally wounded goblin, but we should probably wait for WS to confirm. Someone should probably try and stabilize Kuildeous.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #743 on: October 25, 2013, 06:05:39 pm »

*spurts blood*
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #744 on: October 26, 2013, 10:31:09 pm »

Sorry about that. Yes, both are dead, someone probably SHOULD stabilize Hroksull, and the names over the doors are the names of ancient noble families in the area.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #745 on: October 27, 2013, 12:29:17 am »

[Do it mean we are out of combat?]
Veonis move next to Hroksull and try to stablize him.

Heal?
Rolled 1d20+4 : 5 + 4, total 9

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #746 on: October 27, 2013, 06:14:20 pm »

*hemorrhage*
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #747 on: October 28, 2013, 09:30:17 am »

Heal:

Rolled 1d20+4 : 19 + 4, total 23
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #748 on: October 28, 2013, 10:25:26 am »

[Now, that's more like it.]

Merik glances around at the room/hallway he's in. Anything noteworthy?

He also checks the body of the goblins for any keys/loot, if he finds nothing he'll return to see how Hroskull is doing and then check the bodies of the hobgoblins.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #749 on: October 28, 2013, 05:48:35 pm »

The hallway Merik is in is relatively short, and ends at another thick set of double doors (currently closed). The goblins aren't carrying anything of note, and neither are the hobgoblins.

Derath quickly drags Hroksull out of the path of the braziers and bandages his wounds, praying quietly to Erathis. After a few moments Hroksull regains consciousness and opens his eyes.

[We are now well and truly out of combat, yes. Experience in the first post has been updated; including for the Kruthik fight, where I apparently forgot to award it. Feel free to spend as many surges as you would like, with +4 hp from the first one thanks to Veonis.]
« Last Edit: October 28, 2013, 05:54:54 pm by WinterSpartan »
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