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Author Topic: Neat card interactions that were useful in the game you found them in.  (Read 295971 times)

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DaveColMD

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1000 on: July 22, 2022, 12:09:32 pm »
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How about this for nasty - Barbarian and Knights. Barbarian turning everything into something that can be trashed by knights.
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Imrahil3

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1001 on: July 22, 2022, 03:45:20 pm »
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How about this for nasty - Barbarian and Knights. Barbarian turning everything into something that can be trashed by knights.
This is wrong on two levels. First, there is no interaction. Second, Barbarian can downgrade cards below or above the Coin range that is relevant for Knights.

Just because a Knight can trash a Barbarian (and vice-versa) without the Knights’ usual retaliatory trashing coming into play doesn’t mean the interplay of downgrading and then trashing isn’t a factor.

Sure, technically Barbarian will downgrade things out of Knights’ range, but although Dave’s statement is technically incorrect, the opponent is usually worse off gaining a $2 than losing a card outright.
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Commodore Chuckles

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1002 on: July 24, 2022, 05:26:27 pm »
+2

There are only few cheap Actions (Poor House, Beggar) that hurt you

Any terminal Action card you don't have space for in your deck is going to hurt you.
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1003 on: July 24, 2022, 05:32:15 pm »
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There are only few cheap Actions (Poor House, Beggar) that hurt you

Any terminal Action card you don't have space for in your deck is going to hurt you.

And so is any stop card Action.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1004 on: July 25, 2022, 09:37:10 am »
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this implies that you should go for knights almost every game

joefarebrother

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1005 on: July 25, 2022, 11:31:19 am »
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silver -> copper is worse than silver -> nothing
I don't want copper in my deck
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1006 on: July 26, 2022, 01:10:41 pm »
+2

Way of the Turtle makes Guard Dog's reaction rather useful against discard attacks. It sets itself aside so that, a Militia attack, for example, against a 5-card hand with one Guard Dog only ends up forcing you to discard one card, and then at the start of your turn, you've basically got a Lab effect
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1007 on: July 26, 2022, 04:13:46 pm »
+2

Way of the Turtle makes Guard Dog's reaction rather useful against discard attacks. It sets itself aside so that, a Militia attack, for example, against a 5-card hand with one Guard Dog only ends up forcing you to discard one card, and then at the start of your turn, you've basically got a Lab effect
Or Scheme 2 Horse Traders every turn. That’s how we used to do it, and it was good enough for us. Didn’t need any fancy sideways cards or 2nd editions.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1008 on: July 27, 2022, 02:04:17 am »
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There are only few cheap Actions (Poor House, Beggar) that hurt you

Any terminal Action card you don't have space for in your deck is going to hurt you.

And so is any stop card Action.

what is a stop card action?
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Jack Rudd

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1009 on: July 27, 2022, 04:24:15 am »
+1

One that doesn't draw cards.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1010 on: July 28, 2022, 02:54:33 pm »
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This one was really neat, but would be very hard to replicate as it has so many necessary parts.  But if u get a donate, collection, altar, trail, inventor, hunting lodge board you can do this.

This was one of the better turn 7 wins I've seen.  While he technically didn't end it on t 7.  This game was over t 7.  Early on when he gained a villa over trails n stuff I thought "why is he doing that?  That seems kinda dumb.  I was very very wrong.

Really impressive.  Props to PopperMcgee for whipping my ass.  :o



« Last Edit: August 05, 2022, 01:28:14 pm by Honkeyfresh »
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joefarebrother

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1011 on: July 30, 2022, 09:11:24 am »
+1

Galleria + Masterpiece + Triumph

Overpay a big masterpiece to get a ton of buys, then buy a bunch of coppers (or curses if it helps a pile out), followed by a triumph for lots of points.
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1012 on: July 30, 2022, 02:37:27 pm »
+3

Trail + Replace + Harem

Trail + Replace is already a nice combo. Trashing a Trail with Replace is already non-terminal and can get you good cards, not to mention being able to turn your Estates into Trails. But add Harem, and you can now Curse your opponent while gaining a Harem, for a 3 point swing, and it's non-terminal!
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1013 on: July 31, 2022, 01:42:57 pm »
0

Death Cart + Collection + Way of the Horse. Effectively 3 Horses + 3 VP per Collection in play for $4!
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mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1014 on: July 31, 2022, 01:56:02 pm »
+1

Death Cart + Collection + Way of the Horse. Effectively 3 Horses + 3 VP per Collection in play for $4!

My opponent resigned early on, but I was curious how high I could get the score, so I continued with a bot game. Final score:



Each turn, once I had all the Collections, was just playing every Action card as Horse, then buying 5 Death Carts (bringing 10 Ruins) + 4 Border Guards = 19 Action cards at 10 VP each = 190 points per turn!
« Last Edit: July 31, 2022, 02:01:56 pm by mxdata »
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vidicate

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1015 on: July 31, 2022, 03:16:02 pm »
0

Trail + Replace + Harem

Trail + Replace is already a nice combo. Trashing a Trail with Replace is already non-terminal and can get you good cards, not to mention being able to turn your Estates into Trails. But add Harem, and you can now Curse your opponent while gaining a Harem, for a 3 point swing, and it's non-terminal!

