JudgingThis is my first time judging; I'm sorry if I miss your submission or say something completely wrong. I'm also sorry that the first ones got more feedback than the later ones. I ran out of time and wanted to finish today.
The trashing is optional.
The problem with this is relevance. In a game with abundant trashing and +Buy, this will be almost useless; by the time you're getting Golds you have all the trashing and +Buy you need. In a game without trashing or +Buy, this will help, but by the time you've finished (and remember, in a game without +Buy, gaining a Copper will mostly mean skipping a turn) and have enough Golds for it to make a difference, the game's probably almost over, and it won't do much.
When I playtested this, only 1 player gained a gold, and no one reached the second step. This feels interesting but it never does anything (similar to Annex).
Abdication - Quest
1) Gain a Province.
2) End your Buy phase without gaining a card [in it?].
-
At the start of Clean-up, trash a card you would discard from play this turn and gain a card costing up to $2 more than it.
I took this to mean that you had to not gain a card in your Buy phase, but you could gain one in your Action phase. The wording's a bit unclear.
My main issue with this is that it makes the game a race for the first Province, and could make whoever gets $8 first have a big advantage (similar to Tournament), and also, quote from somewhere, "earlier Provinces = less building, and less building = less fun." The other problem is that it makes Gold amazing, and enables Big Money vey well.
That said, this is interesting. It speeds up the game significantly, and will probably enable rushes (although gaining a Province will be hard for a rush). I like the discard-from-play to distinguish it from other Remodels.
Green Thumb - Quest
1. Gain an Estate
2. Gain a Duchy
3. Gain a Province
-
At the start of your turn, you may return a Victory card from your hand to its pile to gain to your hand a card costing as much as it or less
Buying an Estate and Duchy before a Province is quite the penalty. If we ignore the bonus, this would only happen very late in the game, with only one or two turns left. By then, you won't be exchanging any Victory cards; you need the points. Of course, if you want the bonus, then you could do this earlier.
How good is the bonus? Without the starting Estates, those Victory cards you got to enable the quest are just going to turn into cards costing as much as them, so a Duchy would turn into a $5 cost. The problem is, why didn't you buy the $5 cost when you bought the Duchy? So there it does almost nothing. If you bought a Victory card other than to meet the requirements, you bought it for the points. Anything you could exchange it for you could have bought instead.
So the bonus really only does two things: it lets you deal with the Victory cards you got to trigger it, and it lets you pseudotrash your starting Estates. The Estate "trashing" isn't great either. You could turn them into Coppers, I guess, or if there's a good $2 you want a lot of, but that's relatively rare. This to me feels like it'll never be worth it.
Catch the Thief
Quest
(1) Discard or Trash a non-Copper Treasure (you may reveal it)
(2) Another player gains a non-Copper Treasure
________
When another player gains a Treasure, you may exchange a card from your hand for a copy of it, putting it in your hand.
By your second rule clarification, I'm assuming discarding a non-Copper Treasure from play doesn't work. The first one isn't much fun if you have to discard from your hand to do it. You're usually losing $2. If you can discard from play, it happens almost automatically. The second one is a problem. By then, no one wants to get that Treasure, because you don't want to let your opponents exchange an Estate for a Silver.
Penalty (Quest)
1. Trash a Copper
2. Gain a second Province during your turn.
-
At the start of your turns, discard down to 3 cards in your hand.
First, the steps seem a bit unrelated to each other. Mostly though, on a lot of boards you can't do both, which makes this do nothing. And even if it does something, are you sure you want this to work? It punishes engine-building, which is (part of) the fun part of Dominion. It's also true that the penalty doesn't do much. In Big Money you won't trigger this, and in an engine discarding down to 3 is not a big problem.
Spartan • Quest
1. Gain a Silver
2. Gain a Ducky
-
At the start of Clean-up, you may trash a card you would discard from play this turn, to gain a Treasure costing up to $3 more.
This is reasonable. Gaining a Duchy feels like a worthwhile price to pay for a permanent Mine. It works; it doesn't have many problems. I tried it with Big Money and it took 13 turns to get 4 Provinces. That's good, but not too good. I don't have much to say about this. The requirements work surprisingly well with the bonus.
Okay, wow. This is a lot. I'm not sure I allowed Artifacts and tokens, but I didn't disallow them either, so it's fine.
Requirements: fine, the first two will probably happen naturally, the third isn't hard. A lot of $2s and $3s are spammable.
Artifacts: I think these are too complicated. The attacks don't make much of a difference and are unrelated to the tokens. I'm not sure the artifacts are actually necessary. You mostly never move your token more than once, and simply saying, "When you complete this, move your +1 ... to an Action Supply pile" would work better. I'm also concerned that if Player 1 completes it, takes an artifact, then Player 2 takes the artifact on their turn, P1 never got a chance to add their token, and P2 now has a giant advantage.
Quests are a great way to move Adventures tokens though. It's perfect. They can be as hard to get as you'd like, and people will still pay attention to them because they want the token.
I doubt people will even remember this. By the time you've gotten a Province, Gold (or whatever else) and a cheap card, one $5 card won't make much of a difference. Something like, "at the start of your turn, gain a card costing up to $5" would be much more worthwhile (though you'd probably have to make it harder to get).