[Hearing no further objections - and realizing that Hroksull, at +1, is the stealthiest member of the party...]
The silence is broken by a large shrug from Hroksull. "Enough talk. Time to kill goblins and save people."
Moving quickly but carefully, he heads down the stairs. Merik draws his sword and heads down right beside him, with the rest of the party forming up behind. The merry crackling flames of the excited genasi's hair reveal a dank tunnel that opens into a larger chamber, with several bored-looking guards - two hobgoblins with flails and two goblins with crossbows. Braziers flank double doors on the far (north) wall. There are faint grooves under them. At the sight of the party, they cry out in alarm and ready their weapons.
Initiative:
Hobgoblin Soldiers:
Rolled 1d20+7 : 6 + 7, total 13
Goblin Sharpshooters:
Rolled 1d20+5 : 17 + 5, total 22
Hroksull:
Rolled 1d20+3 : 3 + 3, total 6
Beleren:
Rolled 1d20+1 : 10 + 1, total 11
Merik:
Rolled 1d20+1 : 7 + 1, total 8
Derath:
Rolled 1d20 : 20, total 20
Veonis:
Rolled 1d20-1 : 18 - 1, total 17
Knowledge, Hobgoblin Soldiers:
Hroksull:
Rolled 1d20+9 : 9 + 9, total 18
Beleren:
Rolled 1d20 : 19, total 19
Merik:
Rolled 1d20+3 : 6 + 3, total 9
Derath:
Rolled 1d20+4 : 11 + 4, total 15
Veonis:
Rolled 1d20+4 : 1 + 4, total 5
Knowledge, Goblin Sharpshooters:
Hroksull:
Rolled 1d20+9 : 2 + 9, total 11
Beleren:
Rolled 1d20 : 9, total 9
Merik:
Rolled 1d20+3 : 18 + 3, total 21
Derath:
Rolled 1d20+4 : 6 + 4, total 10
Veonis:
Rolled 1d20+4 : 11 + 4, total 15