Dominion Strategy Forum

Please login or register.

Login with username, password and session length
Pages: [1] 2 3  All

Author Topic: Weekly Design Contest #212: Three's Company  (Read 2352 times)

0 Members and 1 Guest are viewing this topic.

4est

  • Duke
  • *****
  • Offline Offline
  • Posts: 374
  • Shuffle iT Username: 4est
  • Respect: +1455
    • View Profile
Weekly Design Contest #212: Three's Company
« on: March 03, 2024, 03:18:45 pm »
+4

WDC #212: Three's Company

They say 3 is a magic number. Here's this week's challenge:

Design a card or landscape that costs exactly .

Other rules and suggestions:
  • Your submission must have a cost of , no more, no less. So no Debt or Potion costs and let's avoid cost changers like Peddler, Wayfarer, or Destrier.
  • Overpay costs are allowed, so long as the base cost is , like Infirmary.
  • If your submission contains multiple cards (e.g. a split pile or a non-Supply pile), they must all cost .
  • Apart from those, anything goes! Actions, Treasures, VP cards, Durations, Nights, Events, Projects, etc. are all allowed so long as they cost .
  • Keep in mind some of the nuances of costs: Players can usually open with two of them. They cost the same as Silver. Estates can be Remodeled and Upgraded into them, etc.
  • As always with my contests: Don't make me squint. Eliminate unnecessary words and complexity where possible.

Judgment Details:
  • Entries and revisions must be submitted by 3:00 PM CST (9:00 PM UTC) on Sunday, March 10. I'll try to have results posted by Tuesday, March 12.
  • Entries will be judged on ingenuity, balance, simplicity, and appropriate pricing at .

Have fun! I'm excited to see your designs!



Entries:
Wardens by silverspawn
Grackle Nest by BryGuy
Stonecutter by D782802859
Vase Merchant by grrgrrgrr
Factory Town by JW
Silver Saddle by LibraryAdventurer
Butler by Augie279
Rebels by czzzz
Patisserie by NoMoreFun
Coinery by grep
Scientist by anordinaryman
Puppet Strings by faust
Judge by J410
Granary by Ethan
Anchor by fika monster
Bribe by Gubump
Coral by Tiago
Ark by LTaco
Stashing by Will(ow|iam)
« Last Edit: March 10, 2024, 02:51:13 pm by 4est »
Logged

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5326
  • Shuffle iT Username: sty.silver
  • Respect: +3235
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #1 on: March 04, 2024, 08:32:58 am »
+2



So this is a pile of 10 cards that are in a random order, just like Knights, and all care about how many copies of them you have in play (or in one case, in your deck).







Notes on powerlevel: in the beginning, you're probably just happy to draw a card while trashing a Copper. But note that these all require you to discard a card later and don't give +Actions (except William), so the powerlevel does get very high but they're not easy to use. (And yeah some are much stronger than others, that's intentional.)

Changelog
- Sentinel to Warden
- Eleanor gets Command type
- John can only discard rather than trash to not make it busted early
- Robert doesn't count itself to allow people to discard Copper early
« Last Edit: March 05, 2024, 12:38:13 pm by silverspawn »
Logged

BryGuy

  • Explorer
  • *****
  • Offline Offline
  • Posts: 308
  • Respect: +177
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #2 on: March 04, 2024, 09:31:09 am »
+3

:)

Quote
Grackle nest • $3 • Treasure - Victory
+1 Buy
Exile a Treasure from the Supply, costing up to $3 more than a Treasure already in Exile, or from play.
-
Worth 1VP per set of three differently named Treasures in Exile.
So of the half dozen options i had this seamed worth trying this time. This would Exile your Coppers from play and Exile other Treasures to earn VP. Several birds grab interesting things to build a nest. Alas, good artwork is often difficult to find.
:)
previous:
Quote
Grackle nest • $3 • Treasure - Victory
Choose one: +1 Buy and +$1;
or Exile a Treasure from play or the Supply.
-
Worth 1VP per set of three differently named Treasures in Exile.
« Last Edit: March 06, 2024, 09:11:08 am by BryGuy »
Logged

