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Author Topic: RMM56: Stormlight Archive Mafia (Game Over!)  (Read 271309 times)

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faust

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1900 on: June 17, 2020, 10:23:19 am »

Your claiming an order that a dead townie belonged to, so I'm going to need some reassurance.
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faust

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1901 on: June 17, 2020, 10:24:25 am »

Hot take: there are >=5 scum in this game.
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mail-mi

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1902 on: June 17, 2020, 10:25:44 am »

There was a mod error last night. All players please check your QTs, the mod error has been resolved there.
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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1903 on: June 17, 2020, 10:29:04 am »

There was a mod error last night. All players please check your QTs, the mod error has been resolved there.

nothing for me
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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1904 on: June 17, 2020, 10:29:55 am »

Your claiming an order that a dead townie belonged to, so I'm going to need some reassurance.

well, ok

it's follower. I follow someone and see what actions they performed. I saw 2 actions by scola, both of them can be made by scum, but  make more sense for town. Also outing the actions is very antitown right now, I think.
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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1905 on: June 17, 2020, 10:31:06 am »

Your claiming an order that a dead townie belonged to, so I'm going to need some reassurance.

how did you know I'm a skybreaker though?
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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1906 on: June 17, 2020, 10:34:13 am »

also cayvie death is bad, but there are upsides. Not gonna tell what, again

I breadcrumbed being a skybreaker. Upsides are, that we still have skybreaker which is me.
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Glooble

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1907 on: June 17, 2020, 10:39:35 am »

Ok, so the mod error was in my alerter results. Didds did not target me. Someone else did.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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Glooble

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1908 on: June 17, 2020, 10:45:25 am »

I think this eliminates any inconsistencies.
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I think town!Glooble pointing to something as a scum tell and then shortly thereafter doing that thing is a lot more likely than scum!Glooble doing that.

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faust

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1909 on: June 17, 2020, 10:47:12 am »

Your claiming an order that a dead townie belonged to, so I'm going to need some reassurance.

how did you know I'm a skybreaker though?
Well, you have a Watcher, and you are not a Windrunner since I know what the Windrunner order power is.
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scolapasta

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1910 on: June 17, 2020, 11:05:41 am »

I have a work zoom conference these next 3 days, so will try to keep up to speed, but may not post much (at least not long posts). Though today and Friday are shorter (tomorrow is almost 10+ hours straight), so will hope to get some thoughts in, if I can.

(If there's anything that I feel I critically need to answer, I'll try to get to it during some break, here or there)

All that said, I am now understanding the 2nd M of RMM.

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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1911 on: June 17, 2020, 11:09:03 am »

I wish I gave a damn.

This sounds fun, and I'm sure there's information in these claims.

Wake me up when you find out joth's scum.
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WestCoastDidds

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1912 on: June 17, 2020, 11:09:41 am »

The other action was to give him a painrial, which allows prevents a kill from effect a day and night after it wouLid have. If that was redirected to you, we wouldn’t know it.

Why did you decide to give MiX the painrial? Especially in conjunction with investigating him I don't understand that decision.

Because I like MiX and didn't want him to die, but knew he was a likely target.  And I wanted to trust him.

This makes sense to me and probably anyone who knows me.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1913 on: June 17, 2020, 11:10:18 am »

The other action was to give him a painrial, which allows prevents a kill from effect a day and night after it wouLid have. If that was redirected to you, we wouldn’t know it.

Why did you decide to give MiX the painrial? Especially in conjunction with investigating him I don't understand that decision.

Because I like MiX and didn't want him to die, but knew he was a likely target.  And I wanted to trust him.

This makes sense to me and probably anyone who knows me.

I corroborate this.

I could also be dead and not know it. Imagine the fun in that.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1914 on: June 17, 2020, 11:11:40 am »

I would like to point out that I was the target of two investigations.

