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Author Topic: M96: Fibonacci Mafia (Game over! Scum won!)  (Read 159734 times)

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pingpongsam

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #675 on: March 14, 2017, 02:51:36 pm »

Wagon manipulation is the easiest scum tactic. If you're own lead the hunt off it. If you're off lead the hunt on it.

It seems sensible to gullible town either way. I tend to view wagon hunting techniques as scum tactics entirely although clearly I still have to consider wagon compositions for my own analysis as town but try to do so in as much of a vacuum as I can muster.
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IDontPlayThisGame

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #676 on: March 14, 2017, 02:56:46 pm »

Wagon manipulation is the easiest scum tactic. If you're own lead the hunt off it. If you're off lead the hunt on it.

It seems sensible to gullible town either way. I tend to view wagon hunting techniques as scum tactics entirely although clearly I still have to consider wagon compositions for my own analysis as town but try to do so in as much of a vacuum as I can muster.

Any thoughts on the UB claiming? I haven't seen a downside other than potentially losing a 1-shot Governor tonight and that doesn't seem terrible to me.

mcmcsalot

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #677 on: March 14, 2017, 03:01:28 pm »

Wagon manipulation is the easiest scum tactic. If you're own lead the hunt off it. If you're off lead the hunt on it.

It seems sensible to gullible town either way. I tend to view wagon hunting techniques as scum tactics entirely although clearly I still have to consider wagon compositions for my own analysis as town but try to do so in as much of a vacuum as I can muster.

Any thoughts on the UB claiming? I haven't seen a downside other than potentially losing a 1-shot Governor tonight and that doesn't seem terrible to me.

Woah I don't think ub claim is good. Mainly because it's nowhere near claim time. And the ub can reverse there own lynch now with the governor shot.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

pingpongsam

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #678 on: March 14, 2017, 03:02:19 pm »

Wagon manipulation is the easiest scum tactic. If you're own lead the hunt off it. If you're off lead the hunt on it.

It seems sensible to gullible town either way. I tend to view wagon hunting techniques as scum tactics entirely although clearly I still have to consider wagon compositions for my own analysis as town but try to do so in as much of a vacuum as I can muster.

Any thoughts on the UB claiming? I haven't seen a downside other than potentially losing a 1-shot Governor tonight and that doesn't seem terrible to me.

It's certainly strictly worse than losing a VT at night. That said I guess I have to understand the setup more to figure out whether the odds are in favor of that being likely.

As I understand the setup, we had to have rolled two 9's to get a governor, yes?
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #679 on: March 14, 2017, 03:07:41 pm »

scum is trying to coerce town into lynching between a small group of people that contains town.

I'm certainly considering this as a possibility and is another strong reason fro my current vote

I don't love being clipped in that way. I don't think scum is doing this at all. I think if you did the leg work to see you would come to that conclusion. I want people to put in the work. Idp mentions having run some numbers on RANDOM lynches and on-wagon lynch seems more productive.

How about you put together a case on someone or do a reread instead of running number on random lynches...we have lots of good interactions to go off of. I had not realized the newbiebess of idp untill recently and I am leaning slight townier on him than I was before because of that.
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

pingpongsam

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #680 on: March 14, 2017, 03:10:54 pm »

I mean, I could just unvote, but where is the fun in that?
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schadd

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #681 on: March 14, 2017, 03:13:05 pm »

what would be the benefit of claiming ub?
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #682 on: March 14, 2017, 03:17:16 pm »

what would be the benefit of claiming ub?

Scum can make sure to avoid killing him during the day where he can reverse the lynch and then get him at night?

Or maybe, in the absence of a counter claim, we can trust the reads and he can't be lynched but see point number 1.

So, net negative, really.
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #683 on: March 14, 2017, 03:19:53 pm »

As I understand the setup, we had to have rolled two 9's to get a governor, yes?

