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Author Topic: Weekly Design Contest #212: Three's Company  (Read 2347 times)

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4est

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Weekly Design Contest #212: Three's Company
« on: March 03, 2024, 03:18:45 pm »
+4

WDC #212: Three's Company

They say 3 is a magic number. Here's this week's challenge:

Design a card or landscape that costs exactly .

Other rules and suggestions:
  • Your submission must have a cost of , no more, no less. So no Debt or Potion costs and let's avoid cost changers like Peddler, Wayfarer, or Destrier.
  • Overpay costs are allowed, so long as the base cost is , like Infirmary.
  • If your submission contains multiple cards (e.g. a split pile or a non-Supply pile), they must all cost .
  • Apart from those, anything goes! Actions, Treasures, VP cards, Durations, Nights, Events, Projects, etc. are all allowed so long as they cost .
  • Keep in mind some of the nuances of costs: Players can usually open with two of them. They cost the same as Silver. Estates can be Remodeled and Upgraded into them, etc.
  • As always with my contests: Don't make me squint. Eliminate unnecessary words and complexity where possible.

Judgment Details:
  • Entries and revisions must be submitted by 3:00 PM CST (9:00 PM UTC) on Sunday, March 10. I'll try to have results posted by Tuesday, March 12.
  • Entries will be judged on ingenuity, balance, simplicity, and appropriate pricing at .

Have fun! I'm excited to see your designs!



Entries:
Wardens by silverspawn
Grackle Nest by BryGuy
Stonecutter by D782802859
Vase Merchant by grrgrrgrr
Factory Town by JW
Silver Saddle by LibraryAdventurer
Butler by Augie279
Rebels by czzzz
Patisserie by NoMoreFun
Coinery by grep
Scientist by anordinaryman
Puppet Strings by faust
Judge by J410
Granary by Ethan
Anchor by fika monster
Bribe by Gubump
Coral by Tiago
Ark by LTaco
Stashing by Will(ow|iam)
« Last Edit: March 10, 2024, 02:51:13 pm by 4est »
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silverspawn

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Re: Weekly Design Contest #212: Three's Company
« Reply #1 on: March 04, 2024, 08:32:58 am »
+2



So this is a pile of 10 cards that are in a random order, just like Knights, and all care about how many copies of them you have in play (or in one case, in your deck).







Notes on powerlevel: in the beginning, you're probably just happy to draw a card while trashing a Copper. But note that these all require you to discard a card later and don't give +Actions (except William), so the powerlevel does get very high but they're not easy to use. (And yeah some are much stronger than others, that's intentional.)

Changelog
- Sentinel to Warden
- Eleanor gets Command type
- John can only discard rather than trash to not make it busted early
- Robert doesn't count itself to allow people to discard Copper early
« Last Edit: March 05, 2024, 12:38:13 pm by silverspawn »
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BryGuy

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Re: Weekly Design Contest #212: Three's Company
« Reply #2 on: March 04, 2024, 09:31:09 am »
+3

:)

Quote
Grackle nest • $3 • Treasure - Victory
+1 Buy
Exile a Treasure from the Supply, costing up to $3 more than a Treasure already in Exile, or from play.
-
Worth 1VP per set of three differently named Treasures in Exile.
So of the half dozen options i had this seamed worth trying this time. This would Exile your Coppers from play and Exile other Treasures to earn VP. Several birds grab interesting things to build a nest. Alas, good artwork is often difficult to find.
:)
previous:
Quote
Grackle nest • $3 • Treasure - Victory
Choose one: +1 Buy and +$1;
or Exile a Treasure from play or the Supply.
-
Worth 1VP per set of three differently named Treasures in Exile.
« Last Edit: March 06, 2024, 09:11:08 am by BryGuy »
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Re: Weekly Design Contest #212: Three's Company
« Reply #3 on: March 04, 2024, 09:59:19 am »
+3



This needs to have the Command type and non-Command wording.  Otherwise Band of Misfits could play it, and if there are 3 actual Sentinels in play, it can loop playing itself.  Then just add the pesky Adventure tokens.
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LTaco

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Re: Weekly Design Contest #212: Three's Company
« Reply #4 on: March 04, 2024, 11:23:38 am »
+5

And the Lord spake, saying, 'First shalt thou take out the Holy Pin. Then, shalt thou count to . No more. No less. shalt be the number thou shalt count, and the number of the counting shall be . shalt thou not count, nor either count thou , excepting that thou then proceed to . is right out. Once the number , being the third number, be reached, then, lobbest thou thy Holy Hand Grenade of Antioch towards thy foe, who, being naughty in My sight, shall snuff it.'
« Last Edit: March 04, 2024, 04:48:17 pm by LTaco »
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silverspawn

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Re: Weekly Design Contest #212: Three's Company
« Reply #5 on: March 04, 2024, 11:29:32 am »
+1



This needs to have the Command type and non-Command wording.  Otherwise Band of Misfits could play it, and if there are 3 actual Sentinels in play, it can loop playing itself.  Then just add the pesky Adventure tokens.

