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Author Topic: RMM52: Deep Space Nine Mafia Redux (GAME OVER, Maquis win!)  (Read 346761 times)

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Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1275 on: March 10, 2019, 04:50:46 pm »

Awaclus, do you think Faust is scum?
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1276 on: March 10, 2019, 04:51:16 pm »

My meta is probably all over the place over the years, I play a couple games and then tend to go away for a while. I think I'm here for good at this point but I know I've changed over time, not sure what's a perfect meta example. Most recently I was town in Czech Mafia, but I suspect some of it is me playing off you, MiX. Honestly you remind me of myself in a way, and I'm totally doing a Socratic Method thing trying to both argue with you and see if I can see things from your POV. Not really having the best of luck with that at the moment honestly.
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2.71828.....

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1277 on: March 10, 2019, 04:51:37 pm »

My wagon is not at all uninformative.

If you are scum it might be
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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1278 on: March 10, 2019, 04:52:30 pm »

I could do a last minute scramble onto Faust.

Since I am not voting, might as well vote: Faust
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Awaclus

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1279 on: March 10, 2019, 04:54:34 pm »

Vote: faust
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1280 on: March 10, 2019, 04:55:03 pm »

Vote: faust
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MiX

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1281 on: March 10, 2019, 04:56:01 pm »

UoS why does Awaclus feel different to you than last game? Can you elaborate on that please? Because he feels pretty similar to me.

Have you played with town!Awaclus yet? Because I feel like this is just null!Awaclus...not that I have more experience with him.

My wagon is not at all uninformative.

Well, I did speak from my gut, let's see what information we get if you flip town (if you're scum we get a scumflip and that's already really good):

- faust is immediately scumread for pushing your lynch all day;
- something something my interaction with him is weird? Biased, I have no idea what people would think here.
- Uncle votes him a bunch, chicken expresses a scumread...

Okay I don't need to dig deeper to admit I was wrong. Awaclus' lynch is informative. Still think he's null, but it's actually a much better lynch than I thought, good job Awaclus. What that mini-reread of D2 made me realize is that faust actually thinks Awaclus' vote on Robz is scummy because it locked in the lynch...which is just weird.

@faust, do you think EFHW is scum?

PPE: Vote: faust while I reread the rest, also wow that's a lot of votes.
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Uncleeurope

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1282 on: March 10, 2019, 05:01:25 pm »

Vote: Faust
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1283 on: March 10, 2019, 05:06:11 pm »

UoS why does Awaclus feel different to you than last game? Can you elaborate on that please? Because he feels pretty similar to me.

It's kind of a gut thing, but it's based off this interaction really:
Awaclus, what's my read on e.
I think MiX just demonstrated he doesn't need it either so why are we doing this?

Partly we just finished a game as scum together and I kind of think if Awaclus was scum here he might play along or dismiss me differently to get me to townread him. There's also something in his tone. It's hard to explain, I'm not certain I'm the Awaclus-whisperer but I'm lean-town on him here.

As long as we're throwing out Awaclus reading thoughts, I think the best way to read him is probably to reread him in isolation later in the game and look at the progression of his thoughts, which you can sort of read between the lines on. This is only a slightly-tested method, but I think Awaclus is readable at better than random despite how people react to him.
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1284 on: March 10, 2019, 05:08:30 pm »

Thinks that's 5 on faust out of 8.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1285 on: March 10, 2019, 05:12:45 pm »

Assuming Glooble's count is good:
UoS vote count:

faust (5): 2.71828....., Awaclus, UmbrageOfSnow, MiX, Uncleeurope
Awaclus (4): faust, WestCoastDidds, shraeye, Glooble
MiX (3): raerae, chickenwarlord, ashersky
DatSwan (1): MiX
Glooble (1): EFHW

Not voting (2): SpaceAnemone, DatSwan

With 15 alive it takes 8 to lynch most players. Day 2 ends at 8:00 am forum time, Monday March 11th.
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MiX

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1286 on: March 10, 2019, 05:14:21 pm »

Vote count 2.MiX:

MiX (3): raerae, chickenwarlord, ashersky
Awaclus (4): faust, WestCoastDidds, shraeye, Glooble
faust (5): 2.71828....., Awaclus, UmbrageOfSnow, MiX, Uncleeurope
Glooble (1): EFHW

Not voting (2): SpaceAnemone, DatSwan

With 15 alive it takes 8 to lynch most players. Day 2 ends at 8:00 am forum time, Monday March 11th.

