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Author Topic: Weekly Design Contest #213: GREEN  (Read 2603 times)

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fika monster

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Weekly Design Contest #213: GREEN
« on: March 13, 2024, 04:50:31 am »
+4

This weeks challenge

Design a Victory Card that's in the supply.
  • The card MUST be a victory card
  • Can be part of a pile
  • can be any number of types.
  • You can involve gaining victory tokens.

I close the submissions approx 20th march, expect the judgements to up 22th march
have fun.
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Tiago

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« Last Edit: March 13, 2024, 09:05:14 pm by Tiago »
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4est

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Re: Weekly Design Contest #213: GREEN
« Reply #2 on: March 13, 2024, 10:56:08 am »
+3

Your image tag is using the imgur page with your image, not the image file itself. Replace the URL you have with this one and it should show up properly: https://i.imgur.com/z620JOz.png
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faust

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Re: Weekly Design Contest #213: GREEN
« Reply #3 on: March 13, 2024, 11:35:23 am »
+4


Quote
Exclave - $5
Victory

Worth 2 VP per card on your Exclave mat that another player has more copies of than you.
-
When you gain this, gain an Action or Treasure onto your Exclave mat.

EDIT: Name change and wording update.
« Last Edit: March 15, 2024, 05:37:01 am by faust »
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BryGuy

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Re: Weekly Design Contest #213: GREEN
« Reply #4 on: March 13, 2024, 11:49:42 am »
+1

:)
Quote
White Tree / Night Tree • Randomizer
This pile starts with as many copies of each card as players, but minimum three and maximum five. All copies of White Tree are are on top.
:)
Quote
White Tree • $4 • Action - Victory
+1 Card
+2 Actions

You may discard a Treasure for +1 Buy and +$1.
-
If a Supply pile, except Province, is empty, Worth 1VP.
:)
Quote
Night Tree • $5 • Action - Victory
+3 Cards
Discard a card and if it was an …
Action, +1 Action and +1 Card;
Victory, +1 Card.
-
Worth 1VP per empty Supply pile.
:)
previous:
Quote
White Tree • $4 • Action - Victory
+1 Card
+2 Actions

You may discard a Treasure for +1 Buy.
-
If a Supply pile, is empty, Worth 1VP.
:)
« Last Edit: March 14, 2024, 07:19:10 am by BryGuy »
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anordinaryman

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Re: Weekly Design Contest #213: GREEN
« Reply #5 on: March 13, 2024, 12:17:20 pm »
+10



Quote
Estuary | Victory | $4
2
-
When you gain this, set aside the top 2 cards of your deck. At the start of your next turn, put them in your hand.

Estuary gives you draw next turn! Unfortunately, it clogs your deck for the rest of the game. Sometimes you'll want the extra draw early on to spike something. Sometimes you've got a deck that can trash those extra cards. Sometimes it'll become an interesting decision between this and a duchy if your deck starts to stall out in a slog-like environment.
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JW

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Re: Weekly Design Contest #213: GREEN
« Reply #6 on: March 13, 2024, 01:12:01 pm »
+5

Haunted Manor
- Action Victory
+2 Cards and +2 Actions. Discard a Card.
---
1
In games using this, when any player gains a Victory card during their Buy phase, they put their hand onto their deck in any order.

Notes: It’s somewhat similar to Inn. The on-play effect is stronger than Inn (and it’s worth 1 VP too). However, Inn has a beneficial on gain effect. When you buy Haunted Manor, it usually hurts you. Haunted Manor’s below the line effect makes its sifting a little more valuable, and also makes its 1 VP a more interesting addition to the card.

The below the line effect uses a "gain during the buy phase" trigger (what Merchant Guild changed to after Donald X removed "on buy" triggers) rather than "gain a card you bought" (like Haunted Woods changed to) because I find the former simpler.
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segura

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Re: Weekly Design Contest #213: GREEN
« Reply #7 on: March 13, 2024, 02:09:15 pm »
+5

:)
Quote
White Tree / Night Tree • Randomizer
This pile starts with as many copies of each card as players, but minimum three and maximum five. All copies of White Tree are are on top.
:)
Quote
White Tree • $4 • Action - Victory
+1 Card
+2 Actions

