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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 189250 times)

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faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #475 on: January 29, 2018, 09:13:14 am »

Here, I made an easy-to-use template. Just copy-paste into your post!

[b]Vote: Roadrunner[/b]
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Awaclus

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #476 on: January 29, 2018, 09:31:30 am »

That I've made, or at least joined, a good case against RR

How did RR respond to the case?
Not at all.

Then it was useless.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Awaclus

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #477 on: January 29, 2018, 09:31:59 am »

Here, I made an easy-to-use template. Just copy-paste into your post!

[b]Vote: Roadrunner[/b]

Yeah, you just have to replace Roadrunner with Skumpy and you're good to go.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #478 on: January 29, 2018, 09:32:27 am »

It kind of is this close to the deadline.
Why?
Because it's not actual information about  whether someone is scum, so assuming town plays even somewhat well, they shouldn't do it.

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #479 on: January 29, 2018, 09:33:01 am »

I'm not in favor of lynching RR now. I've been right about him a couple of times before so I want to make the decision later, also he hasn't set off any alarm bells yet.

faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #480 on: January 29, 2018, 10:12:40 am »

It kind of is this close to the deadline.
Why?
Because it's not actual information about  whether someone is scum, so assuming town scum plays even somewhat well, they shouldn't do it.
It still holds this way.
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faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #481 on: January 29, 2018, 10:15:40 am »

I'm not in favor of lynching RR now. I've been right about him a couple of times before so I want to make the decision later, also he hasn't set off any alarm bells yet.
You know, postponing a lynch without actually giving a read is much more scummy than that thing you pointed out about Jelly.
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LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #482 on: January 29, 2018, 10:26:15 am »

Faust is kinda really extreme about every scumread this game don’t trmember him being this way before
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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #483 on: January 29, 2018, 10:27:44 am »

I am set on skumpy right now
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faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #484 on: January 29, 2018, 10:33:43 am »

That whole Skumpy wagon is completely ridiculous. Scum is all over it.

Also, people should share their weak visitors.
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theorel

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #485 on: January 29, 2018, 10:34:39 am »

But I know you'll want me to elaborate, so here:

I think the cons outweigh the pros. Your writeup earlier left out one con that is we're telling mafia which players will be on the lower deck.
It doesn't actually tell them very much in this regard...because if a player has been top-deck at all during the space phase they're eligible for kills.  And there's no way to know if those players go top-deck tomorrow night.  And scum can safely assume that the first 3 players made lower-deck since they have best opportunity to get there.

The main con that I see is that scum would know that these players are not cops or commuters tonight.  I'm not sure if that works out to make them more or less likely nk's though.

Um...WV: Awaclus.
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faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #486 on: January 29, 2018, 10:37:45 am »

RR, iguana, Awaclus are all better lynches than the wagons we have right now. I mean, hell, luckat is a better lynch even.
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theorel

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #487 on: January 29, 2018, 10:46:29 am »

Faust is kinda really extreme about every scumread this game don’t trmember him being this way before
He seems the same as he was in M111, where he was town and lynched town for no good reason.

That said, I think the RR vote is better than the iguana one...not sure how I feel about it relative the CJ lynch.
Skumpy wagon is terrible...I'll need to look back to see who's voting there.
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iguanaiguana

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #488 on: January 29, 2018, 10:48:04 am »

Weak Visitor: Roadrunner

Vote: CJ

silver's right, that's a scummy vote.

Faust seems to have tunnel vision this game.
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Point iguana. Not that points really matter with a result, but still.
Igu is town or trying the hardest he ever has as scum.

Awaclus

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #489 on: January 29, 2018, 10:56:50 am »

WV: silverspawn
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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #490 on: January 29, 2018, 11:00:51 am »

I would weak visit faust probably. But really, night actions are very dependant on the flip. I suppose weak visiting should be locked in though since, you know, you could die.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #491 on: January 29, 2018, 11:04:30 am »

Voting RR for RR things is probably a towntell for a new (?) player like Skumpy.
request vote count
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #492 on: January 29, 2018, 11:13:07 am »

It kind of is this close to the deadline.
Why?
Because it's not actual information about  whether someone is scum, so assuming town plays even somewhat well, they shouldn't do it.
I'm voting Skumpy because "I couldn't possibly be scum AGAIN" is nonsense and they know it.  That's not how probability works.  I also think all of Skumpy's posts since then have been scummy, including  the whole "Well I don't really want to play anyway..." thing.


[sarcasm] I apologise for daring to humour into my original short explanation. [/sarcasm]


I'll probably WV iguana.
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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #493 on: January 29, 2018, 11:14:01 am »

Voting RR for RR things is probably a towntell for a new (?) player like Skumpy.
request vote count
But you are voting for him.
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faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #494 on: January 29, 2018, 11:15:22 am »

Weak Visitor: Roadrunner

Vote: CJ

silver's right, that's a scummy vote.

Faust seems to have tunnel vision this game.
If I had tunnel vision, I'd still be voting for you, wouldn't I?
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Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #495 on: January 29, 2018, 11:16:08 am »

Voting RR for RR things is probably a towntell for a new (?) player like Skumpy.
request vote count
But you are voting for him.
Since before he did his "probable towntell".

I've already said I'll move my vote as necessary.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #496 on: January 29, 2018, 11:16:52 am »

Voting RR for RR things is probably a towntell for a new (?) player like Skumpy.
request vote count
But you are voting for him.
Since before he did his "probable towntell".

I've already said I'll move my vote as necessary.
It is necessary for you to move your vote to RR.
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faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #497 on: January 29, 2018, 11:17:25 am »

Also, nice try at invalidating Skumpy's read.
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Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #498 on: January 29, 2018, 11:24:08 am »

*sigh*

I'm not scumreading anyone here, but RR least of all.  He's just being RR.

I'll vote him to get a lynch through, if it comes to that.
Meanwhile not moving vote until I see a vote count.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

theorel

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #499 on: January 29, 2018, 11:38:11 am »



Skumpy wagon is terrible...I'll need to look back to see who's voting there.

Let's see it's Haddock (from forever ago), Awaclus, Lalight, RR, and CJ.
That wagon picked up super-fast especially given Awaclus' non-reason for voting him.
LL comes off a bit scummy in the follow-up, but RR looks especially scummy in his vote.  CJ then follows again, but more because skumpy offers terrible reason for not being scum?  Nonetheless, while the statistical reasoning is unsound, it's not alignment indicative (IMO).

So, RR's vote is scummiest one there, CJ's vote is not great.  But, why are LL and RR even voting for him?  Blah, I could go to RR.  But CJ's not really coming off town either.  I dunno, conflicted.
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