So I guess the purpose of my role is to win despite town knowing they're third-party, whereas uncle's role is to win with town.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1915 on: June 17, 2020, 11:13:48 am »

Oh crap scum should've alignment inverted me so that I could be insta-lynched due to 2 scum results but then I would invert due to not being town...

That would be epic.

Does anyone have any results on me moving anywhere? That would be fun.

People that like analyzing the web of intrigue we have, can you calculate who has to be scum? I'll sheep.

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faust

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1916 on: June 17, 2020, 11:19:07 am »

faust, what do you think of Rhand, Galz, and Dylan. I'm sorry you don't like my Jim case; I thought it was elegant.
Oh yeah this question exists; I do not want to answer it.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1917 on: June 17, 2020, 11:19:32 am »

faust, what do you think of Rhand, Galz, and Dylan. I'm sorry you don't like my Jim case; I thought it was elegant.
Oh yeah this question exists; I do not want to answer it.

What do you think of Galz?
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faust

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1918 on: June 17, 2020, 11:20:20 am »

Could someone (Didds?) clarify how Spanreeds work exactly?
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faust

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1919 on: June 17, 2020, 11:21:00 am »

faust, what do you think of Rhand, Galz, and Dylan. I'm sorry you don't like my Jim case; I thought it was elegant.
Oh yeah this question exists; I do not want to answer it.

What do you think of Galz?
Nice try but no.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1920 on: June 17, 2020, 11:24:12 am »

Could someone (Didds?) clarify how Spanreeds work exactly?

You pick 2 people (not yourself) and it creates a neighborhood.

Proof:

And who the heck opened up that QT?

One of the things inventors can give is a QT to two people, but they are not part of it.
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Galzria

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1921 on: June 17, 2020, 11:25:09 am »

Didds being redirected/Bus Driven from MiX to Glooble only works if

a) A redirector/Bus Driver targeted MiX and Glooble
b) An alignment inverter targeted Glooble
[Note: Neither Redirectors nor Bus Drivers nor Alignment Inverters can be Ninja]

Bus Driver does not work if we believe Mystery Cop that they targeted Glooble, as the alerter would have gone somewhere else in that case.

What we'd need to know is whether Rhand and Glooble saw the same person. This means Rhand should claim what he saw first.

Another out-there option for how Didds could be telling the truth is if we think there is a role that randomly redirects all actions that one player takes, or something like that. It's also possible that MiX is a Nexus, I guess.

Faust, what is Nexus?
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Derphammering is when quickhammers go derp.

Faust has also been incredibly stubborn this game. In other news, it's hot in the summer, and water falls from the sky when it rains.


Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20

WestCoastDidds

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1922 on: June 17, 2020, 11:25:30 am »

Could someone (Didds?) clarify how Spanreeds work exactly?

It gives 2 people a one-day neighborhood the next day, but I can't be one of those 2
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mail-mi

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Re: RMM56: Stormlight Archive Mafia (PMs sent!)
« Reply #1923 on: June 17, 2020, 11:26:41 am »

Let me first assure you that the element is quite safe. I have found a good home for it. I protect its safety like I protect my own skin, you might say.

Vote Count 2.3


MiX (1): LaLight,
hypercube (2): Uncleeurope, Swowl
GreatHallScout (3): hypercube, scolapasta, Rhand
jotheonah (3): faust, Galzria, MiX
Jimmmmm (2): jotheonah, chairs
WestCoastDidds (1): Glooble

Not Voting (4): Dylan32, GreatHallScout, Jimmmmm, WestCoastDidds

With 16 alive it takes 9 to lynch.

Day 2 lasts until 11:00AM FT on June 22, 2020.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 2)
« Reply #1924 on: June 17, 2020, 11:27:11 am »

Another out-there option for how Didds could be telling the truth is if we think there is a role that randomly redirects all actions that one player takes, or something like that. It's also possible that MiX is a Nexus, I guess.

Faust, what is Nexus?

Fairly certain Nexus redirects everything that targets it to someone else at random, but it's been a while.
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