And if you’re playing a casual, home game, you might even draw the topdecked Harem with the “trashed” Trail. Fun times, even if not correct.
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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1016 on: August 05, 2022, 01:16:01 pm »
0

Death Cart + Collection + Way of the Horse. Effectively 3 Horses + 3 VP per Collection in play for $4!

My opponent resigned early on, but I was curious how high I could get the score, so I continued with a bot game. Final score:



Each turn, once I had all the Collections, was just playing every Action card as Horse, then buying 5 Death Carts (bringing 10 Ruins) + 4 Border Guards = 19 Action cards at 10 VP each = 190 points per turn!


This is just bonkers.  How could the opponent let you get 10 collections on this board?  ;D ;D

FYI I figured out a way around this annoyingly huge screenshot problem.  It's pretty easy using awesomescreenshot.  Under annotate you just resize to like 1000-300 width and it will autoscale the height.


« Last Edit: August 05, 2022, 01:24:31 pm by Honkeyfresh »
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1017 on: August 05, 2022, 01:26:09 pm »
0

One that doesn't draw cards.

doh.  I call em terminals.  I was thinking like stopping the opponent through an action a la warlord or archer
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vidicate

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1018 on: August 05, 2022, 01:42:43 pm »
0

One that doesn't draw cards.

doh.  I call em terminals.  I was thinking like stopping the opponent through an action a la warlord or archer

A terminal and a stop card aren’t the same. Native Village and Gold are both stop cards, while also both being non-terminal. And on the other hand neither Moat nor Merchant are stop cards, even if one is terminal and one is not. Terminality is a key characteristic of cards useful in any discussion. “Stop card” is a phrase mostly relevant in discussing engines. I used to not care about what a stop card was, content to leaving it to MtG elitists (my POV at the time) from which these terms (like Cantrip) come from. But now I’m very much one of them :P ;D
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Honkeyfresh

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1019 on: August 05, 2022, 02:14:58 pm »
0

One that doesn't draw cards.

doh.  I call em terminals.  I was thinking like stopping the opponent through an action a la warlord or archer

A terminal and a stop card aren’t the same. Native Village and Gold are both stop cards, while also both being non-terminal. And on the other hand neither Moat nor Merchant are stop cards, even if one is terminal and one is not. Terminality is a key characteristic of cards useful in any discussion. “Stop card” is a phrase mostly relevant in discussing engines. I used to not care about what a stop card was, content to leaving it to MtG elitists (my POV at the time) from which these terms (like Cantrip) come from. But now I’m very much one of them :P ;D

Yeah cantrip really includes the +1 card thing, but yeah for cards like NV, merchant camp coven etc I can see this being a useful term.  Thanks.
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"Sometimes I say some things people may think are just outlandish, but I'm going to have the last laugh." -- Riff Raff  Exodus 6:66

mxdata

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1020 on: August 05, 2022, 11:48:30 pm »
0

Death Cart + Collection + Way of the Horse. Effectively 3 Horses + 3 VP per Collection in play for $4!

My opponent resigned early on, but I was curious how high I could get the score, so I continued with a bot game. Final score:



Each turn, once I had all the Collections, was just playing every Action card as Horse, then buying 5 Death Carts (bringing 10 Ruins) + 4 Border Guards = 19 Action cards at 10 VP each = 190 points per turn!


This is just bonkers.  How could the opponent let you get 10 collections on this board?  ;D ;D

FYI I figured out a way around this annoyingly huge screenshot problem.  It's pretty easy using awesomescreenshot.  Under annotate you just resize to like 1000-300 width and it will autoscale the height.



I'd only had three Collections at the point where my opponent resigned, so the other seven were picked up while playing against Lord Rattington's strategic brilliance :)
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1021 on: August 12, 2022, 02:49:32 pm »
+9

When Way of the Mouse has an Attack set aside, Urchin can activate by itself without needing to connect with anything by playing it as the Mouse.
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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1022 on: August 15, 2022, 07:23:55 pm »
+2

2/5 opening with Inheritance and Desperation - bought Inheritance on Turn 2! Even more useful, Ratcatcher happened to be in the kingdom, making the Curse very easy to deal with
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Awaclus

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1023 on: August 30, 2022, 09:01:10 am »
+4

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Re: Neat card interactions that were useful in the game you found them in.
« Reply #1024 on: August 30, 2022, 11:32:08 am »
+4

2/5 opening with Inheritance and Desperation - bought Inheritance on Turn 2! Even more useful, Ratcatcher happened to be in the kingdom, making the Curse very easy to deal with

My best was Baker/Borrow/Inheritance/Tournament. Opened Inherit/Province and managed to get a T3 Followers before they resigned.

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