Pretty proud of the last turn here:
http://dominion.isotropic.org/gamelog/201212/07/game-20121207-094834-3b7e24d0.htmlCity game. Piles were running low, but no pile was empty - neither one of us wanted the other guy to get level 2 or 3 cities.
But with University and Develop on the board it was possible to activate cities mid-turn. Which was what I pulled off here.
What I like about this turn is that it used a lot of techniques that took me a long time to get:
- Activating cities mid-turn
- Watching the reshuffle very carefully (the previous turn I picked up Embassies for draw. And here I play a University to get a card just before the reshuffle is triggered)
- Using Develop effectively. And using it for it's top-decking in the end game - giving me exactly the card I need next
- Combining Highway/Bridge with gainers - using Develop to turn an Estate into a City
- Using University to pick up an Oasis- often the highest value card is not the right one to get at any given time
- Watching points carefully. I was ahead by one point - so all I had to do was empty three piles - I didn't need to get any VP (and three piles were at 1/1/2 cards left)
Here's the turn:
— ednever's turn 16 —
ednever plays a University.
... getting +2 actions.
... gaining a Highway.
ednever plays a City.
... (ednever reshuffles.)
... drawing 2 cards and getting +2 actions.
ednever plays an Oasis.
... drawing 1 card and getting +1 action and +$1.
... discarding a card.
ednever plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
ednever plays an Embassy.
... drawing 5 cards.
... discarding 3 cards.
ednever plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
ednever plays a Golem.
... revealing an Oasis and a Bridge.
... playing the Bridge first.
... ... getting +1 buy, +$1, and reducing all costs by $1.
... playing the Oasis second.
... ... drawing 1 card and getting +1 action and +$1.
... ... discarding a card.
ednever plays a City.
... drawing 2 cards and getting +2 actions.
ednever plays a University.
... getting +2 actions.
... gaining an Oasis.
ednever plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ednever plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ednever plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
ednever plays a Develop.
... trashing an Estate.
... gaining a City and put it on the deck.
... but there's no $-1 card to gain.
ednever plays an Oasis.
... drawing 1 card and getting +1 action and +$1.
... discarding a card.
ednever plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ednever plays an Oasis.
... drawing 1 card and getting +1 action and +$1.
... discarding a card.
ednever plays a City.
... drawing 2 cards and getting +2 actions, +1 buy, and +$1.
ednever plays a Highway.
... drawing 1 card and getting +1 action.
... reducing all costs by $1.
ednever plays a University.
... getting +2 actions.
... gaining a City.
ednever plays a Bridge.
... getting +1 buy, +$1, and reducing all costs by $1.
ednever plays a Potion and a Copper.
ednever buys a Province.
ednever buys a Province.
ednever buys a Province.
ednever buys a Province.
ednever buys a Duchy.
ednever buys a Duchy.
ednever buys a Duchy.
(ednever draws: a Highway, a Copper, an Embassy, a Duchy, and an Estate.)