Yes will fix

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Re: Weekly Design Contest #212: Three's Company
« Reply #6 on: March 04, 2024, 04:30:20 pm »
+2



So this is a pile of 10 cards that are in a random order, just like Knights, and all care about how many copies of them you have in play (or in one case, in your deck).







Notes on powerlevel: in the beginning, you're probably just happy to draw a card while trashing a Copper. But note that these all require you to discard a card later and don't give +Actions (except William), so the powerlevel does get very high but they're not easy to use. (And yeah some are much stronger than others, that's intentional.)

(I already noticed a few errors, I'll fix them later.)

Sentinel is already the name of an existing card.
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D782802859

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Re: Weekly Design Contest #212: Three's Company
« Reply #7 on: March 04, 2024, 04:33:19 pm »
+4

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Re: Weekly Design Contest #212: Three's Company
« Reply #8 on: March 04, 2024, 04:44:11 pm »
0

Sentinel is already the name of an existing card.

these pesky post guild cards! Alright, will fix as well.

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Re: Weekly Design Contest #212: Three's Company
« Reply #9 on: March 04, 2024, 05:06:53 pm »
+5



Quote
Vase Merchant (Action, $3)
+$2
If you have unused Actions, (not Action cards), +1 Card.
-
In games using this, Silvers are Action cards producing +1 Card, +2 Actions instead of $.
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Re: Weekly Design Contest #212: Three's Company
« Reply #10 on: March 04, 2024, 05:57:48 pm »
+1



Entry Withdrawn
« Last Edit: March 05, 2024, 10:08:34 am by Gubump »
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Re: Weekly Design Contest #212: Three's Company
« Reply #11 on: March 04, 2024, 06:46:16 pm »
+1

Factory Town
- Action Duration
+1 Card and +1 Action
The next time you gain a card costing or , +1 Villager.

Notes: Inspired by Taskmaster. But now Gold can also get in on the party. It has a lower reward than Taskmaster, but it’s also a lower risk to fail to trigger it.
 


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Re: Weekly Design Contest #212: Three's Company
« Reply #12 on: March 04, 2024, 08:13:39 pm »
+2

Quote
Silver Saddle
$3 - Project
After resolving an Action card, you may return a Silver from your hand to the supply for +2 Cards, or return a Gold from your hand to the supply for +2 Cards and +$1.
Turns your Silvers into Horses and your Golds into peddler-horses.
(Just realized Vase merchant also changes the effect of Silvers in a similar way, but I had this in my file before Vase Merchant was posted.)

The project is the original version, and that's (tentatively) my submission, but I just looked at it and thought that doesn't sound like a name for a project. What if I turned it into an Action?  (yes, just because of the name...)

Quote
Silver Saddle
$3 - Action
Choose one: +1 Action and gain a Silver, or trash this to gain a Gold.
This turn, after resolving an Action card, you may return a Silver from your hand to the supply for +2 Cards, or return a Gold from your hand to the supply for +2 Cards and +$1.
« Last Edit: March 04, 2024, 08:15:34 pm by LibraryAdventurer »
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Re: Weekly Design Contest #212: Three's Company
« Reply #13 on: March 04, 2024, 10:25:31 pm »
+5



Butler
Action - $3
+1 Action
+$1
Reveal the top card of your deck. If it's an Action, play it. Otherwise, you may play an Action from your hand.


A Vassal-Village type deal! At best, Bazaar. At worst, Merchant Camp without the ability that makes it worth buying. Will you prepare your deck with good cards for him to serve to you?
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Re: Weekly Design Contest #212: Three's Company
« Reply #14 on: March 05, 2024, 01:39:37 am »
+3


Quote
Rebels - $3 Action
+3 Cards
Discard down to 3 cards in hand,
revealing each you discard.

