OK, my turn. I'm gonna get some serious backlash.
I'm pro-coordinate, at least mostly. If we do, then we don't have town doing things twice or thrice that need to be done once. Specifically, filling the pools and wiggling the mouse. As Silver said in 195, there's an enforcement mechanism; when one and only person gets assigned a task, they have to do it or else they'll look really bad.
Before I go further: The Lower White A (print status). This seems like a must. If we were able to get 2+ reports of this, there's a good chance at least one is coming from town. Meaning if scum were to try to use a Roleblock or a Cop Switch, they're getting caught. And overall, it's good to hold people responsible for who's doing what and get a half-track on where people are more-or-less.
Except what you should do depends on where you are in player order. We probably want to grab the Tracker shot in Upper White, but that will only go to a player that is high in player order.
And this is where I strongly disagree. The first players in order are the ones who know their lift movements can't be jammed, so they should be the ones to get down to the lower decks and charge up the pools - someone on the upper deck will get the tracker/cops sooner or later during the round. In addition, remember scum has the option to get themselves into the top half of the order, so assigning menial tasks to the first half will discourage scum from elevating.
So what I would have in mind is something like:
Round 1: 1st Player in order lifts down, 2nd player goes Red, 3rd player wiggles mouse.
Round 2: 1st Player replenishes central pool, 2nd players lifts down, 3rd player lifts down.
Round 3: 1st player gets a Print, 2nd player fills red. 3rd player replenishes central pool.
It's boring, but it gets the job done, doesn't risk any lift jams, doesn't risk any energy exhaustion in red for night 1, and frees up the next 10-11 players (and at least 6 town) to:
- try tracking/copping
- try lifting to safety and getting some card draw/exchange
- try an upper Blue role to try and track scum to the upper Red...or just get it to work
- someone can go down white and get a second print
- someone can go to lower blue and try filling the pool, even though it's not as ideal as red
That's still a lot of options - someone's gonna get something. And if the mouse isn't wiggled or the central and/or red pool comes out empty, we know who's responsible. Also, I agree with Silver in #169 - Scum NK isn't getting blocked tonight, way too many variables to take into account.
The big question for me is, as gkrieg said:
We could do something with player order, but the problem is that not everyone has the same cards, so we can't actually plan what each person in player order will do.
whether everybody is capable or not of doing an assignment. I don't think claiming all cards is necessary, but I personally would like to know if anybody was dealt a really bad hand. I assume most people have options N1, and I don't think a few people with monocolored-and-lettered hands would interfere with schemes too much, even if they're lying scum.
I mean, we're mechanics on a ship for Pete's Sake. Mechanics work together!
The two other big questions in my mind are:
1. Do we all do a full claim every day, and if so, in what order? Faust is against it, I imagine. (after all, if scum is trying to sabotage actions and make night kills, there're gonna be gaps in history whereas there could've been a proven 3-action night. On the other hand, it tells scum where are we are and who's vulnerable to the kill)
2. We should be trying to figure out what scum wants to do tonight. Do they blow up upper blue twice, or try to lift down, or what, and how do we respond?
But these can wait for a more opportune time for discussion...