Yea I think the big bummer in this game is that after what was pretty much a complete reread of the days major wagons and how they formed, I feel like I have solid town reads on robz/schadd/ww they have me pegged as town which is correct, they pegged ash correctly as town, their votes for the dead townie Joseph all make sense. I then have decent narratives for pps, eevee, and Andrew which I could see going either way, town or scum and then I have TWM, idp, and dylan which are all so null due to how little they posted it's impossible to figure out which way to tilt the narratives for pps/andrew/eevee.
It's like pps/andrew/idp could very easily be the scum team. Idp is lurky off wagon, pps and Andrew were pushing for the lynch of an active townie, didn't overly discourage people from moving to ashersky, and finally left all prior reads and hammered townie!joseph. That's one narrative that makes good sense and I could see being true.
The issue being twm/dylan/eevee could also be the scum team with eevee buddying me much the way I buddied faust recently, get an active townie to push lynches for you, didn't come to much bigger conclusions than anyone else, and have his scum partners just lurk the entire day away.
Now being forced to pick between these types of narratives(these aren't the only two teams just examples) I absolutely don't want to punish active town andrew and pps for having slightly different opinions than me, especially because mine were wrong about Joseph in the first place. I would much rather lose to pps and andrew because twm and Dylan and idp just lurked way to hard as town. If that makes sense.