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Author Topic: RMM 33: Heroes Mafia (Game Over! Mafia win!)  (Read 193058 times)

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iguanaiguana

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1700 on: August 08, 2016, 02:21:52 pm »

So I think the only real question is whether you or Haddock made the kills, and then also who is scum with you/haddock.

J Reggie, who do you think the third scum could be?
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1701 on: August 08, 2016, 02:35:19 pm »

So I think the only real question is whether you or Haddock made the kills, and then also who is scum with you/haddock.

J Reggie, who do you think the third scum could be?

Why do you think there are three scum left? Or do you mean including Jan? Because I've made it pretty obvious that I'm convinced the remaining scum are haddock and Faust.

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1702 on: August 08, 2016, 02:38:29 pm »

Any thoughts on EFHW/Cellovix?
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1703 on: August 08, 2016, 03:37:13 pm »

So let's see what Cellovix does and follow his lead!

Sorry to interrupt the conversation here but unvote
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1704 on: August 08, 2016, 03:40:56 pm »


Now before people start saying "how could haddock have made two kills in one night?" let me say that it's not unheard of. I made two kills in one night as scum with haddock in Fruit Ninja.

Also, a word of advice from outside of the game, which I am currently being informed of:
"Meow!" -- my cat.

As I said before, I am pretty sure that one person made both of those kills, and that they were targeted by a motivator. My role PM states the existence of a motivator in this game, who I assume is now dead.
Seriously?  Somehow I missed that.  Why haven't you brought it up again before? 
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1705 on: August 08, 2016, 03:55:43 pm »

This changes a lot.  I wish someone had corrected me when I said there couldn't have been two nk's! I said it in thread and in the qt. This makes Haddock look worse.  I don't have time right now to check vote counts, but I'm looking at returning to that wagon.
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faust

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1706 on: August 08, 2016, 04:39:04 pm »


Now before people start saying "how could haddock have made two kills in one night?" let me say that it's not unheard of. I made two kills in one night as scum with haddock in Fruit Ninja.

Also, a word of advice from outside of the game, which I am currently being informed of:
"Meow!" -- my cat.

As I said before, I am pretty sure that one person made both of those kills, and that they were targeted by a motivator. My role PM states the existence of a motivator in this game, who I assume is now dead.
Interesting theory. But I think a Motivator usually doesn't work on factional abilities.
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faust

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1707 on: August 08, 2016, 04:41:39 pm »

I guess Haddock could be some sort of Serial Killer... it would work for them.

On another note though: None of the roles flipped so far reads "Motivator" to me. If we still have a living motivator who has targeted Haddock, it's probably worth it to claim.

Thinking about the SK!Haddock theory... it doesn't really make sense with his play.
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faust

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1708 on: August 08, 2016, 04:46:13 pm »

So I think the only real question is whether you or Haddock made the kills, and then also who is scum with you/haddock.

J Reggie, who do you think the third scum could be?

Why do you think there are three scum left? Or do you mean including Jan? Because I've made it pretty obvious that I'm convinced the remaining scum are haddock and Faust.
This is just your OMGUS. Though my play in retrospective makes more sense than I originally thought, considering Haddock was lynchproof. Still, other stuff.
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1709 on: August 08, 2016, 05:39:49 pm »

Cellovix: by non-threatening, I think I meant people who most likely weren't scum. Or wouldn't take over the cutie or use the info to hurt us.
Wait. So you supposedly have a power that can catch scum among the people in your neighborhood... and you try to invite people who are not scum? In what kind of twisted parallel universe does that make sense?
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Re: RMM 33: Heroes Mafia (D3)
« Reply #1710 on: August 08, 2016, 05:43:33 pm »

Vote Count 4.3


J Reggie (2): faust, Haddock
Haddock (1): J Reggie
Not Voting (4): Cellovix, iguanaiguana, EFHW, teamlyle


With 7 alive, it takes 4 to lynch.  Day 4 ends 11 am Monday August 15
« Last Edit: August 09, 2016, 11:49:24 am by gkrieg13 »
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faust

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1711 on: August 08, 2016, 05:48:14 pm »

So I think the only real question is whether you or Haddock made the kills, and then also who is scum with you/haddock.

J Reggie, who do you think the third scum could be?

