I'm just glad my short-lived D1 interactions didn't go to waste for my team in the end.
Liopoil, 3 nights ago Yuma didn't kill. 2 nights ago Robz didn't. Last night Yuma didn't.
Honestly, neither side played the last few days particularly optimally... But you really didn't have much choice in what to do. Yesterday had to be no-lynch or (more ideally) town lynch. Today had to be no-lynch. And the way it broke down with alternating NK's there wasn't any way for you to come to that conclusion.
FWIW I was rooting for an "everybody dies" scenario, although I'm happy to have won.
I did not play optimally.
List of things that hurt me:
Night1 - night killing Galz. My suggestion of killing him was more based on the idea that he could either be scum or a really good townie player. But obviously another choice may have been better. (not as important as the other mistakes I think)
Night2 - getting suckered into NKing shraeye. If that was intentionally done, well done! You deserve major props for that.
Night3 - going after dsell... This turned the tide of the game. It just killed my morale and I wanted to just quit... That and losing TheMunch the same night... as a result I didn't put enough thought into my claim, which ended up having me claim 1-shot LR--which is the worst role in the entire world. Seriously.
Day4 - claiming Lrod was bad. I needed a better claim and I had prepared myself to claim Maquis cop to out the cop, but at that point themunch was dead and so I couldn't fake claim that as it would have resulted in my team being dead.
Night4 - no kill. This was necessary because of my claim. I wanted there to be no night kill via a Jimmmm doctoring of theorel and then I could claim Lrod in usage. But for that to happen I needed to no kill.
I don't regret killing ash nor do I regret no killing last night--that was essential form my perspective last night even though I could have won. I also do not regret bussing Glooble hard. He was scummy and deserved a lynch. Robz--do you remember early day1 when you called out my entire team for lurking... that sucked having a team of lurkers was guaranteed to attract attention, although I tried my hardest to dispel myself of that stigma.
Final thoughts:
Obvious play is obvious play. Robz saved his parter at a time when he absolutely had to do so.
I was fully expecting the players to be down to me, robz and jimmmmm day5. but when only one night kill occurred I thought I was the only player. In that situation I didn't know who would be scum, jimmmm or robz. But I felt that I would just vote one or the other and hope that the other scum would hammer and we could share the victory. But Robz not killing appeared to be the right choice.
I am never playing in another multiscum game (SK doesn't count)... This is why. Mafia is supposed to have two things going for it. 1. knowledge and 2. a greater control over night kills. Both of these features are significantly lessened in a multiscum game. I am not saying this game wasn't balanced. It was good enough and joth did a good job I think. It is that I don't like it as much. It is too much of the game that is out of my control. (Just like I don't like Dominion games with Colonies).