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Author Topic: M66: Paris Mafia (Game Over, Town Wins)  (Read 132428 times)

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Witherweaver

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1350 on: September 30, 2015, 10:03:52 am »

that's most confused player

I challenge you to replicate that confusion in your next scum game.
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chairs

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1351 on: September 30, 2015, 10:47:20 am »

So FWIW, I never actually thought SS was the top scum read in the final Day, but due to RL stresses I couldn't remember meaningfully who it was. I figured that pressuring SS would let him go on a tear about why I was wrong (it did) and ultimately remind me why it should be Ghacob (it did). Sorry to make you stress out so much, SS! I really wish you'd not have self-voted, though, as I was really concerned when i saw the self vote.

You also are probably the hardest person on f.ds for me to read when you're scum because I always read you as Town, so I really, really wanted to force you in particular to explain yourself.

silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1352 on: September 30, 2015, 11:05:33 am »

that's most confused player

I challenge you to replicate that confusion in your next scum game.

I'm already afraid

silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1353 on: September 30, 2015, 11:06:56 am »

So FWIW, I never actually thought SS was the top scum read in the final Day, but due to RL stresses I couldn't remember meaningfully who it was. I figured that pressuring SS would let him go on a tear about why I was wrong (it did) and ultimately remind me why it should be Ghacob (it did). Sorry to make you stress out so much, SS! I really wish you'd not have self-voted, though, as I was really concerned when i saw the self vote.

all fine, it worked out well. Self-voting was my gut reaction, and sticking to that does as I said seem to work out for me.

UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1354 on: September 30, 2015, 11:37:03 am »

Amusingly, the vig and the MYLO rather than LYLO situation made it so Ghacob couldn't have hammered you for the win anyway.
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faust

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1355 on: September 30, 2015, 11:52:04 am »

Amusingly, the vig and the MYLO rather than LYLO situation made it so Ghacob couldn't have hammered you for the win anyway.

I don't think you can call this a MyLo situation MyLo stands for "mislynch and lose", which obviously wasn't the case here.

So much for nitpicking... I there going to be an MVP? I feel that town played this pretty badly overall (including me).
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faust

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1356 on: September 30, 2015, 11:57:24 am »

I am wondering if it would have been a good plan for Ghacob to target chairs in the last night, forcing a no-kill.
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UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1357 on: September 30, 2015, 12:00:25 pm »

I agree that town played pretty bad, I think Mimes played the best, but got unlucky also Axxle didn't think to claim Vig fast enough.

So I'm debating the town MVP, but there will definitely be one!  I actually feel like everyone has a couple of things against declaring them MVP in this case (no offense to anyone, it was confusing) so it's a weighing the pros and cons thing.
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silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1358 on: September 30, 2015, 01:28:43 pm »

not me.

I think it should be faust or chairs, but I agree that it's not clear.

Witherweaver

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1359 on: September 30, 2015, 01:31:24 pm »

I agree that town played pretty bad, I think Mimes played the best, but got unlucky also Axxle didn't think to claim Vig fast enough.

So I'm debating the town MVP, but there will definitely be one!  I actually feel like everyone has a couple of things against declaring them MVP in this case (no offense to anyone, it was confusing) so it's a weighing the pros and cons thing.

It's okay, I'll go ahead and take the MVP so you don't have to be under such pressure.
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Witherweaver

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1360 on: September 30, 2015, 01:33:27 pm »

I'd probably say Chairs though.  He ultimately chose correctly in the end, and he did shoot me and Axxle (well, target).
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UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1361 on: September 30, 2015, 01:37:53 pm »

not me.

I think it should be faust or chairs, but I agree that it's not clear.

I mean, these are my two lead candidates, yes.

I'm leaning Faust over chairs because I actually liked his opening gambit (and it was hilarious) and because chairs missed submitting an NK (although it didn't actually matter.)
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UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1362 on: September 30, 2015, 01:42:24 pm »

Both Vigs had pretty good accuracy.  Town made excellent use of their PRs.

Which is why I'm torn about whether town needs any sort of nerf, all the PRs performed very well here, and all the PRs got outed while the Neapolitan found mimes, which seems better than the expected result honestly.

If I were going to nerf town, it'd be changing Watcher to Tracker I think.  Which isn't a huge nerf anyway.  Tracker is a bit more cop-like though, and I was liking the way Watcher works in terms of what behaviors lead you to target someone.
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chairs

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1363 on: September 30, 2015, 01:45:52 pm »

I'd love to play this again. I think if I'd been Faust, I'd have shot sudgy again N2. I can see the argument against it, though.

chairs

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1364 on: September 30, 2015, 01:46:15 pm »

The hilarity for me, of course, was how mad I was that the vig "wasn't doing anything" when in fact faust was shooting every night.

UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1365 on: September 30, 2015, 01:47:43 pm »

Yeah, I think chairs wins most amusing QT.
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Witherweaver

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1366 on: September 30, 2015, 01:49:23 pm »

Is the Neapolitan really needed?  I mean, fake claims seem a pretty big risk here for both scum teams, and it's not necessarily dangerous for the vig to decide to just shoot a (known) fake claimer instead of bothering to lynch them.

I guess Neapolitan can be "antitown" when it outs town PRs.  Though doing so also creates ICs, in effect.  I don't know, it basically just felt like I had no good options once I was outed.  I mean getting lynched was "good", but with only one Mime alive, the Mime can't Jailkeep himself and there are two killing roles trying to hit him. 
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UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1367 on: September 30, 2015, 01:52:10 pm »

I feel like town needs more investigative power than just the Watcher, but that a Cop is way too good.

What do you guys think of Watcher, Tracker, Vig, Backup Vig?  And maybe give the Mafia a 1-shot Ninja in that case?
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UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1368 on: September 30, 2015, 01:53:39 pm »

Hider might be hilarious too.
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silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1369 on: September 30, 2015, 02:19:54 pm »

so I think I like weak PR's better than strong ones, generally. instead of cutting the weak PR, I would much rather nerf the strong ones.

silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1370 on: September 30, 2015, 02:20:16 pm »

^ That was actually an error at the start of the line but it happened to make sense

UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1371 on: September 30, 2015, 02:26:09 pm »

Vig, Backup Vig, Tracker, Hider? (Hider dies behind Mimes as well?)

Or is that too weak?
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silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1372 on: September 30, 2015, 02:34:00 pm »

Vig, Backup Vig, Tracker, Hider? (Hider dies behind Mimes as well?)

Or is that too weak?

The Hider thing always raises the question of assigning flavor names to letters... I'd try to avoid that.

Just replacing Watcher with tracker might be fine.

UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1373 on: September 30, 2015, 02:35:21 pm »

Vig, Backup Vig, Tracker, Hider? (Hider dies behind Mimes as well?)

Or is that too weak?

The Hider thing always raises the question of assigning flavor names to letters... I'd try to avoid that.

Just replacing Watcher with tracker might be fine.

You're welcome.  ;D

I still like Hiders though.  I believe it can be worked around easily enough.
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silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1374 on: September 30, 2015, 02:38:02 pm »

Vig, Backup Vig, Tracker, Hider? (Hider dies behind Mimes as well?)

Or is that too weak?

The Hider thing always raises the question of assigning flavor names to letters... I'd try to avoid that.

Just replacing Watcher with tracker might be fine.

You're welcome.  ;D

I still like Hiders though.  I believe it can be worked around easily enough.

I mean, sure, you can disallow it in the rules - if you want to do that. You could also allow it if you think it's good.
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