edit 2: Hopefully this works better
Etrian Odyssey
$3 Action
+1 Card
+1 Action
Trash a card from your hand. If it stayed trashed and cost $3 or more, gain +1 Buy and play this again.
You may spend 3 Buy to trash this. If you did, gain a loot to your hand.
Edit: tried to update the card so that it can't go infinite on some cards like fortress or the "play when trashed/discarded/gained" card.
The wording feels clumsy, but idk how to write it.
Also changed the prize gain to a wish and loot. May be too strong. But felt like it needed a buff after the edit
Edited card:
+1 Card
+1 Action
Reveal your hand and Trash a card from your hand that isn't in the trash. If it stayed trashed, play this again or gain an estate.
If you have 5 Actions after playing this, then trash this. If you did, gain a loot and wish to your hand.
My card is inspired by the Dungeon RPG series Etrian odyssey. Its a niche type of rpg where you dive into a deep dungeon, and try to get further and further and kill big bosses and enemies to gain loot, to get stronger. Its very easy to get tunnel vision in these games and go too far, only to die and lose a bunch of progress.
Hence, this card:
Etrian Odyssey.
Action, $3
+1 Card
+1 Action
Reveal your hand and trash a card from your hand costing $2 or more. If you did, then play this again or gain an estate.
If you have 5 Actions after playing this, then trash this. If you did, gain a loot or prize to your hand.
My goal with this card was to make a spin on the student card, and any card that you "play again". I dont think we see too many of those. I also wanted a card that makes use of the prizes from tournament, but without being reliant on Luck from drawing a province.
I also wanted to make a +1 Card +1 Action Trasher that isnt overpowered. It might be too similar to rats. I wanted some way to make the card stop so it doesnt massacre your deck, so you can choose to play it again or to gain an estate, which is usually bad.