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Author Topic: RMM56: Stormlight Archive Mafia (Game Over!)  (Read 267552 times)

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Rhand

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1425 on: June 12, 2020, 01:52:51 pm »

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scolapasta

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1426 on: June 12, 2020, 01:53:16 pm »

I’m just gonna say it because I keep talking around it and for mafia it’s probably obvious by now.

I am a windrunner. I confirm the bodyguard.
That means 3 watcher / roleblock combo’s in town.
And rolestopper is a mafia ability.

If there are in fact 3 windrunners, at least one has to be scum, no?

Though one or more of the windrunners may be lying? I don't see that though, since if one of cube/faust is twon that doesn't work. This could be a confirmation lie, but also seems risky.

i.e. I'm believing there are 3 and feeling pretty good about my faust vote.

I don't know why that would be true, especially if it is randomized.

Sorry, I was channeling my inner MiX and stating my opinion as fact.

I meant, it feels as if Windrunner would be a good order for scum (specifically Adhesion surge). And so even 1 or 2 I would think scum, but with 3, I would be surprised if they were all town.

Do we have any reason to be alignment / order is randomized? For ensuring good design purposes, I assume it would not be.
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WestCoastDidds

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1427 on: June 12, 2020, 01:55:13 pm »


People are treating watcher like its some super powerful investigative role in a game with at least four investigative roles, three of which are arguably more powerful, and honestly I don't get it.

EFHW can potentially track and faust can potentially watch, so I think that's pretty even. 

I am more concerned about her ability to bus drive and redirect, while he can lightening rod and role stop. The latter seems far better for town.

I thought we were scumhunting, not lynching anti-town roles. Dylan's here if we want to do that instead.

Agree, I think EFHW is far scummier than faust. I actually don't see why anyone is voting for faust, but I do not that scum always wants him dead.  But if people think they are both town and weighing the roles, hers are worse for us that faust's by a significant margin.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1428 on: June 12, 2020, 01:56:12 pm »

Sorry, I was channeling my inner MiX and stating my opinion as fact.

Yessssssssssssssss.

I think having 3 town Windrunners would be incredibly lucky, but on the other hand there's no reason for that not to happen, right? Laws of probability dictate almost always something incredibly lucky happens anyway, why can't it be this?


People are treating watcher like its some super powerful investigative role in a game with at least four investigative roles, three of which are arguably more powerful, and honestly I don't get it.

EFHW can potentially track and faust can potentially watch, so I think that's pretty even. 

I am more concerned about her ability to bus drive and redirect, while he can lightening rod and role stop. The latter seems far better for town.

I thought we were scumhunting, not lynching anti-town roles. Dylan's here if we want to do that instead.

Agree, I think EFHW is far scummier than faust. I actually don't see why anyone is voting for faust, but I do not that scum always wants him dead.  But if people think they are both town and weighing the roles, hers are worse for us that faust's by a significant margin.

I think people want to kill hypercube, but can't, so now they have to settle for faust. By people I mean scum.
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Rhand

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1429 on: June 12, 2020, 01:57:23 pm »

Ehh where does that assumption that roles / alignment was randomised come from?
In this setup that could lead to extreme imbalance. I don’t think they were.
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Dylan32

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1430 on: June 12, 2020, 01:57:56 pm »

I would be willing to vote for faust. He was scum side of null for me, but I can admit that some of that gut scumread probably came from his dustbringer claiming plan and I was just salty about that, which is why I hadn't really pushed for this earlier. I would also join the EFHW wagon.
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1431 on: June 12, 2020, 01:58:47 pm »

Ehh where does that assumption that roles / alignment was randomised come from?
In this setup that could lead to extreme imbalance. I don’t think they were.

I would do a setup like this by first randomizing, then tweaking if I deem it to be unbalanced. Not the other way around. I assume this method is the one all mods use because why wouldn't you?
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WestCoastDidds

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1432 on: June 12, 2020, 01:58:54 pm »

I’m just gonna say it because I keep talking around it and for mafia it’s probably obvious by now.

I am a windrunner. I confirm the bodyguard.
That means 3 watcher / roleblock combo’s in town.
And rolestopper is a mafia ability.

If there are in fact 3 windrunners, at least one has to be scum, no?

Though one or more of the windrunners may be lying? I don't see that though, since if one of cube/faust is twon that doesn't work. This could be a confirmation lie, but also seems risky.

i.e. I'm believing there are 3 and feeling pretty good about my faust vote.

I don't know why that would be true, especially if it is randomized.

Sorry, I was channeling my inner MiX and stating my opinion as fact.

I meant, it feels as if Windrunner would be a good order for scum (specifically Adhesion surge). And so even 1 or 2 I would think scum, but with 3, I would be surprised if they were all town.

Do we have any reason to be alignment / order is randomized? For ensuring good design purposes, I assume it would not be.

I am not a designer, so these are just guesses...perhaps everyone was placed randomly.  Then they looked to see that scum were distributed in some equitable fashion. 

I'd be more likely to agree with you that there wouldn't be more than 2 scum in an order than x town in an order.  Especially when we don't know how many order we actually have playing.
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WestCoastDidds

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1433 on: June 12, 2020, 01:59:29 pm »

I would be willing to vote for faust. He was scum side of null for me, but I can admit that some of that gut scumread probably came from his dustbringer claiming plan and I was just salty about that, which is why I hadn't really pushed for this earlier. I would also join the EFHW wagon.

