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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151356 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #625 on: September 12, 2013, 05:47:18 pm »

[Can Veonis see what is in the hole? as I recall he have low-light vision]

[The angle's no good. You'd have to go down the stairs to see much. All that's visible is the beginning of a stone tunnel.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #626 on: September 12, 2013, 06:30:24 pm »

"Watch for traps. Goblins love traps."
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #627 on: September 15, 2013, 01:57:33 pm »

(Who's going in first? How are you going in - sneaking, attacking the first thing you say, calling out greetings?)
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #628 on: September 16, 2013, 09:28:28 am »

[Is it reasonable to assume that the first two people can see what's ahead when forced to walk single file? If so, then Hroksull could take second since he  has a good Perception. Probably should have someone with high defenses be in the lead. If only the lead person can see what's going on, then Hroksull would volunteer to go first. Since there may be traps or ambushes, this may be more important than having armor in the front.

As for method, I don't recall seeing anyone with Stealth. Five people rolling with such low scores almost guarantees at least one failure. Can't really think of a way to talk to them…well, not without sacrificing the integrity of being heroes, which Hroksull is not thrilled with.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #629 on: September 16, 2013, 10:25:08 am »

[Do bards have rogue skills still or are we essentially without stealth characters?]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #630 on: September 16, 2013, 10:58:44 am »

[We are pretty much without stealth. I think Hroksull has the highest, and that's based on natural Dex. So, Hroksull is content with skulking about, but he's not going to wander too far from the group since he's not likely to evade notice for long.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #631 on: September 16, 2013, 05:19:59 pm »

[Is it reasonable to assume that the first two people can see what's ahead when forced to walk single file? If so, then Hroksull could take second since he  has a good Perception. Probably should have someone with high defenses be in the lead. If only the lead person can see what's going on, then Hroksull would volunteer to go first. Since there may be traps or ambushes, this may be more important than having armor in the front.

As for method, I don't recall seeing anyone with Stealth. Five people rolling with such low scores almost guarantees at least one failure. Can't really think of a way to talk to them…well, not without sacrificing the integrity of being heroes, which Hroksull is not thrilled with.]

[The passage is wide enough for two to walk side-by-side. Sounds like you're planning to charge in - I'll implement that within the next few days unless someone objects.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #632 on: September 16, 2013, 05:38:00 pm »

[Me and Hroskull can take lead if we think it's best to just go tanky, but there is a very good chance I'll fail any stealth roles I make.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #633 on: September 17, 2013, 05:06:45 am »

[Do bards have rogue skills still or are we essentially without stealth characters?]

[Veonis(the bard)'s rogue skill is pretty poor mainly due to his bad dexterity]

[What about the rest of us? shall we all go in or wait for a while?]

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #634 on: September 19, 2013, 05:34:26 pm »

[Hearing no further objections - and realizing that Hroksull, at +1, is the stealthiest member of the party...]

The silence is broken by a large shrug from Hroksull. "Enough talk. Time to kill goblins and save people."

Moving quickly but carefully, he heads down the stairs. Merik draws his sword and heads down right beside him, with the rest of the party forming up behind. The merry crackling flames of the excited genasi's hair reveal a dank tunnel that opens into a larger chamber, with several bored-looking guards - two hobgoblins with flails and two goblins with crossbows. Braziers flank double doors on the far (north) wall. There are faint grooves under them. At the sight of the party, they cry out in alarm and ready their weapons.

Initiative:

Hobgoblin Soldiers:
Rolled 1d20+7 : 6 + 7, total 13

Goblin Sharpshooters:
Rolled 1d20+5 : 17 + 5, total 22

Hroksull:
Rolled 1d20+3 : 3 + 3, total 6

Beleren:
Rolled 1d20+1 : 10 + 1, total 11

Merik:
Rolled 1d20+1 : 7 + 1, total 8

Derath:
Rolled 1d20 : 20, total 20

Veonis:
Rolled 1d20-1 : 18 - 1, total 17


Knowledge, Hobgoblin Soldiers:

Hroksull:
Rolled 1d20+9 : 9 + 9, total 18

Beleren:
Rolled 1d20 : 19, total 19

Merik:
Rolled 1d20+3 : 6 + 3, total 9

Derath:
Rolled 1d20+4 : 11 + 4, total 15

Veonis:
Rolled 1d20+4 : 1 + 4, total 5


Knowledge, Goblin Sharpshooters:

Hroksull:
Rolled 1d20+9 : 2 + 9, total 11

Beleren:
Rolled 1d20 : 9, total 9

Merik:
Rolled 1d20+3 : 18 + 3, total 21

Derath:
Rolled 1d20+4 : 6 + 4, total 10

Veonis:
Rolled 1d20+4 : 11 + 4, total 15
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #635 on: September 19, 2013, 05:41:47 pm »

The goblins shove open the large doors behind them, and the braziers slowly start to move forward with the grinding of ancient machinery. They then level their crossbows and open fire at Merik and Hroksull, who are in the lead.

Vs. Merik:
Rolled 1d20+9 : 17 + 9, total 26
Rolled 2d6+4 : 4, 3 + 4, total 11

Vs. Hroksull:
Rolled 1d20+9 : 18 + 9, total 27
Rolled 2d6+4 : 5, 2 + 4, total 11
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #636 on: September 19, 2013, 05:44:45 pm »

Their aim is true and their little bolts are surprisingly painful. But the hobgoblins have been slow to react - Veonis and Derath are beginning to move.