For each Action you discarded this way, +$1.
If you discarded 4 or more cards, +1 Buy.
Edited. Thanks Gubump!
Not everyone loves how you rule your kingdom. Rebels are appearing -- quite the Rabble if you ask me. Feels like an enemy Militia is on your doorstep! But no Moat can save you from your own citizens within your walls...
« Last Edit: March 05, 2024, 08:06:23 pm by czzzz »
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Holger

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Re: Weekly Design Contest #212: Three's Company
« Reply #15 on: March 05, 2024, 04:26:33 am »
+2



That's an intriguing idea, but isn't it almost always worse than Village? When you get more than 2 Actions, you usually don't need them, and vice versa. Basically the only case where HV is better than Village is when you have exactly one Action in hand, which has terminal draw, and where you then draw more than one other Action.
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Re: Weekly Design Contest #212: Three's Company
« Reply #16 on: March 05, 2024, 05:19:42 am »
+2

Alright Sentinels are now Wardens, the one that plays from the Supply has the command type, and I've nerfed the two that were busted early. Lmk if something else is wrong.

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Re: Weekly Design Contest #212: Three's Company
« Reply #17 on: March 05, 2024, 05:55:22 am »
+3

Patisserie
Action - $3
+1 Card
+1 Action
At the start of Clean-up, if you didn't spend any Coffers this turn, +1 Coffers
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Re: Weekly Design Contest #212: Three's Company
« Reply #18 on: March 05, 2024, 09:40:04 am »
+9



Coinery
Action - $3
Gain a Silver.
Reveal your hand, +1 Card per card revealed costing exactly $3.

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Re: Weekly Design Contest #212: Three's Company
« Reply #19 on: March 05, 2024, 10:05:00 am »
+2



That's an intriguing idea, but isn't it almost always worse than Village? When you get more than 2 Actions, you usually don't need them, and vice versa. Basically the only case where HV is better than Village is when you have exactly one Action in hand, which has terminal draw, and where you then draw more than one other Action.

Good point. I'll retract my entry and think of something else.


Quote
Rebels - $3 Action
+3 Cards
Discard down to 3 cards in hand.

For each Action you discarded this way, +$1.
If you discarded 4 or more cards, +1 Buy.
Not everyone loves how you rule your kingdom. Rebels are appearing -- quite the Rabble if you ask me. Feels like an enemy Militia is on your doorstep! But no Moat can save you from your own citizens within your walls...

It needs to reveal the discarded cards, the identity of the discarded cards is not public info by default.
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Re: Weekly Design Contest #212: Three's Company
« Reply #20 on: March 05, 2024, 10:12:23 am »
0



You forgot to remove the Attack type.
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Re: Weekly Design Contest #212: Three's Company
« Reply #21 on: March 05, 2024, 12:32:00 pm »
0

You forgot to remove the Attack type.
Thanks (I didn't forget to remove the attack type; this is just accidentally the text of another card. I'll fix it.)

anordinaryman

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Re: Weekly Design Contest #212: Three's Company
« Reply #22 on: March 05, 2024, 10:47:05 pm »
+2



Quote
Scientist | Action | $3
+2 Cards
+1 Action
If this is the first Scientist you played this turn, the player to your left names a card. This turn, when you gain a copy of the named card, trash it.

You may trash this.

Getting one scientist is quite a waste, since the penalty happens only on the first play. But getting lots of scientists mean you sort of contraband yourself every turn, yeesh. Hopefully there's a variety of cards you want! In the end-game, the player to your left will name Provinces leaving your scientists useless, or force you into an alt-victory scenario. You can always self-trash Scientists when you're done with them, but that doesn't help this turn at all.

I've made Scientists "prevent" all gaining of the card, not just buying. It trashes instead of prevents the gaining to avoid directly conflicting with cards. The "stop moving" rule still applies.
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Re: Weekly Design Contest #212: Three's Company
« Reply #23 on: March 06, 2024, 05:08:17 am »
+3


Quote
Puppet Strings - $3
Treasure/Attack

+$1
Each player (including you) may play a non-Attack Action or Treasure from their hand.
Each player who didn't discards down to 3 cards in hand.
« Last Edit: March 06, 2024, 06:17:16 am by faust »
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Re: Weekly Design Contest #212: Three's Company
« Reply #24 on: March 06, 2024, 05:23:56 am »
+1

Quote
Judge - Action -

Reveal the top card of your deck and put it into your hand. If it's an:
Action card: +2 Actions
Treasure card: +
Victory card: +2 Cards
Judge is either a village, smithy or pawn-like with fixed choice. It does what you need most when you play it, but it can be unreliable when bought for a specific purpose.
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Re: Weekly Design Contest #212: Three's Company
« Reply #25 on: March 06, 2024, 06:12:46 am »
+2

Withdrawn. Came up with a idea i like more



Quote
Logistics
$3 Action-duration

Either now or at the start of your next turn, Look through your discard pile and put two cards from it into your hand; for each one that you can't, +1 Card.