Why do you think there are three scum left? Or do you mean including Jan? Because I've made it pretty obvious that I'm convinced the remaining scum are haddock and Faust.
This is just your OMGUS. Though my play in retrospective makes more sense than I originally thought, considering Haddock was lynchproof. Still, other stuff.
"makes more sense as scum", that should read.
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Haddock

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1712 on: August 08, 2016, 06:13:42 pm »

Catching up.

@Haddock

From your perspective, JReggie is confirmed scum.  Who is scum with him, and why?  If you've done that analysis already would you mind pointing me to it?
I hadn't done this.  Now I'm back I'll do it.

My general reads shape at the moment is (scummiest to towniest)

Reggie

Cellovix
faust
EFHW
iguana

lyle

So the possible partner pairings are
Reggie/Cellovix
Reggie/faust
Reggie/EFHW
Reggie/iguana

Well, I think Cello could make sense as Reggie's partner - if Cello bussed Jan, his fairly even-handed approach to Reggie fits.

Reggie/faust seems a bit unlikely given faust's play today.  And faust doesn't read like scum-scum,he reads like an SK (the existence of which is looking less likely as now we have more nights with only 1 kill).

EFHW doesn't really fit to me. With Reggie pushing me crazy hard, scum!EFHW would probably avoid pushing me at all.

So, yeah, Cello or iguana.  Of those, Cellovix is scummier by a margin.


So let's see what Cellovix does and follow his lead!
Grah.  Get a grip, guys.  Deciding to autosheep someone at this stage?  No.  It's like you're treating Cello as an IC, which - he's nowhere close.  If you're going to sheep anyone it should be lyle; not that I'm condoning autosheeping anyone right now.

Haddock has also been really quiet in it.
Duh.  I posted there quite a bit until Reggie made it clear he was scum.  Of course I haven't posted there since; why would I?  I'm reading it though.

I think scum planned for haddock ...
Why would scum!me have any idea that your supposed investigative power was in any way linked to your neighbourhood?  No way does scum predict this.

As I said before, I am pretty sure that one person made both of those kills, and that they were targeted by a motivator. My role PM states the existence of a motivator in this game, who I assume is now dead.
I still think you may be reading your role wrong.  I think there's a good chance that someone like Hiro (Seprix?) had a power that made your power work, but could only "motivate" you rather than being an actual motivator.  faust is right that none of the flipped roles look anything like motivator to me. 

Did I already mention my silver theory?  I think he is probably responsible for one of the N2 kills.  "Psychotic Dual Personality" sounds a lot like an odd/even night killing ability of some kind.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

J Reggie

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1713 on: August 08, 2016, 06:21:00 pm »

Cellovix: by non-threatening, I think I meant people who most likely weren't scum. Or wouldn't take over the cutie or use the info to hurt us.
Wait. So you supposedly have a power that can catch scum among the people in your neighborhood... and you try to invite people who are not scum? In what kind of twisted parallel universe does that make sense?

I'm pretty dumb, I guess. I wasn't really expecting to catch scum; I was more expecting to give my neighborhood buddies a sort of clear (as should be obvious from what I said D2 about my power). Turns out I did catch scum, and Yay I guess, except no one believes me so boo.

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1714 on: August 08, 2016, 06:22:01 pm »

Why would scum!me have any idea that your supposed investigative power was in any way linked to your neighbourhood?  No way does scum predict this.

I said that my investigative power was for people in my neighborhood. Again, read my D2.

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1715 on: August 08, 2016, 06:39:06 pm »

Why would scum!me have any idea that your supposed investigative power was in any way linked to your neighbourhood?  No way does scum predict this.

I said that my investigative power was for people in my neighborhood. Again, read my D2.
You did?  I don't remember that.



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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1716 on: August 08, 2016, 06:57:08 pm »

Iguana, please clarify your role as much as possible without quoting. This is really important.
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1717 on: August 08, 2016, 07:11:29 pm »

Iguana, please clarify your role as much as possible without quoting. This is really important.

I have in the past.

I have two abilities.

The first one is like, if the motivator targets you, you get to be fancy and travel back in time to do some secret stuffs.

The second one is top secret nachos.
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faust

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1718 on: August 09, 2016, 04:07:07 am »

Cellovix: by non-threatening, I think I meant people who most likely weren't scum. Or wouldn't take over the cutie or use the info to hurt us.
Wait. So you supposedly have a power that can catch scum among the people in your neighborhood... and you try to invite people who are not scum? In what kind of twisted parallel universe does that make sense?