SignError

  • Bishop
  • ****
  • Offline Offline
  • Posts: 103
  • Shuffle iT Username: SignError
  • Respect: +230
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #3 on: March 04, 2024, 09:59:19 am »
+3



This needs to have the Command type and non-Command wording.  Otherwise Band of Misfits could play it, and if there are 3 actual Sentinels in play, it can loop playing itself.  Then just add the pesky Adventure tokens.
Logged

LTaco

  • Scout
  • ****
  • Offline Offline
  • Posts: 44
  • Shuffle iT Username: LTaco
  • Respect: +127
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #4 on: March 04, 2024, 11:23:38 am »
+5

And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to . No more. No less. shalt be the number thou shalt count, and the number of the counting shall be . shalt thou not count, nor either count thou , excepting that thou then proceed to . is right out. Once the number , being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
« Last Edit: March 04, 2024, 04:48:17 pm by LTaco »
Logged

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5326
  • Shuffle iT Username: sty.silver
  • Respect: +3235
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #5 on: March 04, 2024, 11:29:32 am »
+1



This needs to have the Command type and non-Command wording.  Otherwise Band of Misfits could play it, and if there are 3 actual Sentinels in play, it can loop playing itself.  Then just add the pesky Adventure tokens.

Yes will fix

Gubump

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 1538
  • Shuffle iT Username: Gubump
  • Respect: +1683
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #6 on: March 04, 2024, 04:30:20 pm »
+2



So this is a pile of 10 cards that are in a random order, just like Knights, and all care about how many copies of them you have in play (or in one case, in your deck).







Notes on powerlevel: in the beginning, you're probably just happy to draw a card while trashing a Copper. But note that these all require you to discard a card later and don't give +Actions (except William), so the powerlevel does get very high but they're not easy to use. (And yeah some are much stronger than others, that's intentional.)

(I already noticed a few errors, I'll fix them later.)

Sentinel is already the name of an existing card.
Logged
All of my fan card mockups are credited to Shard of Honor and his Dominion Card Image Generator (the new fork).
If you're having font issues with the generator, click this link and click on the button to request temporary access to the demo server that loads the font.

D782802859

  • Apprentice
  • *****
  • Offline Offline
  • Posts: 292
  • Respect: +385
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #7 on: March 04, 2024, 04:33:19 pm »
+4

Logged

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5326
  • Shuffle iT Username: sty.silver
  • Respect: +3235
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #8 on: March 04, 2024, 04:44:11 pm »
0

Sentinel is already the name of an existing card.

these pesky post guild cards! Alright, will fix as well.

grrgrrgrr

  • Explorer
  • *****
  • Offline Offline
  • Posts: 330
  • Respect: +422
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #9 on: March 04, 2024, 05:06:53 pm »
+5



Quote
Vase Merchant (Action, $3)
+$2
If you have unused Actions, (not Action cards), +1 Card.
-
In games using this, Silvers are Action cards producing +1 Card, +2 Actions instead of $.
Logged

Gubump

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 1538
  • Shuffle iT Username: Gubump
  • Respect: +1683
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #10 on: March 04, 2024, 05:57:48 pm »
+1



Entry Withdrawn
« Last Edit: March 05, 2024, 10:08:34 am by Gubump »
Logged
All of my fan card mockups are credited to Shard of Honor and his Dominion Card Image Generator (the new fork).
If you're having font issues with the generator, click this link and click on the button to request temporary access to the demo server that loads the font.

JW

  • Jester
  • *****
  • Offline Offline
  • Posts: 980
  • Shuffle iT Username: JW
  • Respect: +1793
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #11 on: March 04, 2024, 06:46:16 pm »
+1

Factory Town
- Action Duration
+1 Card and +1 Action
The next time you gain a card costing or , +1 Villager.

Notes: Inspired by Taskmaster. But now Gold can also get in on the party. It has a lower reward than Taskmaster, but it’s also a lower risk to fail to trigger it.
 


