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Author Topic: M66: Paris Mafia (Game Over, Town Wins)  (Read 132398 times)

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QuickSync

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Re: M66: Paris Mafia (Day 1)
« Reply #625 on: August 27, 2015, 09:23:54 pm »

fwiw, mime want to lynch town too.
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Re: M66: Paris Mafia (Day 1)
« Reply #626 on: August 27, 2015, 09:30:18 pm »

fwiw, mime want to lynch town too.
Why is that relevant?
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Seprix

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Re: M66: Paris Mafia (Day 1)
« Reply #627 on: August 27, 2015, 09:32:05 pm »

I'll claim. I'm at work, but here I go:

I am VT.
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Re: M66: Paris Mafia (Day 1)
« Reply #628 on: August 27, 2015, 09:39:02 pm »

vote: quicksync
Let's try this again
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XerxesPraelor

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Re: M66: Paris Mafia (Day 1)
« Reply #629 on: August 27, 2015, 09:41:41 pm »

vote: quicksync

I'll be available to switch back by deadline. (Intent to hammer once it gets to that point)
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Re: M66: Paris Mafia (Day 1)
« Reply #630 on: August 27, 2015, 10:12:41 pm »

fwiw, mime want to lynch town too.
Why is that relevant?

Seriously? You don't see how that could impact the game? iirc, it has not been said in the thread yet, which is why I bring it up because it is new info in an otherwise mostly dead thread.
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Re: M66: Paris Mafia (Day 1)
« Reply #631 on: August 27, 2015, 10:13:49 pm »

vote: quicksync

I'll be available to switch back by deadline. (Intent to hammer once it gets to that point)

So what I'm understanding here is that while you want to lynch me, you're willing to really just lynch anyone. Uh-hu, Noted.
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Re: M66: Paris Mafia (Day 1)
« Reply #632 on: August 27, 2015, 10:23:53 pm »

Do you think it's town to be ok with a no lynch?
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Re: M66: Paris Mafia (Day 1)
« Reply #633 on: August 27, 2015, 10:30:37 pm »

I've returned from wasting my time
read thread, Awaclus still seems clear mime, don't want to lynch, so my vote should go for Seprix of the two wagons, uncertain about stepping outside of that; not sure we have time; will think after pondering
Do you think it's town to be ok with a no lynch?
This is interesting. Surely it should be in town's interest to no lynch at least occasionally, or else the rule should not be in effect for the 2 no lynch rule, but how often should we try and/or is it a good idea now. Going to write down and work through some numbers in thread
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Re: M66: Paris Mafia (Day 1)
« Reply #634 on: August 27, 2015, 10:55:14 pm »

For simplicity remove all investigative roles. In the event of a tie, this is a net bonus, but fakeclaiming makes this uncertain etc.
1-7 VTs
8,9 Vigs
10,11 Mafia
12,13 Mimes
Additional simplification, lynches are random, instead of teams gaining influence, this will make lynches slightly more in favor of town

...

I've decided that this is hard to math out, so I'm just going to random out a few games with and without nolynches
 kills in order of mafia, vig
RBed

G1, no nolynches,
D1 13
N1 4, 1
D2 12
welp

G2, no nolynches
D1 4
N1 9, 3
D2 7
N2 12 13
D3 5
N3 2 6
D4 8

Well it just occurred to me that this is terribly inefficient and a waste of everyone's time, but my basic intuitive conclusion is that each no lynch day is ~~sorrta like a normal day night cycle with no vigs or mimes
if we could nolynch every day, that would turn the game vaguely into 8 VTs, 1 Cop vs 2 mafia vs 2 3rd party/survivor lovers(where killing both of two specific townsmembers would remove the 'lynch')

I like this idea

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Seprix

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Re: M66: Paris Mafia (Day 1)
« Reply #635 on: August 27, 2015, 11:16:20 pm »

We're considering a no-lynch? I guess that's okay, except we'll just lose gkraig or another pro-town player without taking a shot in the dark with a D1 lynch, and that just makes life harder for town.
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Re: M66: Paris Mafia (Day 1)
« Reply #636 on: August 27, 2015, 11:17:38 pm »

I think it's wrong to be overly paranoid about hitting a mime right now, and that it shouldn't get in the way of lynching someone. Mafia could kill the last mime after all.
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Re: M66: Paris Mafia (Day 1)
« Reply #637 on: August 27, 2015, 11:20:14 pm »