PPE 1: mine's more correct! Noticed how I don't count myself twice
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1287 on: March 10, 2019, 05:15:39 pm »

Speed > Accuracy! who cares about correct vote counts?
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1288 on: March 10, 2019, 05:16:56 pm »

Also I sorted the top wagons to the top, unlike Joth, who just leaves wagon order random like a weirdo.
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shraeye

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1289 on: March 10, 2019, 06:30:57 pm »

Also I sorted the top wagons to the top, unlike Joth, who just leaves wagon order random like a weirdo.
That's my mod meta too, except I accept vobes (like any normal mod would)
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shraeye

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1290 on: March 10, 2019, 06:33:49 pm »

What that mini-reread of D2 made me realize is that faust actually thinks Awaclus' vote on Robz is scummy because it locked in the lynch...which is just weird.

That's literally exactly what you did (blame the person who locked in the Robz vote) except you think that belongs to a different person.  This is THE MOST opportunistic shift I could imagine.  Like, you just rewrote the book on scum-deflection/fake-reason-giving.

Vote: Mix
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SpaceAnemone

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1291 on: March 10, 2019, 06:34:07 pm »

Apologies for not having been on much earlier in the day today. I appear to be fighting off a weird mystery illness that leaves me bone tired even though I'm getting plenty of sleep.

I've got re-reading to do, but for the interim, I'm going to throw my vote down with a vote: Awaclus, simply because I'm not ready to see faust lynched and want to keep the main competing wagon alive. I don't have a particular scumread on Awaclus, or even remember if there's much of a case on him, but I do know how hard he is to read in general.
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UmbrageOfSnow

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1292 on: March 10, 2019, 06:34:11 pm »

Also I sorted the top wagons to the top, unlike Joth, who just leaves wagon order random like a weirdo.
That's my mod meta too, except I accept vobes (like any normal mod would)
I will also accept vobes.
Vobe: Joth
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shraeye

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1293 on: March 10, 2019, 06:34:26 pm »

Uuugggh phone. vote: mix
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SpaceAnemone

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1294 on: March 10, 2019, 06:37:22 pm »

People throwing around "vobes", has Joth expressed a definite ruling one way or the other on whether that kind of voting is allowed? If not, I think it's extremely unhelpful to obscure the vote count in the lead-up to a deadline by making not-necessarily-accepted votes.
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MiX

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1295 on: March 10, 2019, 06:38:23 pm »

What that mini-reread of D2 made me realize is that faust actually thinks Awaclus' vote on Robz is scummy because it locked in the lynch...which is just weird.

That's literally exactly what you did (blame the person who locked in the Robz vote) except you think that belongs to a different person.  This is THE MOST opportunistic shift I could imagine.  Like, you just rewrote the book on scum-deflection/fake-reason-giving.

Vote: Mix

Wrong, and I'm dissapointed that this is what people took from my VCA...the problem was not locking in the Robz wagon, it was piling on it with incredible speed. Yes, I believe that timing also mattered and that later votes were scummier, but my point was about all of the early votes. I guess I understand why people thought this was the reason, since it's part of it...but it's really not as cut-and-dry as faust wants it to be.

People throwing around "vobes", has Joth expressed a definite ruling one way or the other on whether that kind of voting is allowed? If not, I think it's extremely unhelpful to obscure the vote count in the lead-up to a deadline by making not-necessarily-accepted votes.

Joth has said he didn't accept them (I tried).
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SpaceAnemone

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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1296 on: March 10, 2019, 06:40:03 pm »

Space count as of the vote at #1293, ignoring anything my counting script thinks isn't valid vote syntax:

MiX (3): raerae, ashersky, Shraeye
Awaclus (4): faust, WestCoastDidds, Glooble, SpaceAnemone
Uncleeurope (1): DatSwan
Glooble (1): EFHW
faust (5): 2.71828....., Awaclus, UmbrageOfSnow, MiX, Uncleeurope
Not Voting (1): Chickenwarlord
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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1297 on: March 10, 2019, 06:46:33 pm »

Iíll be around before deadline.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« Reply #1298 on: March 10, 2019, 07:06:09 pm »

Also I sorted the top wagons to the top, unlike Joth, who just leaves wagon order random like a weirdo.

It's not random, it's chronological! Also I am here now and catching up. Vote count soon.
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Re: RMM52: Deep Space Nine Mafia Redux (Day 1)
« Reply #1299 on: March 10, 2019, 07:17:31 pm »

Vote Count 2.7


"Odo to Worf. I'm not sure exactly why but the crowd at the memorial service has turned into a mob. I need security backup on the double or we're going to have a lynch on our hands."


MiX (4): raerae, chickenwarlord, ashersky, shraeye
Awaclus (4): faust, WestCoastDidds, Glooble, SpaceAnemone
Glooble (1): EFHW
faust (5): 2.71828....., Awaclus, UmbrageOfSnow, MiX, UncleEurope

Not voting (1):  DatSwan

With 15 alive it takes 8 to lynch most players. Day 2 ends at 8:00 am forum time, Monday March 11th. That's in 12 hours and change.

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