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Author Topic: M91: trouble in the Scouncil (schadnd mafia) (g@me over)  (Read 208038 times)

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JaketheBaseballGod22

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #150 on: December 30, 2016, 08:24:50 pm »

Joseph you gave yourself away as scum based off what you said your flavor name was and why are you flipping out? I understand some people doing it but from what I've read of you you don't flip out. Even more proof of scum.
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #151 on: December 30, 2016, 08:40:28 pm »

1 hr has expired, so claim time
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #152 on: December 30, 2016, 08:41:05 pm »

I'm the head of the department of the colour yellow
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

IDontPlayThisGame

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #153 on: December 30, 2016, 08:45:30 pm »

I'm the head of the department of the colour yellow

I get not claiming a role (which I like- I think it's too early), but all that buildup into absolutely nothing seems iffy. I just don't think town would make that threat. However, town!Joseph made a similar type threat in NM9.

IDontPlayThisGame

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #154 on: December 30, 2016, 08:47:01 pm »

So basically, slight scumread on Joseph after this.

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #155 on: December 30, 2016, 08:48:51 pm »

I'm the head of the department of the colour yellow

I get not claiming a role (which I like- I think it's too early), but all that buildup into absolutely nothing seems iffy. I just don't think town would make that threat. However, town!Joseph made a similar type threat in NM9.
We wanted action rather than RVs, and something to talk about.
And now we got that.

Anyone who actually thinks I was going to claim is an idiot.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #156 on: December 30, 2016, 08:49:16 pm »

Claiming is not a good move as a Serial Killer like I am.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #157 on: December 30, 2016, 09:14:06 pm »

Can't we just lynch Joseph already? That way we could start playing the xkcd game right away.
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IDontPlayThisGame

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #158 on: December 30, 2016, 09:20:53 pm »

Can't we just lynch Joseph already? That way we could start playing the xkcd game right away.

The xkcd game?

JaketheBaseballGod22

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #159 on: December 30, 2016, 09:21:23 pm »

I'm the head of the department of the colour yellow
Ok just lynch him already
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Baseball For Life
Mafia Record Overall (6-14) 30%

Town Wins (4-11) 26.7% M88L, M89L, NM9L, M91L, M95L, M97L,NM10W, RMM41L, M100L, M103L, M105W, M107W, RMM45W, M109L, RMM46L

Scum Wins (2-3) 40% M87L, M94W, ZM23L, M99L, ZM24W

MVP's: None

Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #160 on: December 30, 2016, 09:31:13 pm »

I've never played with Joseph. Is this par for the course?
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I have been forced to accept that lackluster play is a town tell for you.

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #161 on: December 30, 2016, 09:31:33 pm »

Vote Count 1.0

Awaclus (1): Joseph2302
Joseph2302 (5): Awaclus, The_Wine_Merchant, McGarnacle, mcmcsalot, JaketheBaseballGod22
McGarnacle (1): faust
IDontPlayThisGame (1):Robz888
gkrieg13 (1): Roadrunner7671
Witherweaver (1): gkrieg13
LaLight (1): IDontPlayThisGame

Not Voting (1): Calamitas

With 12 alive, it takes 7 to lynch. Day 1 ends at Jan. 7th at 12:00 pm forum time.
I'm on L-2 idiots.
If 3 people don't unvote from me within 1 hour, I will be forced to claim.

Huh?
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #162 on: December 30, 2016, 09:32:58 pm »

Vote Count 1.0

Awaclus (1): Joseph2302
Joseph2302 (5): Awaclus, The_Wine_Merchant, McGarnacle, mcmcsalot, JaketheBaseballGod22
McGarnacle (1): faust
IDontPlayThisGame (1):Robz888
gkrieg13 (1): Roadrunner7671
Witherweaver (1): gkrieg13
LaLight (1): IDontPlayThisGame

Not Voting (1): Calamitas

With 12 alive, it takes 7 to lynch. Day 1 ends at Jan. 7th at 12:00 pm forum time.
I'm on L-2 idiots.
If 3 people don't unvote from me within 1 hour, I will be forced to claim.
Joseph claim because i'm not unvotting you. I was going to but then you just started posting all these weird posts. Also if over half your reads are null don't post a reads list.

Second Huh?
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

The_Wine_Merchant

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #163 on: December 30, 2016, 09:38:46 pm »

I'm the head of the department of the colour yellow

I get not claiming a role (which I like- I think it's too early), but all that buildup into absolutely nothing seems iffy. I just don't think town would make that threat. However, town!Joseph made a similar type threat in NM9.
We wanted action rather than RVs, and something to talk about.
And now we got that.

Anyone who actually thinks I was going to claim is an idiot.

We were already out of RVS. Pulling stunts wasn't necessary and further more it isn't necessary to insult those who raised an eyebrow at what you did. If your whole point was to get people out of RVS shouldn't they have some sort of reaction? So did you expect us to not react? Then how would we get out of RVS if we all just ignored it?
Logged
Wins: M91, M96, NM10, M98, M102, M105
Losses: M100, M103, M104, M109, M112

MVPs: M91, M96
Win percentage: 54.5 (6/11)

Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #164 on: December 31, 2016, 12:26:06 am »

vote: jake
I don't tend to see eye to eye with Joseph all the time, but his wagon has no merit. Especially since it's Joseph. I mean, come on, this is classic Joseph play! He'd act like this regardless of alignment (I think).

Jake, however, has a bunch of Golds. Which I don't like.
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gkrieg13

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #165 on: December 31, 2016, 12:26:32 am »

I've never played with Joseph. Is this par for the course?

Very much so. I would give you an example but I'm too lazy right now. He frequently gets mislynched for things like this.
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Roadrunner7671

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #166 on: December 31, 2016, 12:27:45 am »

And I'm not voting for Jake for an 'easy mislynch,' I'm voting for him because he'll listen to a vote but he won't listen to other stuff. Read any of his games if you want proof of that.
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Robz888

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #167 on: December 31, 2016, 01:47:29 am »

Vote: Roadrunner
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Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #168 on: December 31, 2016, 06:15:46 am »

And I'm not voting for Jake for an 'easy mislynch,' I'm voting for him because he'll listen to a vote but he won't listen to other stuff. Read any of his games if you want proof of that.
Double vote: Jak
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #169 on: December 31, 2016, 06:15:59 am »

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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Joseph2302

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #170 on: December 31, 2016, 06:16:28 am »

Can't we just lynch Joseph already? That way we could start playing the xkcd game right away.
Bad reasons.
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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

Awaclus

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #171 on: December 31, 2016, 06:18:17 am »

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Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way

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Joseph2302

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Mafia Stats: (correct as of 2017)
Town: 22 games, 8 wins
Scum: 5 games, 3 wins

faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #173 on: December 31, 2016, 06:55:54 am »

While I agree with you, RVS isn't something super duper awful.  Like trying to get out of it too quickly can cause mislynches as well.
I have no idea how mislynches would be caused by getting out of RVS early.
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faust

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Re: M91: trouble in the Scouncil (schadnd mafia) (D1)
« Reply #174 on: December 31, 2016, 06:57:14 am »

Joseph's a bit out there. He tends to do that stuff as either alignment, but I think as scum he'd feel forced to do something like that while town play might be a bit more natural. So slight scum read on that.
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