However, I think he already knew that EFHW was an activated Tracker, and he didn't manage to filter that information out of his reasoning.
How did scum!Galz know EFHW was active N2?
I'm supposing that scum used their Master Hand questions to determine which power roles were active. This is the best explanation I have for the EFHW death. I don't see a world where scum takes the chance of shooting Galzria as claimed diverter. That's a crazy level of risk.
I think I got this right, though I haven't gone back to check: Scum first was able to ask Master Hand questions N1. They were answered at the end of N1/beginning of D2.
Now we get into the speculation:
Scum intentionally shot EFHW over Teproc or O. This suggests to me that scum knew that EFHW was active (I'm of course assuming Teproc/O are town here. If I'm wrong about that, well all of my arguments fail).
The way that scum would know that is through the Master Hand questions (since the mass-claim conveniently told scum exactly who had which power...mass-claims are bad!)
Assuming that is the case, then scum knew heading into D2 that EFHW was active.
Teproc and O claim, mcmc was already known to be active at that point, Joseph was also known to be active, and dead.
Now, if we assume that those players are all town, and Galzria is scum with this extra information. Galzria attempts to put himself in town-Galzria's shoes. He sees 4 town power roles, +1 he secretly knows of, +himself. He says, "this is too many power roles", and "O/Teproc power role interaction is convenient, so they are the ones that would give me most doubt were I town with this info." He proceeds to make that argument in thread for a while, even though most other people expressed that it didn't feel like too many power roles...even knowing that Galzria was one (as he claimed part-way through). Now we all know that EFHW is active...and that actually does feel like it might be too many power roles (to me). My thinking was that if Galzria had that information yesterday, then his argument makes more sense.
That said, I went back and looked at his arguments...and he consistently got the number of players in this game wrong. He kept saying it was ~7 power roles out of 12 or 13 players, when there are(were) in fact 14 players in this game. In much the same way that 1 more PR makes things seem more reasonable, 1-2 fewer players also makes his argument more reasonable. We're certainly on the upper-end of PR quantity in this game...
Bah, I don't want to give this up...I liked scum-galz theory. I like the idea of him and idptg getting on-wagon when they know the NK will be off-wagon, in order to avoid scrutiny. But, I'm probably subjecting myself to confirmation-bias. Thinking is hard. Bah,
unvotebtw, @IDPTG:I doubt you're active (based on # of PR arguments above), but if you are, and you've visited people...you have 2 players that you know are town. You don't have to find scum to be useful...and if you are active, and want to conceal that fact, make sure you breadcrumb who you've cleared. Because that makes the whole finding scum in death thing more useful than just a 1-for-1 trade.