You may discard a Treasure for +1 Buy.
-
If a Supply pile is empty, Worth 1%.
:)
Quote
Night Tree • $5 • Action - Victory
+3 Cards
Discard a card and if it was an …
Action, +1 Action and +1 Card;
Victory, +1 Card.
-
Worth 1% per empty Supply pile.
:)
Why does White Tree feature a condition that is always fulfilled at the end of the game?
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grrgrrgrr

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Re: Weekly Design Contest #213: GREEN
« Reply #8 on: March 13, 2024, 07:04:57 pm »
+4



Quote
Bamboo Forest (Action - Victory, $5)
Discard any number of Action cards from your hand. +$1 and +1 Villager per card discarded.
-
Worth 1% per 2 Action cards in your deck that have no +Action or +Villager amounts in their text (rounded down).
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Tiago

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Re: Weekly Design Contest #213: GREEN
« Reply #9 on: March 13, 2024, 09:20:48 pm »
+3



There's already an Event called Enclave. Also, shouldn't it be "another player" instead of "an opponent"? Other than that, I like this. It might encourage people to get more of a variety of cards.



This should probably say, "discard ... from your hand, revealed" since only the top card of your discard pile is public.

:)
Quote
White Tree / Night Tree • Randomizer
This pile starts with as many copies of each card as players, but minimum three and maximum five. All copies of White Tree are are on top.
:)
Quote
White Tree • $4 • Action - Victory
+1 Card
+2 Actions

You may discard a Treasure for +1 Buy.
-
If a Supply pile, except Province, is empty, Worth 1VP.
:)
Quote
Night Tree • $5 • Action - Victory
+3 Cards
Discard a card and if it was an …
Action, +1 Action and +1 Card;
Victory, +1 Card.
-
Worth 1VP per empty Supply pile.
:)

White Tree: This feels very weak. Compared to Worker's Village, you (usually) have to lose 1 (or more) coin to get +1 Buy, which is not a great trade. The VP seems like a really tiny amount that won't make much of a difference. I like the Village-Smithy split pile though.

Does District need to say (round down) on it?
« Last Edit: March 13, 2024, 09:21:59 pm by Tiago »
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4est

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Re: Weekly Design Contest #213: GREEN
« Reply #10 on: March 14, 2024, 11:24:26 am »
+2

**Entry withdrawn.**

Will tinker with this and/or replace with something different.



Updated entry, see here.
« Last Edit: March 17, 2024, 02:01:51 pm by 4est »
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faust

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Re: Weekly Design Contest #213: GREEN
« Reply #11 on: March 14, 2024, 11:32:21 am »
+5

Border Land would make games reach a point where it doesn't make sense to buy more Provinces (if your opponent has 3 Border Lands, Duchy is better). This could lead to pretty drawn-out games.
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silverspawn

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Re: Weekly Design Contest #213: GREEN
« Reply #12 on: March 14, 2024, 12:02:57 pm »
+8



Quote
Monkstead -- Action/Victory -- 5$

Trash a card from your hand.
-
Worth 7VP if you have exactly 7 Victory cards in your deck (otherwise worth 0VP).
« Last Edit: March 14, 2024, 08:42:56 pm by silverspawn »
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4est

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Re: Weekly Design Contest #213: GREEN
« Reply #13 on: March 14, 2024, 04:09:56 pm »
0

Border Land would make games reach a point where it doesn't make sense to buy more Provinces (if your opponent has 3 Border Lands, Duchy is better). This could lead to pretty drawn-out games.

Good call, yeah I'll need to adjust the point scaling, or I may just replace with something different.
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NoMoreFun

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Re: Weekly Design Contest #213: GREEN
« Reply #14 on: March 14, 2024, 06:54:55 pm »
+2

Forsaken Lands
Victory - $4
Worth 5VP if you have at least as many Curses as Forsaken Lands. Otherwise, worth 2VP.
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fika monster

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Re: Weekly Design Contest #213: GREEN
« Reply #15 on: March 15, 2024, 05:07:54 am »
+2

Just wanna say that i like the submissions so far! Allready some very good ones.
I hope i’m not breaking judge etiquette here
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sumrex

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Re: Weekly Design Contest #213: GREEN
« Reply #16 on: March 15, 2024, 09:43:36 am »
+3

Factory of Mass Production
Night/Victory 6$

Gain cards costing up to 4$ equal to the ammount of cards costing 5$ or more you gained this turn.
Worth 1 Per 4 Cards in your deck costing 4 or less.
« Last Edit: March 17, 2024, 08:12:25 am by sumrex »
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segura

