Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1]

Author Topic: Fan Card Mechanics Week 91: Fury Road  (Read 340 times)

0 Members and 1 Guest are viewing this topic.

czzzz

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 170
  • Respect: +262
    • View Profile
Fan Card Mechanics Week 91: Fury Road
« on: May 12, 2024, 09:04:03 pm »
+3

This week I'm bringing back the Fury type.

Fury cards may be played in your Action, Buy, or Night phase. If played in the Action phase they do not cost an Action to play unless the card specifically states to. Instead, Fury cards have their own cost to play them, stated at the beginning of the card ("To play, ...").

Your to-play cost can be whatever you like, these are just to give you some examples.
Wildman was segura's submission, the winner of the last time I did this, a year ago (Week 66).

As Fury cards aren't attached to a particular phase, you won't want to do multi-typing involving a phase (Action, Treasure, or Night type), but feel free to use other types with it (Victory, Duration, Reaction...).


So yeah, your task is to
Design a Fury card
Here's a template for ya.
And you are welcome to include another fan mechanic as well!

Judging criteria:
  • How well does it use the flexibility offered? Is there ever a reason to play it at a different time or in a different phase?
  • How fun? Do I want to play with this card? (Also relatively simple cards are sometimes the most fun, you know?)
  • How cool, creative, unique?
  • Is it reasonably balanced?

FAQ
How do I play a Fury card?
Move it into play from your hand, then perform its to-play cost. You can't play it if you can't do its cost.
ex: If I have a Fury card with the to-play cost of discarding my hand, it shouldn't discard itself. It exits your hand, does the cost, then the rest of its effects.
« Last Edit: May 12, 2024, 09:05:57 pm by czzzz »
Logged

Tiago

  • Bishop
  • ****
  • Offline Offline
  • Posts: 107
  • Shuffle iT Username: Tiago84
  • Respect: +184
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #1 on: May 12, 2024, 10:37:17 pm »
+3

« Last Edit: May 12, 2024, 10:38:51 pm by Tiago »
Logged

segura

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1574
  • Respect: +1485
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #2 on: May 13, 2024, 06:54:22 am »
+1

I like this. ActionStables is not a novel idea and always felt weakish compared to other $4 Labs like Caravan or Advisor because it is not viable on the opening. Giving it the Fury type is a nice little buff.
Logged

Tiago

  • Bishop
  • ****
  • Offline Offline
  • Posts: 107
  • Shuffle iT Username: Tiago84
  • Respect: +184
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #3 on: May 13, 2024, 09:02:37 am »
0

It's also Action discard Lost City. Does that make it too strong?

BryGuy

  • Explorer
  • *****
  • Offline Offline
  • Posts: 332
  • Respect: +201
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #4 on: May 13, 2024, 10:39:17 am »
+1

:)

Quote
Stone Scribe • $4 • Fury
To play, discard a non-Victory card.
Gain a card costing less than the card you just discarded.

:)

segura

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1574
  • Respect: +1485
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #5 on: May 13, 2024, 11:04:33 am »
0

It's also Action discard Lost City. Does that make it too strong?
Only playtesting can tell. My guess is that it is fine as you cannot run a monostategy.
Logged

Zoyarox

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 35
  • Respect: +41
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #6 on: May 13, 2024, 11:18:12 am »
+1




Bonus:
Logged

grep

  • Explorer
  • *****
  • Offline Offline
  • Posts: 309
  • Respect: +470
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #7 on: May 14, 2024, 11:08:13 am »
+1



Mendicant
$3 - Fury
To play, gain a Copper.
Reveal your hand.
+$3, then -$1 for each of your cards in hand or in play costing $4 or more.
Logged

valb_7k

  • Herbalist
  • **
  • Offline Offline
  • Posts: 8
  • Respect: +21
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #8 on: May 14, 2024, 08:27:52 pm »
+1


Survivalist $4
To play, discard 1 card, revealed
If it's an Action, exchange this for a Pioneer
Otherwise, the next time you gain a card this turn, you may also gain a differently named card with the same cost or lower.

Pioneer
To play, discard a Victory Card costing at least $1, revealed
This turn, Victory cards cost $2 less
(This is not in the Supply.)

A Hermit/Madman Urchin/Mercenary kind of thing

Unrelated to the card, but how do I make the embedded image not be so big?
« Last Edit: May 15, 2024, 06:52:08 am by valb_7k »
Logged

BryGuy

  • Explorer
  • *****
  • Offline Offline
  • Posts: 332
  • Respect: +201
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #9 on: May 14, 2024, 08:51:35 pm »
+1


Survivalist $4
To play, discard 1 card, revealed
If it's an Action, exchange this for a Pioneer
Otherwise, the next time you gain a card this turn, you may also gain a differently named card with the same cost or lower.

Pioneer
To play, discard a Victory Card costing at least $1, revealed
This turn, Victory cards cost $2 less
(This is not in the Supply.)

