For simplicity remove all investigative roles. In the event of a tie, this is a net bonus, but fakeclaiming makes this uncertain etc.
1-7 VTs
8,9 Vigs
10,11 Mafia
12,13 Mimes
Additional simplification, lynches are random, instead of teams gaining influence, this will make lynches slightly more in favor of town
...
I've decided that this is hard to math out, so I'm just going to random out a few games with and without nolynches
kills in order of mafia, vig
RBed
G1, no nolynches,
D1 13
N1 4, 1
D2 12
welp
G2, no nolynches
D1 4
N1 9, 3
D2 7
N2 12 13
D3 5
N3 2 6
D4 8
Well it just occurred to me that this is terribly inefficient and a waste of everyone's time, but my basic intuitive conclusion is that each no lynch day is ~~sorrta like a normal day night cycle with no vigs or mimes
if we could nolynch every day, that would turn the game vaguely into 8 VTs, 1 Cop vs 2 mafia vs 2 3rd party/survivor lovers(where killing both of two specific townsmembers would remove the 'lynch')
I like this idea