I like the discard pile effect draw effect of mountain village. it doesnt seem like theres any dominon card that mimics it closely on this point. so heres a draw card

On one hand, just +2 cards is usually reserved for 2$ cards (exception arise for strong cards with another effect)
but this card both lets you fetch 2 cards from your discard pile, and lets you choose between this turn and the next like barge.
Maybe this should be 4$ but that just feels too high for me. also, that wouldnt allow me to post it for this competition
« Last Edit: March 08, 2024, 09:18:55 am by fika monster »
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Re: Weekly Design Contest #212: Three's Company
« Reply #26 on: March 06, 2024, 10:53:23 am »
+2


Quote
Puppet Strings - $3
Treasure/Attack

+$1
Each player (including you) may play a non-Attack Action or Treasure from their hand.
Each player who didn't discards down to 3 cards in hand.

So opponents generate $ by playing copper but can't use it?

Also this helps opponents a lot if they have terminal draw, which will be quite often.

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Re: Weekly Design Contest #212: Three's Company
« Reply #27 on: March 06, 2024, 11:40:41 am »
0


Quote
Puppet Strings - $3
Treasure/Attack

+$1
Each player (including you) may play a non-Attack Action or Treasure from their hand.
Each player who didn't discards down to 3 cards in hand.

Why not have the discard down to 3 be mandatory?
That way the opponent cant play a smithy for no cost.

You could also have the discard be down to 4
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Re: Weekly Design Contest #212: Three's Company
« Reply #28 on: March 06, 2024, 12:00:13 pm »
+1

So opponents generate $ by playing copper but can't use it?

Also this helps opponents a lot if they have terminal draw, which will be quite often.
Yes, in many hands, you have a choice of (effectively) discarding a Copper or 2 cards.

I'm aware that it can help the opponent, this is by design. It's a cheap Attack after all, shouldn't be too good.
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segura

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Re: Weekly Design Contest #212: Three's Company
« Reply #29 on: March 06, 2024, 02:06:41 pm »
+2


Quote
Puppet Strings - $3
Treasure/Attack

+$1
Each player (including you) may play a non-Attack Action or Treasure from their hand.
Each player who didn't discards down to 3 cards in hand.

Why not have the discard down to 3 be mandatory?
That way the opponent cant play a smithy for no cost.

You could also have the discard be down to 4
The card is far more interesting if it allows terminal draw, as you then have to consider running multiple copies.
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Re: Weekly Design Contest #212: Three's Company
« Reply #30 on: March 06, 2024, 02:56:48 pm »
+1

I agree it's more interesting. I also think this effect is very weak in most games, though that may be fine

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Re: Weekly Design Contest #212: Three's Company
« Reply #31 on: March 06, 2024, 03:04:42 pm »
0

I agree it's more interesting. I also think this effect is very weak in most games, though that may be fine

The Attack may be situational, but don’t forget that it’s also a Treasure village for the person who played it, which is comparable to Squire’s first option.  It’s also a lot like Lute from previous contest.
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Re: Weekly Design Contest #212: Three's Company
« Reply #32 on: March 06, 2024, 03:09:08 pm »
0

Yeah but the attack is not occasionally good and otherwise meh, it's occasionally good and otherwise a gigantic downside. It doesn't really matter whether it's an above rate effect for yourself, you just can't play it in those cases

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Re: Weekly Design Contest #212: Three's Company
« Reply #33 on: March 07, 2024, 07:10:00 am »
+7


Quote
Granary -
Project
At the start of your turn, set aside a card from your hand, and put it into your hand at end of turn (after drawing).
« Last Edit: March 09, 2024, 01:06:45 am by Ethan »
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Re: Weekly Design Contest #212: Three's Company
« Reply #34 on: March 08, 2024, 09:20:18 am »
+10

New entry:


Quote
Anchor
Project 3$ cost

When you gain a card, you may put it onto the bottom of your deck.
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Re: Weekly Design Contest #212: Three's Company
« Reply #35 on: March 08, 2024, 01:10:47 pm »
+2


« Last Edit: March 08, 2024, 04:36:28 pm by Gubump »
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Re: Weekly Design Contest #212: Three's Company
« Reply #36 on: March 08, 2024, 01:51:20 pm »
+1

Given that you want thinning early and extra Buys late, the overpay effect is pretty weird on this particular card.
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Re: Weekly Design Contest #212: Three's Company
« Reply #37 on: March 09, 2024, 12:14:10 am »
0

https://shardofhonor.github.io/dominion-card-generator/?title=Corral&description=%2B%242%0A%0AThe%20next%20time%20you%20gain%20a%20Victory%20card%2C%20gain%20a%20Horse.&type=Action%20-%20Duration&credit=&creator=&price=%243&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=https%3A%2F%2Fdavisgates.com%2Fwp-content%2Fuploads%2F2016%2F12%2Fpage_2.94191206_std.jpg&expansion=&custom-icon=&color0=4&color1=0&size=0

Corral, Action - Duration, $3

+$2

The next time you gain a Victory card, gain a Horse.