(You two are up. You can freely move or attack through one another.)



Hobgoblin Soldiers
AC 20, Fort 18, Reflex 16, Will 16
These well-trained hobgoblins fight even better in formation - +2 AC when adjacent to an ally.

Goblin Sharpshooters
AC 16, Fort 12, Reflex 14, Will 11
Goblin sharpshooters prefer to hit and run, and will try to avoid a prolonged melee.
« Last Edit: September 19, 2013, 05:46:42 pm by WinterSpartan »
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #637 on: September 20, 2013, 12:54:09 am »

Veonis rushes forwards to the left of the goblins and quickly attacked with his magic.

Move: Move to H7
Standard: Misdirect mark on the Hobgoblin Soldiers on G5 (Marking it by Merik)

Vs reflex
Rolled 1d20+4 : 19 + 4, total 23

damage
Rolled 1d8+4 : 8 + 4, total 12

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #638 on: September 20, 2013, 07:24:30 am »

[what does it mean to Mark through Merik?]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #639 on: September 20, 2013, 07:29:51 am »

[From the character sheet :
"... the target is marked by an ally within 5 squares of you until the end of your next turn."
If I understand that power correctly, that goblin have -2 attack penalty if he don't attack Merik.]

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #640 on: September 20, 2013, 07:47:53 am »

"Pray that Erathis judges you kindly!"

Hoping to take advantage of his jump on the footsoldiers, Derath quickly casts Whispers of Defeat. [each creature it hits has an additional -2 on attacks against me.]

First is G5, second is G4
Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d20+4 : 17 + 4, total 21
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #641 on: September 22, 2013, 07:19:54 am »

The hobgoblins advance, shoulder to shoulder. The one who believes he was challenged by Merik accepts the challenge, and issues one of his own; the other sees Veonis alone and strikes.

I5:
Rolled 1d20+7 : 6 + 7, total 13
Rolled 1d10+4 : 5 + 4, total 9

H6:
Rolled 1d20+7 : 17 + 7, total 24
Rolled 1d10+4 : 7 + 4, total 11
« Last Edit: September 22, 2013, 07:32:46 pm by WinterSpartan »
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #642 on: September 22, 2013, 07:39:41 pm »

Merik defends himself well, and the hobgoblin grunts angrily at his failures (and at the psychic pain of defeat, thanks to Derath's spell). Veonis, though, finds his back against the wall, with no alternative but to fight the hobgoblin attacking him directly (that is, he's marked and slowed - you can attack someone else, but at -2 to hit).

Merik, Hroksull, and Beleren's turns.
« Last Edit: September 29, 2013, 03:25:54 pm by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #643 on: September 23, 2013, 08:43:58 am »

Hroksull crouched and launched himself between the hobgoblin and Merik, narrowly dodging the beast's weapon. Now that he was free from the confines of the hallway, Hroksull focused his attention on the exposed flank of the other hobgoblin.

Minor: Stone's Endurance.
Standard: Evasive Strike. Shift to H5. Strike at H6.

Attack 1d20+8 : 15 + 8, total 23
Damage 2d10+5 : 2, 9 + 5, total 16


Move:
If H6 is dropped, shift to H6.
Otherwise, Hunter Quarry on I5.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #644 on: September 23, 2013, 10:01:50 am »

[Oo, that's some nice damage. Can I get a damage report before I make my move? I want to see if it's bloodied.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #645 on: September 23, 2013, 01:04:40 pm »

[Oo, that's some nice damage. Can I get a damage report before I make my move? I want to see if it's bloodied.]

[It is not - the other one had taken 21 damage and is not bloodied, so the 16 damage on this one (while impressive) doesn't bloody it.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #646 on: September 23, 2013, 01:26:47 pm »

Minor: Summon Ashe
Move: Move him to Hroksull's square
Use Buring Spray I4-G6

vs Ref
I5
Rolled 1d20+4 : 15 + 4, total 19

H6
Rolled 1d20+4 : 3 + 4, total 7


Damage
Rolled 1d8+7 : 1 + 7, total 8
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #647 on: September 23, 2013, 01:50:49 pm »

[Man everything is so bulky in this world. I'm so used to playing Dungeon World where everything is fragile. I'll try and remove their AC buffs by seperating them.]

Standard: Luring Strike, if I hit move to I4 and shift hobgoblin into J4, after hit shift to I5. If I miss, shift to I4 after swinging.
Attack vs AC
Rolled 1d20+7 : 16 + 7, total 23

Damage:
Rolled 1d8 : 3, total 3


[If I am hit by either of the hobgoblins I'd like to use Firepulse.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #648 on: September 23, 2013, 08:25:52 pm »

As the goblins finish reloading their crossbows, the braziers grind forwards in their tracks and a sudden spout of flame jets between them. Nobody is in their path, but the sight is at least impressive.

Then the crossbows fire.

Hroksull:
Rolled 1d20+9 : 1 + 9, total 10
Rolled 1d6+4 : 3 + 4, total 7

Veonis:
Rolled 1d20+9 : 19 + 9, total 28
Rolled 1d6+4 : 2 + 4, total 6
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #649 on: September 23, 2013, 08:32:08 pm »

Veonis cries out as a bolt slams into his side. Hroksull reacts more swiftly and watches the missile intended for him fly harmless past into the stone wall.

Veonis and Derath are up.
« Last Edit: September 29, 2013, 03:26:01 pm by WinterSpartan »
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