A Hermit/Madman Urchin/Mercenary kind of thing

Unrelated to the card, but how do I make the embedded image not be so big?
Add " height=385" including that space after "img" in the first bracket if your image has more than one card, otherwise you can use " width=250".
« Last Edit: May 14, 2024, 08:52:48 pm by BryGuy »
Logged

segura

  • Torturer
  • *****
  • Offline Offline
  • Posts: 1574
  • Respect: +1485
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #10 on: May 15, 2024, 01:47:20 am »
+1

Logged

czzzz

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 170
  • Respect: +262
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #11 on: May 17, 2024, 09:54:36 pm »
0

Contest Closes in 48 Hours
With judging shortly after. I'd love to see your idea, please submit before then!
Logged

czzzz

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 170
  • Respect: +262
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #12 on: May 19, 2024, 05:20:05 pm »
+1

Lancers by Tiago

Flexible: Gets the most out of being used in the Action phase (+Action) BUT has the least "cost" in Buy or Night phase (can't normally use the leftover Action card, so it's a freebie to discard it. Excellent!
Fun: Hard to think of a set where you wouldn't want it. Lots of fun
Cool: Totally. Simple but effective
Balanced: Strong, sure, but it doesn't work automatically or anything either. If you open with this and a $3 Action, they might not end up in the same hand and this'll dud
Fantastic card.

Stone Scribe by BryGuy
Stone Scribe • $4 • Fury
To play, discard a non-Victory card.
Gain a card costing less than the card you just discarded.
Flexible: Hmm since it's a gainer, this looks like a Night card to me. Not much reason to play this in the Action phase over another phase
Fun: Yes. Gives you some interesting decisions ("do I play this Gold, or discard it to gain a $5?)
Cool: It's a unique card, I like it
Balanced: Totally. If you could discard Provinces and Colonies to gain stuff, that would be one thing, but since it disallows Victory cards you're kinda paying the price for the card you're gaining. It'd probably be fine to even lower the price of Stone Scribe because of that -- which is feedback I always like to hear on my cards because it means they're not overpowered, haha.
Nice idea.

Royal Council by Zoyarox

Flexible: Absolutely. Throning is nice on Actions, Treasure, or Night cards, so there would be situations where you'd play it in any one of them over the other phases. Has the highest marks in this contest for the category of taking advantage of Fury flexibility :D
Fun: Throning and draw are always fun and useful
Cool: Unique, for sure! Very cool
Balanced: Maybe it needs to cost $1 more or something just because of the flexibility in when you play it and how you trigger it? But yeah it's balanced
Great card.

Mendicant by grep


Mendicant
$3 - Fury
To play, gain a Copper.
Reveal your hand.
+$3, then -$1 for each of your cards in hand or in play costing $4 or more.

Flexible: It is nice that you can trigger it at whatever point of your Action or Buy phase you'll be able to get the most out of it.
Fun: The early spike this will give you is nice
Cool: Pretty funky hand/play state you're aiming for when you play this card, but having it Fury might let you pull it off for awhile.
Balanced: Gold for $3?? Haha but yeah it's junking you and also becoming more of a junk card the better your deck gets.
Fascinating idea.

Survivalist & Pioneer by valb_7k

Survivalist $4
To play, discard 1 card, revealed
If it's an Action, exchange this for a Pioneer
Otherwise, the next time you gain a card this turn, you may also gain a differently named card with the same cost or lower.

Pioneer
To play, discard a Victory Card costing at least $1, revealed
This turn, Victory cards cost $2 less
(This is not in the Supply.)
Flexible: Ah, Survivalist is a like a gainer, but because if you have an Action card that's a gainer you might want to play this before it, so there could be reason to play it in the Action phase over the Buy phase. Pioneer is similar, like maybe you want to Workshop a Duchy or something.
Fun: Haggler and cost reduction are always a good, crazy time, especially together.
Cool: You bet. Pretty different stuff
Balanced: It was probably for the best that you didn't put a buy on Pioneer, even though it's what you want as a player, haha.
Sweet cards.

Cowboy by segura

Flexible: As it's a Horse gainer, you're probably just playing this Night phase. There are some exceptions if you're playing with Actions that can manipulate your discard pile.
Fun: Discarding junk to gain Horses is fun! Nice and simple card, and you definitely want it in your deck if you have Victory cards.
Cool: Totally. Turning this card and a junk card into draw on future turns.
Balanced: We don't have a price, but it can be pretty cheap without causing trouble.
Cool card.


I really appreciate each of your submissions, everyone!

Winner: Royal Council by Zoyarox
Runner up: Lancers by Tiago
Logged

Zoyarox

  • Alchemist
  • ***
  • Offline Offline
  • Posts: 35
  • Respect: +41
    • View Profile
Re: Fan Card Mechanics Week 91: Fury Road
« Reply #13 on: May 20, 2024, 09:37:58 am »
0

Thanks for judging and the win!

Will have the next contest up shortly.
Logged
Pages: [1]
 

Page created in 0.048 seconds with 21 queries.