In fact, it's really easy for mafia to kill the mime. If the second mime wants to die and plays awful, Mafia will kill him quickly because he'll essentially be a no-lynch since town doesn't want to kill him, and it gives scum a better shot at winning. Not to mention possible Town vigs.
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Re: M66: Paris Mafia (Day 1)
« Reply #638 on: August 27, 2015, 11:21:34 pm »

no way I do a no-lynch today.
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Re: M66: Paris Mafia (Day 1)
« Reply #639 on: August 27, 2015, 11:29:47 pm »

vote: quicksync

I'll be available to switch back by deadline. (Intent to hammer once it gets to that point)

So what I'm understanding here is that while you want to lynch me, you're willing to really just lynch anyone. Uh-hu, Noted.

I want to lynch you, but Seprix is good too (especially since he's not a PR)
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Re: M66: Paris Mafia (Day 1)
« Reply #640 on: August 27, 2015, 11:57:47 pm »

to those who were on qs earlier in the day but switched, why did you switch but won't switch back?
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Re: M66: Paris Mafia (Day 1)
« Reply #641 on: August 28, 2015, 12:09:10 am »

Do you think it's town to be ok with a no lynch?

Depends on the person, but statistically speaking, no-lynches are bad for town.
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Re: M66: Paris Mafia (Day 1)
« Reply #642 on: August 28, 2015, 12:21:06 am »

Do you think it's town to be ok with a no lynch?

Depends on the person, but statistically speaking, no-lynches are bad for town.

That's certainly true in general, but I'm not sure that statistically speaking, that's true this game
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Re: M66: Paris Mafia (Day 1)
« Reply #643 on: August 28, 2015, 01:31:45 am »

Do you think it's town to be ok with a no lynch?

Depends on the person, but statistically speaking, no-lynches are bad for town.

That's certainly true in general, but I'm not sure that statistically speaking, that's true this game

That's a laugh. And just how would you go about calculating that exactly?
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Re: M66: Paris Mafia (Day 1)
« Reply #644 on: August 28, 2015, 03:16:13 am »

Do you think it's town to be ok with a no lynch?

Depends on the person, but statistically speaking, no-lynches are bad for town.

That's certainly true in general, but I'm not sure that statistically speaking, that's true this game

That's a laugh. And just how would you go about calculating that exactly?

For simplicity remove all investigative roles. In the event of a tie, this is a net bonus, but fakeclaiming makes this uncertain etc.
1-7 VTs
8,9 Vigs
10,11 Mafia
12,13 Mimes
Additional simplification, lynches are random, instead of teams gaining influence, this will make lynches slightly more in favor of town

...

I've decided that this is hard to math out, so I'm just going to random out a few games with and without nolynches
 kills in order of mafia, vig
RBed

G1, no nolynches,
D1 13
N1 4, 1
D2 12
welp

G2, no nolynches
D1 4
N1 9, 3
D2 7
N2 12 13
D3 5
N3 2 6
D4 8

Well it just occurred to me that this is terribly inefficient and a waste of everyone's time, but my basic intuitive conclusion is that each no lynch day is ~~sorrta like a normal day night cycle with no vigs or mimes
if we could nolynch every day, that would turn the game vaguely into 8 VTs, 1 Cop vs 2 mafia vs 2 3rd party/survivor lovers(where killing both of two specific townsmembers would remove the 'lynch')

I like this idea

...It's like you're not even reading the thread...
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Re: M66: Paris Mafia (Day 1)
« Reply #645 on: August 28, 2015, 03:41:38 am »

any reason no-one wants to do axxle? Egork was super lurky, then axxle came on and was weird and not really helpful.

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Re: M66: Paris Mafia (Day 1)
« Reply #646 on: August 28, 2015, 03:47:00 am »

Axxle is a better lynch than Seprix, me or faust at least.
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Re: M66: Paris Mafia (Day 1)
« Reply #647 on: August 28, 2015, 03:49:32 am »

also, faust. if he's town, then sheeping him is a great idea. If he's not town, then him advocating the axxle lynch is still pretty good. he just brought a scum buddy to the knife in his last finished game day 1, and here he's pretty likely to make such a comment while hoping nothing happens. it'd give him town cred later.

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Re: M66: Paris Mafia (Day 1)
« Reply #648 on: August 28, 2015, 03:49:56 am »

 ( I mean this is all pretty good for an axxle lynch )

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Re: M66: Paris Mafia (Day 1)
« Reply #649 on: August 28, 2015, 04:00:58 am »

Vote: Axxle
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