Logged

LibraryAdventurer

  • Torturer
  • *****
  • Online Online
  • Posts: 1799
  • Shuffle iT Username: LibraryAdventurer
  • I wish my username had the links like it once did.
  • Respect: +1686
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #12 on: March 04, 2024, 08:13:39 pm »
+2

Quote
Silver Saddle
$3 - Project
After resolving an Action card, you may return a Silver from your hand to the supply for +2 Cards, or return a Gold from your hand to the supply for +2 Cards and +$1.
Turns your Silvers into Horses and your Golds into peddler-horses.
(Just realized Vase merchant also changes the effect of Silvers in a similar way, but I had this in my file before Vase Merchant was posted.)

The project is the original version, and that's (tentatively) my submission, but I just looked at it and thought that doesn't sound like a name for a project. What if I turned it into an Action?  (yes, just because of the name...)

Quote
Silver Saddle
$3 - Action
Choose one: +1 Action and gain a Silver, or trash this to gain a Gold.
This turn, after resolving an Action card, you may return a Silver from your hand to the supply for +2 Cards, or return a Gold from your hand to the supply for +2 Cards and +$1.
« Last Edit: March 04, 2024, 08:15:34 pm by LibraryAdventurer »
Logged

Augie279

  • Conspirator
  • ****
  • Offline Offline
  • Posts: 217
  • Shuffle iT Username: Augie279
  • f.ds's Resident Furry Trash™️
  • Respect: +494
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #13 on: March 04, 2024, 10:25:31 pm »
+5



Butler
Action - $3
+1 Action
+$1
Reveal the top card of your deck. If it's an Action, play it. Otherwise, you may play an Action from your hand.


A Vassal-Village type deal! At best, Bazaar. At worst, Merchant Camp without the ability that makes it worth buying. Will you prepare your deck with good cards for him to serve to you?
Logged
they/them

czzzz

  • Moneylender
  • ****
  • Offline Offline
  • Posts: 159
  • Respect: +251
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #14 on: March 05, 2024, 01:39:37 am »
+3


Quote
Rebels - $3 Action
+3 Cards
Discard down to 3 cards in hand,
revealing each you discard.

For each Action you discarded this way, +$1.
If you discarded 4 or more cards, +1 Buy.
Edited. Thanks Gubump!
Not everyone loves how you rule your kingdom. Rebels are appearing -- quite the Rabble if you ask me. Feels like an enemy Militia is on your doorstep! But no Moat can save you from your own citizens within your walls...
« Last Edit: March 05, 2024, 08:06:23 pm by czzzz »
Logged

Holger

  • Minion
  • *****
  • Offline Offline
  • Posts: 743
  • Respect: +468
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #15 on: March 05, 2024, 04:26:33 am »
+2



That's an intriguing idea, but isn't it almost always worse than Village? When you get more than 2 Actions, you usually don't need them, and vice versa. Basically the only case where HV is better than Village is when you have exactly one Action in hand, which has terminal draw, and where you then draw more than one other Action.
Logged

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5326
  • Shuffle iT Username: sty.silver
  • Respect: +3235
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #16 on: March 05, 2024, 05:19:42 am »
+2

Alright Sentinels are now Wardens, the one that plays from the Supply has the command type, and I've nerfed the two that were busted early. Lmk if something else is wrong.

NoMoreFun

  • Mountebank
  • *****
  • Offline Offline
  • Posts: 2013
  • Respect: +2131
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #17 on: March 05, 2024, 05:55:22 am »
+3

Patisserie
Action - $3
+1 Card
+1 Action
At the start of Clean-up, if you didn't spend any Coffers this turn, +1 Coffers
Logged

grep

  • Explorer
  • *****
  • Offline Offline
  • Posts: 301
  • Respect: +459
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #18 on: March 05, 2024, 09:40:04 am »
+9



Coinery
Action - $3
Gain a Silver.
Reveal your hand, +1 Card per card revealed costing exactly $3.