I wanted to make a spiker and this is what I got. I feel like maybe it should be +$3 but that compared unfavorably to Stockpile. Opening with 2 of these might be too good, but then they also might collide. This is my first time submitting to a challenge so any feedback is appreciated.

Edit: it used to be +$4.
« Last Edit: March 09, 2024, 10:56:34 pm by Tiago »
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Tiago

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Re: Weekly Design Contest #212: Three's Company
« Reply #38 on: March 09, 2024, 12:39:46 am »
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I also can't figure out how to directly post an image. Can anyone help with that?
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segura

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Re: Weekly Design Contest #212: Three's Company
« Reply #39 on: March 09, 2024, 02:21:25 am »
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This is obviously too good. Sure, you cannot use it for building but in the endgame it is strong.
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BryGuy

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Re: Weekly Design Contest #212: Three's Company
« Reply #40 on: March 09, 2024, 02:58:38 pm »
+4

I also can't figure out how to directly post an image. Can anyone help with that?
1. On ShardsOfHonor download the image.
2. You may need to find a place to host your image like Imgur.com. For Imgur.com, after you upload your image, click on it and copy the Direct Link (2nd option) as your URL.
3. When making your messge, under the Italic option should give you the "Insert Image" option. Add " width=250" (yes, including that space) after "img" in the first bracket. Put your URL between the two bracket sets.

:)
This is not super obvious and took me a few tries to get. You can also select "Quote" at the top right of a message with an image to see how others have formatted the pictures in their message.
for Horizontal, "img height=250" or "img width=385"is best
for cards, "img width=250" or "img height=385" is best
Best of luck.

« Last Edit: March 09, 2024, 04:03:19 pm by BryGuy »
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Re: Weekly Design Contest #212: Three's Company
« Reply #41 on: March 09, 2024, 10:05:33 pm »
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24 hours
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Tiago

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Re: Weekly Design Contest #212: Three's Company
« Reply #42 on: March 09, 2024, 10:53:02 pm »
0

1. On ShardsOfHonor download the image.
2. You may need to find a place to host your image like Imgur.com. For Imgur.com, after you upload your image, click on it and copy the Direct Link (2nd option) as your URL.
3. When making your messge, under the Italic option should give you the "Insert Image" option. Add " width=250" (yes, including that space) after "img" in the first bracket. Put your URL between the two bracket sets.

:)
This is not super obvious and took me a few tries to get. You can also select "Quote" at the top right of a message with an image to see how others have formatted the pictures in their message.
for Horizontal, "img height=250" or "img width=385"is best
for cards, "img width=250" or "img height=385" is best
Best of luck.


Thanks!

This is obviously too good. Sure, you cannot use it for building but in the endgame it is strong.
You're right. I playtested it and it needs to be reduced to +$2.

(possibly invisible image here)

If that image doesn't work, here's a link: https://shardofhonor.github.io/dominion-card-generator/?title=Corral&description=%2B%242%0A%0AThe%20next%20time%20you%20gain%20a%20Victory%20card%2C%20gain%20a%20Horse.&type=Action%20-%20Duration&credit=&creator=&price=%243&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=https%3A%2F%2Fdavisgates.com%2Fwp-content%2Fuploads%2F2016%2F12%2Fpage_2.94191206_std.jpg&expansion=&custom-icon=&color0=4&color1=0&size=0
« Last Edit: March 09, 2024, 10:55:42 pm by Tiago »
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Re: Weekly Design Contest #212: Three's Company
« Reply #43 on: March 10, 2024, 05:11:17 am »
0

You did not copy the direct link. The link you want to insert should end in ".png".
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segura

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Re: Weekly Design Contest #212: Three's Company
« Reply #44 on: March 10, 2024, 07:37:53 am »
0

1. On ShardsOfHonor download the image.
2. You may need to find a place to host your image like Imgur.com. For Imgur.com, after you upload your image, click on it and copy the Direct Link (2nd option) as your URL.
3. When making your messge, under the Italic option should give you the "Insert Image" option. Add " width=250" (yes, including that space) after "img" in the first bracket. Put your URL between the two bracket sets.