EFHW is better than faust
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MiX

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1434 on: June 12, 2020, 01:59:59 pm »

Me and Didds somewhat agreed on something setup related.

This is groundbreaking.
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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1435 on: June 12, 2020, 02:00:24 pm »

Ehh where does that assumption that roles / alignment was randomised come from?
In this setup that could lead to extreme imbalance. I don’t think they were.

I would do a setup like this by first randomizing, then tweaking if I deem it to be unbalanced. Not the other way around. I assume this method is the one all mods use because why wouldn't you?
Oh I would at least for the scum team identify necessary powers and make sure they have those.
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Dylan32

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1436 on: June 12, 2020, 02:00:55 pm »

Ehh where does that assumption that roles / alignment was randomised come from?
In this setup that could lead to extreme imbalance. I don’t think they were.

I've been thinking about this too.  I think the whole "there might be 3 of one order and none of another" and house assignments being NAI sort of conflated to people assuming order+alignment is randomized too.

ppe several
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scolapasta

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1437 on: June 12, 2020, 02:01:20 pm »

Ehh where does that assumption that roles / alignment was randomised come from?
In this setup that could lead to extreme imbalance. I don’t think they were.

I would do a setup like this by first randomizing, then tweaking if I deem it to be unbalanced. Not the other way around. I assume this method is the one all mods use because why wouldn't you?

But if that were the case, wouldn't one of the tweaks be to make one of the 3 WindRunners scum?
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WestCoastDidds

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1438 on: June 12, 2020, 02:01:55 pm »

Me and Didds somewhat agreed on something setup related.

This is groundbreaking.

Right?  Although in fairness, we don't usually disagree....I just dont know enough to have an opinion. 

@Rhand...isn't their only necessary power the NK? Everything else is gravy.
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Rhand

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1439 on: June 12, 2020, 02:03:29 pm »

Me and Didds somewhat agreed on something setup related.

This is groundbreaking.

Right?  Although in fairness, we don't usually disagree....I just dont know enough to have an opinion. 

@Rhand...isn't their only necessary power the NK? Everything else is gravy.
There is loads of power and counter-power.
Giving town all that power and mafia not enough of the counters would create a salty mafia team if they lose to mechanics.
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WestCoastDidds

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1440 on: June 12, 2020, 02:03:55 pm »

Ehh where does that assumption that roles / alignment was randomised come from?
In this setup that could lead to extreme imbalance. I don’t think they were.

I would do a setup like this by first randomizing, then tweaking if I deem it to be unbalanced. Not the other way around. I assume this method is the one all mods use because why wouldn't you?

But if that were the case, wouldn't one of the tweaks be to make one of the 3 WindRunners scum?

I don't think they would tweak town.  I think that if scum were overrepresented, they re-roll the scum placement. 
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Rhand

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1441 on: June 12, 2020, 02:04:13 pm »

My phone is about to die. Might not be able to recharge before deadline.
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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1442 on: June 12, 2020, 02:04:49 pm »

Me and Didds somewhat agreed on something setup related.

This is groundbreaking.

Right?  Although in fairness, we don't usually disagree....I just dont know enough to have an opinion. 

@Rhand...isn't their only necessary power the NK? Everything else is gravy.
There is loads of power and counter-power.
Giving town all that power and mafia not enough of the counters would create a salty mafia team if they lose to mechanics.

True...and if then scum redirectors go and mess all that power up....
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Uncleeurope

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1443 on: June 12, 2020, 02:06:33 pm »

I may be wrong here, but EFHW > Faust for today.

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1444 on: June 12, 2020, 02:06:56 pm »

Me and Didds somewhat agreed on something setup related.

This is groundbreaking.

Right?  Although in fairness, we don't usually disagree....I just dont know enough to have an opinion. 

@Rhand...isn't their only necessary power the NK? Everything else is gravy.
There is loads of power and counter-power.
Giving town all that power and mafia not enough of the counters would create a salty mafia team if they lose to mechanics.

True...and if then scum redirectors go and mess all that power up....
You make that plural. In randomness they might have only one. And that can die early.
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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1445 on: June 12, 2020, 02:07:08 pm »

scolacounta 1.1:

chairs (1): Dylan32
hypercube (21): Rhand, jotheonah
EFHW ( 8 ): faust, Uncleeurope, Jimmmmm, LaLight, WestCoastDidds, chairs, hypercube, MiX {L-2}
Galzria (1): GreathallScout
faust (56): scolapasta, EFHW, Galzria, cayvie, Swowl, joth

Not Voting (1): Glooble


Stated willingness:
faust (3): MiX, Gloobie, Dylan
EFHW (1): Dylan

so faust and EFHW both effectively al L-1
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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1446 on: June 12, 2020, 02:09:47 pm »

Does that mean the decision is up to me and my almost dead phone? :/
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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1447 on: June 12, 2020, 02:10:56 pm »

i would vote faust if we had more tome but two hours simply isnt enough.

well im mad at chairs for saying this and then ditching, but i think it's townie.
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scolapasta

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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1448 on: June 12, 2020, 02:11:21 pm »

Does that mean the decision is up to me and my almost dead phone? :/

Assuming people stick with their intentions... you or GHS (or someone else switching)
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Re: RMM56: Stormlight Archive Mafia (Day 1)
« Reply #1449 on: June 12, 2020, 02:13:30 pm »

Darnit I can’t decide lol
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