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Author Topic: Resistance: The Empire Must Fall  (Read 31325 times)

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Thisisnotasmile

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Re: Resistance: The Empire Must Fall
« Reply #100 on: May 30, 2012, 01:25:33 pm »

## I propose myself and Robz888

(And I don't think you're going to get a better proposition than that seeing as we're forced into accepting Galzira's mission next, and he wants us to vote it down so he can insta-win for the spies.)
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eHalcyon

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Re: Resistance: The Empire Must Fall
« Reply #101 on: May 30, 2012, 01:33:01 pm »

## I propose myself and Robz888

(And I don't think you're going to get a better proposition than that seeing as we're forced into accepting Galzira's mission next, and he wants us to vote it down so he can insta-win for the spies.)

This... this is a compelling argument.  But I'm still back and forth on Galzria.  I mean, yes he said that, and yes it's suspicious, but it's just so terrible that it makes me think he isn't a spy.  :-\

Still, I think I'm more interested in who he picks to go with him.
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Galzria

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Re: Resistance: The Empire Must Fall
« Reply #102 on: May 30, 2012, 01:48:33 pm »

Once again TINAS, a complete twist in what I actually said. Bravo.

Now, shall I make the point again, or is the time spent wasted on a determined spy? What I said was "If I'm given the chance, I can prove I'm resistance." Not "Give me the chance to prove I'm resistance". Very subtle difference that I'm sure you would love for people to overlook. I made it quite clear that I expect the proposal #4 to go through. Hence why I'll be sure to be going. Still, at least I'm confident of who NOT to take now, so thanks for helping the Resistance out.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Resistance: The Empire Must Fall
« Reply #103 on: May 31, 2012, 01:54:38 am »

I support this team!
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I have been forced to accept that lackluster play is a town tell for you.

Morgrim7

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Re: Resistance: The Empire Must Fall
« Reply #104 on: May 31, 2012, 07:01:59 am »

Me too!
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

WrathOfGlod

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Re: Resistance: The Empire Must Fall
« Reply #105 on: May 31, 2012, 10:10:58 am »

I don't trust Morgrim's support for every team offered
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Galzria

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Re: Resistance: The Empire Must Fall
« Reply #106 on: May 31, 2012, 10:17:44 am »

I don't either, but he's been consistent and transparent about it. He's clearly (and on multiple occasions) stated his reason for voting yes. So overall, while I don't think it's smart play, I don't think he's a spy either.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

eHalcyon

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Re: Resistance: The Empire Must Fall
« Reply #107 on: May 31, 2012, 11:48:33 am »

I don't either, but he's been consistent and transparent about it. He's clearly (and on multiple occasions) stated his reason for voting yes. So overall, while I don't think it's smart play, I don't think he's a spy either.

I think he's just being an oddball Resistance player in the same way that he is an oddball Mafia player.  Hard to say though.

I haven't found his explanation particularly clear.  How many times has he explained?  Looking back now, I see two instances.   The first is reply 54, immediately after the first vote.  I didn't find it satisfactory and when I expressed my confusion (reply 55), he didn't clarify.  Rather, it was you (Galzria) who tried to explain his explanation in reply 56.

The other explanation is in reply 96, and it seems similar, I guess.

Morgrim, can you clarify your approval for every mission?  As far as I can tell, you're voting yes because you don't think the failed votes offer much information and you want to get a move on.

This isn't true though.  One useful bit of information is seeing the teams that leaders choose.

And while it isn't a HUGE problem at this early stage, it can be crucial in the future when a team is on the cusp of victory.
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Morgrim7

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Re: Resistance: The Empire Must Fall
« Reply #108 on: May 31, 2012, 07:47:56 pm »

What is the point of not supporting them? You do not achieve anything by not supporting. We will have to accept one sometime, or the spies get a point. FWIW, I approved this one too.
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

eHalcyon

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Re: Resistance: The Empire Must Fall
« Reply #109 on: May 31, 2012, 10:49:28 pm »

What is the point of not supporting them? You do not achieve anything by not supporting. We will have to accept one sometime, or the spies get a point. FWIW, I approved this one too.

That's been explained though -- you either want yourself on the mission, to improve chances of success, or you want to wait it out to get more information.

I think there is a misunderstanding now, as well.  You said "or the spies get a point".  Please note that if we don't approve a team by the fifth vote, the spies don't just get one point.  They win the entire game.
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Tables

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Re: Resistance: The Empire Must Fall
« Reply #110 on: June 01, 2012, 06:11:42 am »

Vote 1.3 has ended

Mission 1.3:
Team: Thisisnotasmile, Robz888,
Yes: Morgrim7, Thisisnotasmile, Robz888,
No: WrathOfGlod, Galzria, eHalcyon,
Result: Yes - 3, No - 3
Proposal Fails

Leadership passes to Galzria, who has 5 days to make a proposal.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Morgrim7

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Re: Resistance: The Empire Must Fall
« Reply #111 on: June 01, 2012, 07:57:48 am »

What is the point of not supporting them? You do not achieve anything by not supporting. We will have to accept one sometime, or the spies get a point. FWIW, I approved this one too.

