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Author Topic: M66: Paris Mafia (Game Over, Town Wins)  (Read 131277 times)

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silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1400 on: September 30, 2015, 05:26:09 pm »

I think, in general, Watcher > Tracker, but Watcher has more interesting decision making for both the Watcher and Scum.

Does he?

For Town:
Watcher : target the person you think will  be killed
Tracker: target the person you think will kill

For Scum:
Watcher: rethink your choice
Tracker: give the kill to the towniest player

Okay, I guess that is slightly in favor of Watcher.

ashersky

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1401 on: September 30, 2015, 05:27:28 pm »

If you feel town was too strong, but still insist they need TWO investigative roles, then how about a Voyeur?
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UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1402 on: September 30, 2015, 05:31:19 pm »

If you feel town was too strong, but still insist they need TWO investigative roles, then how about a Voyeur?

I like Voyeur!  But I'm not sure how it provides any benefit to town in this setup.  I guess if there's a massclaim and Voyeur claims targets last without having crumbed them, but if the Tracker/Watcher dies he's of no use on his own in this setup.
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ashersky

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1403 on: September 30, 2015, 05:32:49 pm »

If you feel town was too strong, but still insist they need TWO investigative roles, then how about a Voyeur?

I like Voyeur!  But I'm not sure how it provides any benefit to town in this setup.  I guess if there's a massclaim and Voyeur claims targets last without having crumbed them, but if the Tracker/Watcher dies he's of no use on his own in this setup.

It's biased toward finding the mimes, maybe, since seeing someone get jailkept would be huge. Also helps confirm the Neapolitan.
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UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1404 on: September 30, 2015, 05:37:06 pm »

I guess the real question is: was town too strong or too lucky?
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ashersky

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1405 on: September 30, 2015, 05:41:18 pm »

I guess the real question is: was town too strong or too lucky?

I thought the mimes played the best, but town's PRs made the difference.  It was a good game.
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Witherweaver

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1406 on: September 30, 2015, 05:55:52 pm »

I guess the real question is: was town too strong or too lucky?

Obviously too strong~
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Axxle

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1407 on: October 02, 2015, 06:23:17 am »

What if we just dropped the vigs and bulletproof/jail keeper swingy shenanigans and change the mime wincon to be lynched before the mafia die?
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Axxle

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1408 on: October 02, 2015, 06:25:39 am »

I guess the real question is: was town too strong or too lucky?
I haven't read anything recently, but I think if mafia had chosen different targets the game would have been a scum win (either mafia or mime)
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chairs

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1409 on: October 02, 2015, 11:26:23 am »

What if we just dropped the vigs and bulletproof/jail keeper swingy shenanigans and change the mime wincon to be lynched before the mafia die?

That's possibly a fun choice, but it's definitely a different game, in a fashion.

faust

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1410 on: October 02, 2015, 12:40:17 pm »

What if we just dropped the vigs and bulletproof/jail keeper swingy shenanigans and change the mime wincon to be lynched before the mafia die?

I liked that interactio because it gives a good reason to not do massclaims. I would argue that it might be better to give the mafia a roleblocker also.
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silverspawn

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1411 on: October 02, 2015, 12:45:01 pm »

Without a vig, mafia could just not post at all ever (or do post but bluntly refuse to cooperate in any way) and it would be a legit strategy, because it might just be a mime trying to get lynched.

Witherweaver

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1412 on: October 02, 2015, 12:54:58 pm »

Without a vig, mafia could just not post at all ever (or do post but bluntly refuse to cooperate in any way) and it would be a legit strategy, because it might just be a mime trying to get lynched.

Or town~
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UmbrageOfSnow

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Re: M66: Paris Mafia (Game Over, Town Wins)
« Reply #1413 on: October 02, 2015, 03:53:20 pm »

I'll talk more about revisions later (not much time today) but I agree with what SS and Faust are saying, and while Axxle's idea might be worth trying (it sounds fun) I think it's too different for my goal of making this setup as good as it can be.

Anyway,
MVP goes to Faust
I just like to mix it up and go with the real outsider candidates, you know  ;)

But it comes down to a couple of things:
1) Faust had pretty good vig accuracy, even if Watcher made that less important.
2) His opening gambit paid off on preventing him from being the NK and making him look mime.
3) His Hemingway quotes engaged with the theme and amused me, and that's really the most important thing of all.
4) Next time Faust is weird people are going to think he's a PR, so any repeats of this gambit will be under layers and layers of meta, this is the only time it's going to work in it's pure form for him.
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