:)
This is not super obvious and took me a few tries to get. You can also select "Quote" at the top right of a message with an image to see how others have formatted the pictures in their message.
for Horizontal, "img height=250" or "img width=385"is best
for cards, "img width=250" or "img height=385" is best
Best of luck.


Thanks!

This is obviously too good. Sure, you cannot use it for building but in the endgame it is strong.
You're right. I playtested it and it needs to be reduced to +$2.

(possibly invisible image here)

If that image doesn't work, here's a link: https://shardofhonor.github.io/dominion-card-generator/?title=Corral&description=%2B%242%0A%0AThe%20next%20time%20you%20gain%20a%20Victory%20card%2C%20gain%20a%20Horse.&type=Action%20-%20Duration&credit=&creator=&price=%243&preview=&type2=&color2split=1&boldkeys=&picture-x=0&picture-y=0&picture-zoom=1&traveller=false&trait=false&picture=https%3A%2F%2Fdavisgates.com%2Fwp-content%2Fuploads%2F2016%2F12%2Fpage_2.94191206_std.jpg&expansion=&custom-icon=&color0=4&color1=0&size=0
Nah, this is too weak now. I’d try it as terminal Gold at $3 or $4.
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Re: Weekly Design Contest #212: Three's Company
« Reply #45 on: March 10, 2024, 09:55:28 am »
+4

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Re: Weekly Design Contest #212: Three's Company
« Reply #46 on: March 10, 2024, 11:16:29 am »
+2

^ I don't think this works. It's a little similar to this project I just designed

Quote
Project -- $3
At the start of your turn, you may receive an amazingly powerful effect to receive another amazingly powerful effect.

Edit: Ooops nvm I can't read. They're differently named cards; this makes it much different. Good design!
« Last Edit: March 10, 2024, 11:19:04 am by silverspawn »
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Re: Weekly Design Contest #212: Three's Company
« Reply #47 on: March 10, 2024, 12:16:25 pm »
+2

Stashing
$3 Event
Gain a Silver to the bottom of your deck.
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Re: Weekly Design Contest #212: Three's Company
« Reply #48 on: March 11, 2024, 08:58:50 am »
+4

CONTEST CLOSED

Please check the OP to make sure I have your most updated submission.

I'll have commentary and results posted in the next day or two.
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Re: Weekly Design Contest #212: Three's Company
« Reply #49 on: March 12, 2024, 11:48:27 pm »
+7

WDC #212: Three's Company

Commentary & Results

Thanks everyone for the submissions, and it was actually really tough to choose a winner between many really great ideas. Let's get to it, OPs are linked, shortlisted entries are bolded.



Wardens by silverspawn
Whew, okay starting off with a mixed pile. A Knights variant, and I actually like the idea of a mixed pile that's not all Attacks. The terminal +1 Card on all of them is a little awkward, and the other issue is, without Village support, most of the "per Warden in play" effects will be tough to get much from. I'd love to see a bit more variance in the baseline effect; the trashing theme is cool and works nicely for a $3 cost, but do they all need to be +1 Card?

Grackle Nest by BryGuy
Treasure-Victory card that can thin Coppers and nab other Treasures into Exile. You can take them out as payload if you want, or leave them for some VP. Rarely will this be worth more than Estate which makes me wonder if that part is worth it? It's also just a bit wordy for my taste.

Stonecutter by D782802859
Moat but with a fun little on-gain. You get in on some of Farrier's fun, but it's immediate instead of next turn. This will be very sad on boards without gainers where there's not a good way to make use of the effect. I like it overall though.

Vase Merchant by grrgrrgrr
A terminal Silver that can draw a card if you play a Village first. And hey, you get a pile of 40 Villages, to make your Vase Merchants a bunch of poor man's Conspirator. The bottom effect of course is the interesting part of the card and now all of a sudden Silver gainers look much better. I'm assuming Silvers retain their Treasure type, correct? It's a fun idea, though the sheer number of Villages makes me a little nervous that it may remove some of the interesting parts of Village splits and pile control that come up in many games with more limited numbers of Villages.

Factory Town by JW
A next-time cantrip Duration that generates Villagers if you buy expensive cards. I actually like this quite a bit more than Taskmaster, since it's much less wordy, it's not a stop card, and it feels a bit fairer to trigger--the Villager is almost as good as an extra Action at the start of turn anyway, though you have to get back around to playing and activating in each turn if you want to keep the same effect.

Silver Saddle by LibraryAdventurer
A Project that lets you return Silvers and Golds for a Lab effect. It's a fun bonus effect to decide between payload vs. draw, and will be especially fun with Silver gainers. I wouldn't mind simplifying to just affect Silvers. Not much else to say, but I like it.