That's been explained though -- you either want yourself on the mission, to improve chances of success, or you want to wait it out to get more information.

I think there is a misunderstanding now, as well.  You said "or the spies get a point".  Please note that if we don't approve a team by the fifth vote, the spies don't just get one point.  They win the entire game.
hmm makes sense. Are the votes (if the mission is approved) revealed to the public?
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"Oh sweet merciful heavens.

I sit here, lost amongst the cloud, that which is the brain of the Morgrim Mod. Perhaps I will learn the inner workings of that storied mind. Perhaps I will simply go mad.

Mad, I tell you.

Maaaaaaaaaaaaad." -Voltgloss
Dominion Notation: http://forum.dominionstrategy.com/index.php?topic=7265.msg206246#msg206246

Galzria

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Re: Resistance: The Empire Must Fall
« Reply #112 on: June 01, 2012, 08:18:25 am »

## I propose Galzria and eHalcyon

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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Resistance: The Empire Must Fall
« Reply #113 on: June 01, 2012, 11:42:58 am »

So this is the one we HAVE to approve, right, because of Galzria's card?
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I have been forced to accept that lackluster play is a town tell for you.

Galzria

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Re: Resistance: The Empire Must Fall
« Reply #114 on: June 01, 2012, 11:51:47 am »

Pretty much. Unless you feel inclined to test my faith early, which you (I would think) have little reason to do.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Robz888

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Re: Resistance: The Empire Must Fall
« Reply #115 on: June 01, 2012, 11:57:14 am »

Pretty much. Unless you feel inclined to test my faith early, which you (I would think) have little reason to do.

Now we are at the mercy of this mad man...
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I have been forced to accept that lackluster play is a town tell for you.

Galzria

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Re: Resistance: The Empire Must Fall
« Reply #116 on: June 01, 2012, 12:12:54 pm »

 ;D
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Galzria

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Re: Resistance: The Empire Must Fall
« Reply #117 on: June 01, 2012, 12:14:43 pm »

Actually, I alluded to that earlier when I wondered if giving me the NC vote was deliberate by WoG knowing I would be 4th leader. It's that thought that kept me from choosing him.
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Quote from: Voltgloss
Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

Tables

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Re: Resistance: The Empire Must Fall
« Reply #118 on: June 02, 2012, 12:41:18 pm »

Vote 1.4 results are in

Mission 1.4:
Team: Galzria, eHalcyon,
Yes: WrathOfGlod, Morgrim7, Thisisnotasmile, eHalcyon, Robz888,
No: Galzria,
Result: Yes - 5, No - 1
Proposal passes

Any spies on this mission, you have 24 hours to make your choice. Any resistance members, you will automatically co-operate

You all have 24 hours to talk and whatever, as I won't post results early.

(Also if people haven't seen it, all votes and other public information are in the second post. You might find it useful as a reference etc..)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

WrathOfGlod

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Re: Resistance: The Empire Must Fall
« Reply #119 on: June 03, 2012, 08:04:14 am »

Actually, I alluded to that earlier when I wondered if giving me the NC vote was deliberate by WoG knowing I would be 4th leader. It's that thought that kept me from choosing him.
I didn't really think carefully when I gave you the card it really was random
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Tables

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Re: Resistance: The Empire Must Fall
« Reply #120 on: June 03, 2012, 12:06:25 pm »

This is close enough to deadline and what the heck, every order (if any exist) is in.

Mission 1 is now over

Mission 1 Results
Co-operate
Co-operate
Mission succeeds. Score is now Resistance - 1, Spy - 0

Leadership passes to eHalcyon, who draws the plot card Opinion Maker

eHalcyon, you have 5 days to give Opinion Maker to another player, and 6 days to propose a team for mission 2 (3 people)
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

Robz888

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Re: Resistance: The Empire Must Fall
« Reply #121 on: June 03, 2012, 01:06:33 pm »

Oh, no.... the dread Opinion Maker! Um, we want to give it to a spy, right?
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eHalcyon

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Re: Resistance: The Empire Must Fall
« Reply #122 on: June 03, 2012, 09:22:55 pm »

Oh, no.... the dread Opinion Maker! Um, we want to give it to a spy, right?

I'm actually not sure.  Opinion Maker seems like one of the least interesting cards to me.  I was hoping for something more fun to give out, like Strong Leader or Keeping a Close Eye.   :P

The only person I don't really want to give it to is Morgrim, just because he's probably going to keep voting yes to everything.  Any suggestions?
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eHalcyon

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Re: Resistance: The Empire Must Fall
« Reply #123 on: June 03, 2012, 09:23:38 pm »

Suggestions request goes out to everyone.  And those who are experienced with Resistance, I'd appreciate a lesson on strategy surrounding the card.
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Robz888

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Re: Resistance: The Empire Must Fall
« Reply #124 on: June 03, 2012, 10:02:37 pm »

Suggestions request goes out to everyone.  And those who are experienced with Resistance, I'd appreciate a lesson on strategy surrounding the card.

I think you would want to give it to the person whose votes have been the strangest.
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I have been forced to accept that lackluster play is a town tell for you.
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