I'm pretty dumb, I guess. I wasn't really expecting to catch scum; I was more expecting to give my neighborhood buddies a sort of clear (as should be obvious from what I said D2 about my power). Turns out I did catch scum, and Yay I guess, except no one believes me so boo.
Except there is no result you could get that would clear someone. And you apparently thought that your power was good enough to act purposefully scummy. This story doesn't add up.
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1719 on: August 09, 2016, 08:20:01 am »

Iguana's story doesn't add up either, because a motivator lets someone do something twice, not enable someone for the first time. So it could be mod imprecision or a flavor thing or he made it up. But that's not enough to feel like the 2 nks are explained. /disappointed.
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1720 on: August 09, 2016, 08:30:33 am »

Iguana's story doesn't add up either, because a motivator lets someone do something twice, not enable someone for the first time. So it could be mod imprecision or a flavor thing or he made it up. But that's not enough to feel like the 2 nks are explained. /disappointed.
I really want to ask iguana whether the word "Motivator" is actually used (and whether it's capitalised) - but would that be mod-quoting?

I still think silver is responsible for that 2nd kill.  Anyone want to actually comment on that theory?
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1721 on: August 09, 2016, 08:37:11 am »

Iguana's story doesn't add up either, because a motivator lets someone do something twice, not enable someone for the first time. So it could be mod imprecision or a flavor thing or he made it up. But that's not enough to feel like the 2 nks are explained. /disappointed.
I really want to ask iguana whether the word "Motivator" is actually used (and whether it's capitalised) - but would that be mod-quoting?

I still think silver is responsible for that 2nd kill.  Anyone want to actually comment on that theory?
I said the same in the qt.
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1722 on: August 09, 2016, 08:43:37 am »

Iguana's story doesn't add up either, because a motivator lets someone do something twice, not enable someone for the first time. So it could be mod imprecision or a flavor thing or he made it up. But that's not enough to feel like the 2 nks are explained. /disappointed.
I really want to ask iguana whether the word "Motivator" is actually used (and whether it's capitalised) - but would that be mod-quoting?

I still think silver is responsible for that 2nd kill.  Anyone want to actually comment on that theory?
I said the same in the qt.
About silver?  I must have missed you mentioning that. I just Ctrl+F'd "silver" and couldn't find you mentioning him, which admittedly is not the best search process ever.

I see Cello saying he reckons silver wouldn't have vigged either of them.  There may be some validity to that, I should have a look at silver's reads.
We should take into account that "Dual Personality" may mean something stronger than just odd/even night ability.  It could be odd/even night alignment changing.  Which would explain a weird kill from silver AND his failure to claim responsibility. 
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

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Re: RMM 33: Heroes Mafia (D4)
« Reply #1723 on: August 09, 2016, 08:44:46 am »

I still think silver is responsible for that 2nd kill.  Anyone want to actually comment on that theory?

Looking back at silver's reaction to the nightkills:

stupid green.
I'm guessing a town vig shot Seprix?  Should we have them claim the kill?  Was a very poor shot regardless with him and Lyle confirming each other as town.
why would a vig shoot seprix? Isn't cron the more likely vig target?

Well, I can definitely see these posts coming from someone who knows he's responsible for Cron's death.

But I think silver asked for a vig claim at some point. Let me check.

I found this:
What would help is if we knew the reason for our second NK. If no-one claims it, then we probably have a SK, and in a world with a SK, I don't think J Reggie's play is sensible to have come from mafia, and then we lynch Haddock.
Yeah, I don't think silver posts this if he thinks he's responsible for the second nightkill.
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Re: RMM 33: Heroes Mafia (D4)
« Reply #1724 on: August 09, 2016, 08:50:54 am »

I found this:
What would help is if we knew the reason for our second NK. If no-one claims it, then we probably have a SK, and in a world with a SK, I don't think J Reggie's play is sensible to have come from mafia, and then we lynch Haddock.
Yeah, I don't think silver posts this if he thinks he's responsible for the second nightkill.
Hmm.  You're probably.  I mean maybe he does that if I'm right in my wild guess that he's variable-alignment.  But that's a stretch I guess.
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87
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