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Re: Weekly Design Contest #213: GREEN
« Reply #17 on: March 15, 2024, 12:37:41 pm »
0

I think this needs a non-Victory restriction. Province gaining without much of a cost or downside is dubious.
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Re: Weekly Design Contest #213: GREEN
« Reply #18 on: March 15, 2024, 01:00:53 pm »
+3

Depository - Victory -
Quote
Worth 1 per 4 Treasures you have (round down).
When you gain or trash this, +2 Buys.
Like Cache, it comes with 2 Coppers, but this time it's optional and you can add some to buy better stuff instead.
Good source of points in slogs or plunder-heavy games, and a potential source of buys otherwise.
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Re: Weekly Design Contest #213: GREEN
« Reply #19 on: March 15, 2024, 02:09:18 pm »
+2

I think this needs a non-Victory restriction. Province gaining without much of a cost or downside is dubious.

I think sumrex's intent is that it gains multiple cards costing up to $4 each, not one card of increasingly higher max cost.
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Tiago

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Re: Weekly Design Contest #213: GREEN
« Reply #20 on: March 15, 2024, 09:42:50 pm »
+1



Unless you want it to counter handsize attacks, can't it say, "When you gain this, +2 Cards at the end of this turn"?
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LibraryAdventurer

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Re: Weekly Design Contest #213: GREEN
« Reply #21 on: March 16, 2024, 01:12:51 am »
+2

This pair have gone through a few different versions, but I think I have them pretty well balanced (and not overly complex) now.

Quote
Rubber Duchy
$4 - Victory
2VP.
-
When you trash this, discard it for +1 VP.
Cards that can't really be trashed are fun.

FAQ: This replaces the Duchy pile and is not a kingdom pile. In addition to using Rubber Duchy when Rubber Duke is in the kingdom, you may use a randomizer for this to replace the Duchy pile with this sometimes when Rubber Duke is not in the kingdom.

Quote
Rubber Duke
$4 - Victory - Reaction
2VP if you have at least 2 Rubber Duchies (Otherwise, worth 0VP).
-
When you discard a Rubber Duchy either from your hand or by trashing it, you may discard this for +2 Cards.
Setup: Replace the Duchies with Rubber Duchies.
« Last Edit: March 16, 2024, 06:49:42 pm by LibraryAdventurer »
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sumrex

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Re: Weekly Design Contest #213: GREEN
« Reply #22 on: March 16, 2024, 06:00:54 am »
0

Indeed, does it need a wording update or is it fine as is?

I think this needs a non-Victory restriction. Province gaining without much of a cost or downside is dubious.

I think sumrex's intent is that it gains multiple cards costing up to $4 each, not one card of increasingly higher max cost.
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silverspawn

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Re: Weekly Design Contest #213: GREEN
« Reply #23 on: March 16, 2024, 06:28:04 am »
+1

Indeed, does it need a wording update or is it fine as is?

I think this needs a non-Victory restriction. Province gaining without much of a cost or downside is dubious.

I think sumrex's intent is that it gains multiple cards costing up to $4 each, not one card of increasingly higher max cost.

It does I think. I agree that your reading is more plausible, but it is ambiguous. Do sth with "number of cards equal to" or sth

anordinaryman

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Re: Weekly Design Contest #213: GREEN
« Reply #24 on: March 16, 2024, 10:05:52 am »
+4



Unless you want it to counter handsize attacks, can't it say, "When you gain this, +2 Cards at the end of this turn"?

It’s to make it easier to not forget. I play most of my dominion in person, and it’s quite easy to forget stuff like this. The two cards being set aside is the visual reminder. Without the set aside card it could be easy to forget, especially if you gain it in the start or middle of a big turn. For example, the river’s gift stays until clean up to be a visual reminder. But this card is gained and can’t be a reminder, so the set aside cards ARE the reminder. Expedition doesn’t do this because your buy phase is almost always near the very end of your turn.

There’s enough mid-turn 4 cost gainers that I thought it was relevant. I’m open to being persuaded to the simpler wording, but the “reminder” is the main intention.

It does have the benefit of soft-countering militia attacks (self-junk instead — design neutral for me). It also has the downside (that I consider a design positive ) that it fails in deck-drawing scenarios: it either prevents you from drawing 2 set aside cards this turn, or next turn it might only draw the estuary if you’ve already drawn your deck.

Anyway, when first designing I thought of all of this, and thought the wordier phrasing was a better overall design.
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