Procurement
$5 - Night - Duration
At the start of your next turn, trash this and 3 Loots from their pile, then gain a Loot from the trash and play it.
Guildry Symbol
$7* - Treasure - Loot
$3
+1 Buy
This turn, when you gain a card, you may pay $1 for +1 Buy.
Procurement lets you hunt for specific Loots more easily. At first I tried to come up with wording where you would reveal 3 Loots, pick one, and then put the others on the bottom of the pile (kind of like
Black Market), but it was easier and more fun to use the trash. It also lets you play a Loot at the beginning of your turn, which leads to some interesting interactions. Notably
Endless Chalice is a little better (you get the $1 and Buy both now and later this turn), and
Prize Goat is a little worse (you might have fewer options for trashing). Once
Spell Scroll has been found, it is always an option. Playing a Treasure at the start of your turn also has a very nice synergy with
Landing Party.
Loots are often significant in kingdoms with no other +Buy, so it’s sad when you’re hunting for that and can’t get it. Yet none of the existing Loots give you lots of Buys, so I figured I would do that. Guildry Symbol is the other half of
Travelling Fair that
Insignia didn’t take. Originally I had it provide $4 and no initial +1 Buy, but I changed it to bring it more in line with the other Loots and focus its identity. In the end, it’s a lot like
Amphora and
Orb. Sometimes they can do something special, but often they are just +1 Buy and +$3, and I’m OK with that.