Logged

Gubump

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 1538
  • Shuffle iT Username: Gubump
  • Respect: +1683
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #19 on: March 05, 2024, 10:05:00 am »
+2



That's an intriguing idea, but isn't it almost always worse than Village? When you get more than 2 Actions, you usually don't need them, and vice versa. Basically the only case where HV is better than Village is when you have exactly one Action in hand, which has terminal draw, and where you then draw more than one other Action.

Good point. I'll retract my entry and think of something else.


Quote
Rebels - $3 Action
+3 Cards
Discard down to 3 cards in hand.

For each Action you discarded this way, +$1.
If you discarded 4 or more cards, +1 Buy.
Not everyone loves how you rule your kingdom. Rebels are appearing -- quite the Rabble if you ask me. Feels like an enemy Militia is on your doorstep! But no Moat can save you from your own citizens within your walls...

It needs to reveal the discarded cards, the identity of the discarded cards is not public info by default.
Logged
All of my fan card mockups are credited to Shard of Honor and his Dominion Card Image Generator (the new fork).
If you're having font issues with the generator, click this link and click on the button to request temporary access to the demo server that loads the font.

Gubump

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 1538
  • Shuffle iT Username: Gubump
  • Respect: +1683
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #20 on: March 05, 2024, 10:12:23 am »
0



You forgot to remove the Attack type.
Logged
All of my fan card mockups are credited to Shard of Honor and his Dominion Card Image Generator (the new fork).
If you're having font issues with the generator, click this link and click on the button to request temporary access to the demo server that loads the font.

silverspawn

  • Adventurer
  • ******
  • Offline Offline
  • Posts: 5326
  • Shuffle iT Username: sty.silver
  • Respect: +3235
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #21 on: March 05, 2024, 12:32:00 pm »
0

You forgot to remove the Attack type.
Thanks (I didn't forget to remove the attack type; this is just accidentally the text of another card. I'll fix it.)

anordinaryman

  • Duke
  • *****
  • Offline Offline
  • Posts: 380
  • Respect: +538
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #22 on: March 05, 2024, 10:47:05 pm »
+2



Quote
Scientist | Action | $3
+2 Cards
+1 Action
If this is the first Scientist you played this turn, the player to your left names a card. This turn, when you gain a copy of the named card, trash it.

You may trash this.

Getting one scientist is quite a waste, since the penalty happens only on the first play. But getting lots of scientists mean you sort of contraband yourself every turn, yeesh. Hopefully there's a variety of cards you want! In the end-game, the player to your left will name Provinces leaving your scientists useless, or force you into an alt-victory scenario. You can always self-trash Scientists when you're done with them, but that doesn't help this turn at all.

I've made Scientists "prevent" all gaining of the card, not just buying. It trashes instead of prevents the gaining to avoid directly conflicting with cards. The "stop moving" rule still applies.
Logged

faust

  • Board Moderator
  • *
  • Offline Offline
  • Posts: 3384
  • Shuffle iT Username: faust
  • Respect: +5161
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #23 on: March 06, 2024, 05:08:17 am »
+3


Quote
Puppet Strings - $3
Treasure/Attack

+$1
Each player (including you) may play a non-Attack Action or Treasure from their hand.
Each player who didn't discards down to 3 cards in hand.
« Last Edit: March 06, 2024, 06:17:16 am by faust »
Logged
You say the ocean's rising, like I give a shit
You say the whole world's ending, honey it already did

J410

  • Scout
  • ****
  • Offline Offline
  • Posts: 44
  • Shuffle iT Username: J410
  • Smile! =J
  • Respect: +76
    • View Profile
Re: Weekly Design Contest #212: Three's Company
« Reply #24 on: March 06, 2024, 05:23:56 am »
+1

Quote
Judge - Action -

Reveal the top card of your deck and put it into your hand. If it's an:
Action card: +2 Actions
Treasure card: +
Victory card: +2 Cards
Judge is either a village, smithy or pawn-like with fixed choice. It does what you need most when you play it, but it can be unreliable when bought for a specific purpose.
Logged
Pages: [1] 2 3  All
 

Page created in 2.877 seconds with 21 queries.