Well maybe it's better that I run the normal game now? I mean, my RMM game isn't likely to start until after Jimmmmm's and then after your's/Volt's. If people don't disapprove, I could open signups for it now.
It's up to you, I guess. You are next for both queues, so I'd say its best if you get bumped down on one of them. We have zero RMM running currently. My LotR sequel is close to ready, but behind you and Jimmmmm. The Shakespeare game isn't garnering much interest.
I think it's time for a new RMM, personally. But if you want to switch to regular Jimmmmm's game can get off the ground.
I mean, I have the bare bones idea for the RMM game, so I could post it to see if people want to try it. Or I guess I could just post it here:
So everyone's going to have their own power role (No crazy made up roles. Just a basic one). But players may also use items and combine them to invent another power role that could be limited or unlimited. Different combinations will yield different powers, but the required combination will be set in stone (no one will know what it is, but it'll make sense flavorfully and you can theorize in thread and scum can in their QT).
Axxle and I agree that the mechanics used are solid, and will be a simpler and solvable RMM game. What I really need to do is flesh out the power roles and make sure there are no OP interactions with the potentially created power roles.