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Author Topic: weekly fan card contest ideas (for future contests)  (Read 11606 times)

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emtzalex

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Re: weekly fan card contest ideas (for future contests)
« Reply #50 on: July 15, 2022, 04:04:30 pm »
+3

Contest 60 was to design a card named "Judge". That seems like fertile ground for another contest, using a different card name. Some suggestions:
  • Diamond
  • Elephant
  • MacGuffin
  • Mask
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Thanks to Shard of Honor for his Extended Version of the Dominion Card Image Generator, which I use to mock up my fan cards, and to Violet CLM, who made the original.

BryGuy

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Re: weekly fan card contest ideas (for future contests)
« Reply #51 on: March 17, 2023, 03:47:37 pm »
+1

How about:

* Design a card around this mat:
Geyser: If there are are any cards on this mat, at the start of your Buy phase, reveal your Deck's top card, if it is a Victory, take Blast.

Quote
Blast
State
At the start of your Action phase, place all cards from Geyser into your Hand. Return Blast.


* Design a card around this mat:
Tiny Island: At the start of your turn, when there are more than five cards on this, move cards from this into your Hand until this only has five cards.

* Design two Non-supply cards that interact. Example:

Quote
Zebra
$3* Action
+2 Cards
+1 Action
Gain a Donkey. Return this to its pile. (Not in the Supply).
Quote
Donkey
$3* Action
+1 Card
+2 Actions
$1
Return this to its pile. (Not in the Supply).
Use the top winning entries for future contests to design Kingdom cards around.

* Design two Horizontals that interact

*Design a 4x4 split pile that would be mixed, contain very basic functions needed for almost every game, costing either from $1 to $3 or from $2 to $4, and not contain Victory type.

* Design either a Split pile to accompany or revise a Kingdom card from Dark Ages, Adventures, Empires, Nocturne, Renaissance, Menagerie, or Allies that is in the bottom five of the most recent rank here, except Raider since it was part of winning Weekly Design Contest 130.
« Last Edit: June 23, 2023, 11:14:36 pm by BryGuy »
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Augie279

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Re: weekly fan card contest ideas (for future contests)
« Reply #52 on: April 27, 2023, 08:23:52 am »
+2

One I've wanted to host for a good bit now, but haven't gotten the chance to.

Go Junk Yourself - Design a card that adds junk to the user's deck. (e.g. Death Cart, Baron, Beggar, Ritual)
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NoMoreFun

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Re: weekly fan card contest ideas (for future contests)
« Reply #53 on: April 29, 2023, 09:53:23 am »
+4

Noticing some design trends from new cards.

Modern Curser - Design a junking attack which is unlikely to put Curses into other players decks before the "mid game" - Idol, Black Cat, Sorcerer/ess, Coven, Cauldron, Witch's Hut, Siren, Trickster, Circle of Witches

Shuffle manager - Design a card that (explicitly or otherwise) is built around impacting your next shuffle (e.g. Avoid, Order of Masons, Prepare, Deliver, Coastal Haven, Grotto, Journey)

Innovation style - Design a card that can be played in reaction to a Gain (e.g. Sheepdog, Stowaway, Pirate, Trail) or allows other cards to be (e.g. Innovation, Sailor, Mining Road)

Power $4s/Timmy $4s - Design a card that is potentially very strong, but not a particularly good opener (e.g. Tools, Swamp Shacks, I guess Throne Room also counts) and so costs less than $5

Bend the Rulebook - Design a card that encourages players to better understand more obscure rules (e.g. Siren and the stop moving rule)
« Last Edit: April 29, 2023, 08:16:54 pm by NoMoreFun »
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Snorka

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Re: weekly fan card contest ideas (for future contests)
« Reply #54 on: June 15, 2023, 01:07:39 pm »
0

Landscape with an heirloom!(traits in particular could be interesting)
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