Wounded and weary, both goblins back away from Merik and turn to run down the hallway [shifting to A4 and A5 respectively, then moving for their standard actions]. One of them feels the crack of Merik's spell as he flees:
Rolled 1d6+3 : 4 + 3, total 7
But the other escapes, calling out an alarm in Goblin as he runs.
[If you have any actions you'd like to take within the space of one round here, feel free - after one round it will be impossible to prevent him from fully sounding the alarm, if it isn't already. You may also wish to take the time to prepare for a potential counterattack, or duck into one of the side chambers.]
Glancing quickly around the room as he considers his options, Merik now notices faded bronze plaques over each of the three doors. The one on the left reads "Von Urstadt", the one on the right "Von Jallach", and over the center door (which the goblin fled through) "Rivenroar".