Butler by Augie279
A sort of half-Vassal that plays from top of deck, or from your hand if that fails for a Merchant Camp effect. It's a Copper if you don't have an Action in hand either, but that scenario should be pretty rare outside of the early game. It's nice that there's a little bit of unpredictability a la Vassal or Herald, however I think this will usually be significantly stronger than both Vassal and Merchant Camp since you basically get both of their potential benefits without too much downside. It may be a little strong, but definitely worth testing at $3.

Rebels by czzzz
A terminal sifter with a mandatory discard and Vault effect if you discard Actions. It's a weird one to be sure and I'm not sure what kinds of decks would want this. Discarding down to 3 each time you play it hurts quite a bit, and $1 per Action feels like not quite enough to be worth it. The +Buy seems like it could just be automatic.

Patisserie by NoMoreFun
Baker variant that only gives Coffers if you didn't spend Coffers. Super simple, and feels sufficiently different from Baker and other Peddler variants to be worth existing. It will play a little more like Caravan Guard in a way, but without the Duration downside. I like the decisions they'll create: playing a line of 3  Patisseries will make you want to not spend Coffers this turn, but you gotta spend 'em sometime, right?

Coinery by grep
A terminal Silver gainer that can draw if you have other $3s in hand. The Silver flood helps the draw get more potent as the game goes on. Engines usually won't want the Silvers which limits Coinery's appeal but it should be a solid money-enabler on weaker boards. With the right set up though, the unbounded draw is tempting if you can get a Kingdom with lots of non-terminal $3s.

Scientist by anordinaryman
A cheap Lab with a Contraband penalty. Early and midgame, there's may be enough other good cards available there to not be hurt too much by the restriction and take the extra draw, but eventually it will become a problem. It's smart to keep the Contrband effect just to the first play. The self trash option feels a bit tacked on and unnecessary.

Puppet Strings by faust
A Treasure-Attack that forces players to play a card from their hand (which may or may not be helpful to them) or discard down to 3. I like cards that let you play Actions outside of the Action phase, and it's interesting that this one does it for both the player and opponent. Giving out free plays of terminal draw and gainers isn't ideal, but Puppet Strings puts a limit on what players can really accomplish on someone else's turn, especially in the face of multiple attacks. A weird card to be sure, but it's an intriguing one.

Judge by J410
An Ironmonger variant with Village, Smithy, or +1 Card, +$1 options. To be honest, this feels too weak. None of the options are mindblowing for a $3 cost, and the unreliability makes it hard to trust Judge in most decks (similar to why Tribute from Intrigue 1e was a tough sell). Flipping Curses is especially bad, at least with Ironmonger you still get a cantrip and can discard the Curse. Consider tinkering with the type benefits (the Treasure option could be +$2 couldn't it?) or granting it another base effect.

Granary by Ethan
I was hoping we'd see some $3 Projects, I always liked these--they're little utility cards that are never gamebreaking but typically nice to have. Granary continues in that realm, with a little Haven effect that lets you hold onto a card between hands. The turn after you get it reduces your handsize initially at the start of your turn which hurts a bit, but every turn after that, you can always as a baseline just set aside the card you set aside last time. This does run the risk of this just becoming, "I spend $3 to Exile an Estate for this game." I wonder about making you set aside at the start of your Buy phase instead, which would let you save things you didn't get to play, though that might get a bit too powerful for $3.

Anchor by fika monster
Another Project, this one lets you bottom deck anything you gain for the rest of the game, sort of like-an-every turn Bury. While bottom-decking isn't as nice as top-decking, this is still a solid utility power for turn-setup and playing your gains sooner, totally worth spending $3 on for most boards. It has some similarities to Star Chart, another $3 Project that you pretty much always pick up at some point, but the utility here make this one feel much more engaging and and the flavor makes it more memorable, you get the tactile feeling of "anchoring" your gain at the bottom of the deck, similar to Bury, I love it. My only concern is this getting too strong with multiple gains--a simple "Once per turn" clause should fix it easily. Very nicely done!

Bribe by Gubump
A Treasure that does the Favors option of Broker, and can give you more Favors as an Overpay. Obviously a $3 non-terminal trasher will get bought regardless, but this one has a very wide range of desirability depending on what the Ally is. If it's something you want a ton of Favors for, the Overpay could come into play and/or buying multiple copies, but if it's something you don't really care about, the Overpay may not get used at all. I do like that the on-play further encourages you to get more for the Overpay effect.