Furthermore, if we rolled ten 6's it would be equivalent to rolling six 6's and four 1's, right?
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schadd

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #684 on: March 14, 2017, 03:20:30 pm »

having reads that one can trust isn't an entirely good thing
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #685 on: March 14, 2017, 03:22:19 pm »

having reads that one can trust isn't an entirely good thing

Agreed, it makes no guarantee of the quality of said reads (nevermind the manufacturing costs of the IC).
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IDontPlayThisGame

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #686 on: March 14, 2017, 03:23:45 pm »

As I understand the setup, we had to have rolled two 9's to get a governor, yes?

Furthermore, if we rolled ten 6's it would be equivalent to rolling six 6's and four 1's, right?

2, 3, 5, or 6 9s or 10s that converted to 9s or a combination of those to answer the first bit. For the second, there are only 6 rolls, not 10.

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #687 on: March 14, 2017, 03:24:23 pm »

what would be the benefit of claiming ub?

I thought having an IC would be good but clearly not this way.

schadd

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #688 on: March 14, 2017, 03:24:43 pm »

pps and idptg, what do you think of each other?
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Re: M96: Fibonacci Mafia (Day 2)
« Reply #689 on: March 14, 2017, 03:25:58 pm »

pps and idptg, what do you think of each other?

I think he wasn't lying when he said he doesn't read set-ups.

schadd

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #690 on: March 14, 2017, 03:26:37 pm »

cool. alignment, though
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #691 on: March 14, 2017, 03:28:28 pm »

pps and idptg, what do you think of each other?
Im just going to reiterate for no reason at all that schadd is town.

Ppe:1
pps and idptg, what do you think of each other?
I think he wasn't lying when he said he doesn't read set-ups.
Im going to continue hating the uselessness of people's answers to questions that might help us play the game...

Ppe another one: OH LOOK WHOSE TOWNY
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Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
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pingpongsam

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #692 on: March 14, 2017, 03:28:57 pm »

I'm pretty much null on ICPjuggalo but I'm leaning town enough to be very hard pressed to lynch him today.
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mcmcsalot

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #693 on: March 14, 2017, 03:29:51 pm »

My jimmies are at maximum rustle
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

schadd

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #694 on: March 14, 2017, 03:31:21 pm »

I'm pretty much null on ICPjuggalo but I'm leaning town enough to be very hard pressed to lynch him today.
i hope you realize that this is having your cake & eating it if you two are partners
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IDontPlayThisGame

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #695 on: March 14, 2017, 03:32:52 pm »

cool. alignment, though

I don't know. The hammer didn't seem super towny, but people who know PPS better than I do are writing it off as something he does so I don't know what to make of that. Nothing else is screaming scum so I really have no idea.

schadd

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #696 on: March 14, 2017, 03:40:14 pm »

that you were going to accuse me of buddying pps suggests you think he's town.
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Re: M96: Fibonacci Mafia (Day 1)
« Reply #697 on: March 14, 2017, 03:40:48 pm »

pps and idptg, what do you think of each other?
I think he wasn't lying when he said he doesn't read set-ups.
Im going to continue hating the uselessness of people's answers to questions that might help us play the game...

And how am I supposed to tell the difference between that question and the following quote?

twm, how did you like m91?

mcmcsalot

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #698 on: March 14, 2017, 03:42:04 pm »

cool. alignment, though

I don't know. The hammer didn't seem super towny, but people who know PPS better than I do are writing it off as something he does so I don't know what to make of that. Nothing else is screaming scum so I really have no idea.

Can someone who has played lots with idp let me know if he is always this cautious and scared to have an opinion. This is textbook newbie scum continually claiming they are trying but just don't have great reads ect. ect. But it maybe idp has t played lots and mislynched town really badly in a newbie game and is all shell shocked and stuff.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

schadd

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Re: M96: Fibonacci Mafia (Day 2)
« Reply #699 on: March 14, 2017, 03:42:53 pm »


And how am I supposed to tell the difference between that question and the following quote?

twm, how did you like m91?
do you think that question wasn't relevant to this game?
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