Coral by Tiago
Welcome to the forums! Coral is a next time Duration that's a terminal Silver on play and gains a Horse when gaining a Victory card. The easiest comparison is Search, another next time terminal Silver that which costs less and gains a Loot vs. a Horse. Yes, this isn't a one-shot, but it usually takes awhile to activate, still comparable. I think +$3 is a nice middle ground to test out for a $3-cost. You could also try upping duration effect to gaining 2 Horses.

Ark by LTaco
A Project that grants the start of turn ability of trashing three differently named cards in exchange for a powerful draw to X (usually will be a whopping +6 Cards after trashing). The trash requirement will be tricky to pull off in many cases since you need more than just Copper-Estate, and you have to have the junk in your hand at the start of turn. Apart from obvious interactions like Curses, Shelters, Heirlooms, Ruins, Fortress, Trail, etc. Ark will tempt players to potentially trash better cards things like Silvers or Actions alongside junk to activate it. My biggest worry is that on boards where it's tough to activate, it just kinda sits there.

Stashing by Will(ow|iam)
The only Event submission! I was actually expecting a lot more Events. In games with Stashing, Silvers you buy can go on the bottom of your deck instead. Nice in the opening for ensuring you hit $5 on turn 3, and there's a few other tricks you can pull. Delve still feels like the more interesting "Silver does a different thing this game" Event, but I think this is still different enough to have a place on many boards. 



Honorable Mentions: Stonecutter by D782802859, Silver Saddle by LibraryAdventurer, Puppet Strings by faust, Coinery by grep

Runner Up: Patisserie by NoMoreFun

WINNER: Anchor by fika monster


Congrats to fika monster and thanks everyone for participating!
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Re: Weekly Design Contest #212: Three's Company
« Reply #50 on: March 13, 2024, 04:42:26 am »
0



Quote
Vase Merchant (Action, $3)
+$2
If you have unused Actions, (not Action cards), +1 Card.
-
In games using this, Silvers are Action cards producing +1 Card, +2 Actions instead of $.

I wonder if making silver be "also action cards producing +1 Card, +1 Villager instead of $" would make this card more interesting

because currently, you get just such infinite number of villages with this card. Its a bit much.
Maybe the card should remove the "in games using this" and have the silver modification part happen when you play it.
Maybe have the card say "play any number of differently named treasures from your hand, +1 Money for each differently named one" instead of its usual effect.
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Re: Weekly Design Contest #212: Three's Company
« Reply #51 on: March 13, 2024, 04:46:58 am »
0

WDC #212: Three's Company

Commentary & Results



Good judging. it was a fun challenge
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Holger

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Re: Weekly Design Contest #212: Three's Company
« Reply #52 on: March 13, 2024, 05:23:35 am »
+4



Quote
Vase Merchant (Action, $3)
+$2
If you have unused Actions, (not Action cards), +1 Card.
-
In games using this, Silvers are Action cards producing +1 Card, +2 Actions instead of $.

I wonder if making silver be "also action cards producing +1 Card, +1 Villager instead of $" would make this card more interesting

because currently, you get just such infinite number of villages with this card. Its a bit much.
Maybe the card should remove the "in games using this" and have the silver modification part happen when you play it.
Maybe have the card say "play any number of differently named treasures from your hand, +1 Money for each differently named one" instead of its usual effect.

I don't see a big problem with having unlimited Villages available. It's a nice change once in a while, similar to random 2P games with two Village piles, and less game-changing than Champion.

Removing actual Silvers from the supply could also change the opening substantially, in an interesting way: Opening double VM instead of double Silver risks terminal collision, and similarly when you open VM +another terminal card.
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Augie279

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Re: Weekly Design Contest #212: Three's Company
« Reply #53 on: March 13, 2024, 11:57:07 pm »
+2

Ay, congrats Fika!

It's nice that there's a little bit of unpredictability a la Vassal or Herald, however I think this will usually be significantly stronger than both Vassal and Merchant Camp since you basically get both of their potential benefits without too much downside.

I would like to mention a pretty significant downside: This reveals the top card of the deck instead of discarding it. Thus, if you hit say an Estate, all future Butlers in your hand will fail unless you have a cantrip or something in hand.
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segura

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Re: Weekly Design Contest #212: Three's Company
« Reply #54 on: March 14, 2024, 03:19:20 am »
+1

It is always a splitter and less swingy than Vassal or Herald. Both get vanilla wise +1 Card and +1 Action  if they hit whereas Butler only gets +1 Card.
I also think that it is unlikely that you got no draw in hand if it misses (sure, a non-drawing village has a harder time to find Smithies). If there is no draw in the Kingdom, you might not want to go for Butler in the first place.
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